Player Matchup

Ra
Ra
Camiloazikagmi
Ra
Level 101
God Stats
13W - 15L
1,492 SR
Queue Stats
95W - 136L
1,335 Elo+
Party 2
Chaac
Chaac
Dabi 7
Chaac
Level 87
God Stats
1W - 1L
1,274 SR
Queue Stats
26W - 46L
1,318 Elo+
Party 2
Kuzenbo
Kuzenbo
LTDOONIEMAN
Kuzenbo
Level 53
God Stats
3W - 5L
1,263 SR
Queue Stats
18W - 27L
1,305 Elo+
Party 2
Heimdallr
Heimdallr
RaijuRonin
Heimdallr
Level 97
God Stats
3W - 7L
1,312 SR
Queue Stats
47W - 93L
1,307 Elo+
Party 2
Loki
Loki
Zonvom
Loki
Level 109
God Stats
5W - 2L
1,625 SR
Queue Stats
68W - 114L
1,371 Elo+
Party 2
Team Averages
Level 89
1,393 SR
1,327 Elo+

VS

Team Averages
Level 93
1,558 SR
1,358 Elo+
Nox
Nox
Lv25MarowakTTV
Nox
Level 142
God Stats
13W - 13L
1,568 SR
Queue Stats
339W - 408L
1,380 Elo+
Party 1
Ishtar
Ishtar
NizzoActualBTW
Ishtar
Level 101
God Stats
8W - 6L
1,893 SR
Queue Stats
84W - 92L
1,485 Elo+
Party 3
Shiva
Shiva
ScreamingDeath5
Shiva
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 25L
1,100 Elo+
Party 3
Hun Batz
Hun Batz
Skynard52
Hun Batz
Level 83
God Stats
0W - 2L
1,309 SR
Queue Stats
159W - 170L
1,450 Elo+
Party 3
Thoth
Thoth
theflame619
Thoth
Level 119
God Stats
4W - 7L
1,520 SR
Queue Stats
220W - 274L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 0
5,920
592
2,973
3,555
1,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
Dabi 7
Chaac
11
4 / 0 / 2
6,264
626
4,724
5,732
5,334
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
LTDOONIEMAN
Kuzenbo
7
0 / 2 / 3
4,817
482
2,293
6,775
3,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
RaijuRonin
Heimdallr
7
2 / 1 / 1
5,078
508
5,400
6,206
2,135
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Loki
Zonvom
Loki
8
2 / 1 / 3
5,220
522
4,301
5,583
1,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
4,896
490
2,587
6,647
3,467
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
2 / 2 / 1
4,952
495
5,065
6,333
2,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 5 / 0
4,867
487
2,783
9,065
5,868
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
Skynard52
Hun Batz
8
0 / 1 / 3
4,886
489
2,174
7,479
2,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
1 / 2 / 0
5,578
558
1,778
4,327
1,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
11
Kills
4
4
Deaths
11
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
W
Chaac
Dabi 7
Chaac
4
0
2
5
W
Kuzenbo
LTDOONIEMAN
Kuzenbo
0
2
3
0.75
L
1
1
1
1.5
L
2
2
1
1.25
W
Heimdallr
RaijuRonin
Heimdallr
2
1
1
2.5
L
0
5
0
0
L
Hun Batz
Skynard52
Hun Batz
0
1
3
1.5
W
Loki
Zonvom
Loki
2
1
3
3.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,691
Damage
14,387
27,851
Taken
33,851
14,091
Mitigated
15,920
10,096
Healing
7,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,973
645
107
946
3,555
1,281
0
1,325
2,230
38,449
0
W
Chaac
Dabi 7
Chaac
4,724
1,028
0
2,986
5,732
5,334
470
0
5,732
4,877
31,603
W
Kuzenbo
LTDOONIEMAN
Kuzenbo
2,293
1,259
1,013
1,288
6,775
3,639
132
970
5,805
6,737
0
L
2,587
398
120
2,032
6,647
3,467
0
1,315
5,332
18,512
0
L
5,065
2,328
0
357
6,333
2,580
0
1,463
4,867
0
26,097
W
Heimdallr
RaijuRonin
Heimdallr
5,400
2,528
0
404
6,206
2,135
512
1,123
5,083
0
27,150
L
2,783
1,125
0
672
9,065
5,868
0
809
8,256
0
23,421
L
Hun Batz
Skynard52
Hun Batz
2,174
720
0
3,474
7,479
2,477
0
697
6,782
0
25,914
W
Loki
Zonvom
Loki
4,301
1,723
0
3,352
5,583
1,702
862
947
4,636
0
22,876
L
1,778
47
0
913
4,327
1,528
576
1,962
2,365
39,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,299
Gold Earned
25,179
232
Minions Killed
238
0
Camps Cleared
0
978,703
Distance Traveled
975,389
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,920
592
80
8
0
206,986
2
W
Chaac
6,264
626
59
6
0
177,987
2
W
Kuzenbo
4,817
482
8
1
0
180,306
0
L
Nox
4,896
490
16
2
0
188,413
4
L
Ishtar
4,952
495
59
6
0
213,278
0
W
Heimdallr
5,078
508
43
4
0
179,941
2
L
Shiva
4,867
487
36
4
0
171,639
1
L
Hun Batz
4,886
489
53
5
0
195,931
2
W
Loki
5,220
522
42
4
0
233,483
4
L
Thoth
5,578
558
74
7
0
206,128
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role