Player Matchup

Tyr
Tyr
 
Tyr
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
DormantSoul48
Hera
Level 160
God Stats
3W - 2L
1,753 SR
Queue Stats
72W - 76L
1,584 Elo+
Party 1
Shiva
Shiva
MidNyt3
Shiva
Level 132
God Stats
1W - 2L
1,604 SR
Queue Stats
51W - 55L
1,621 Elo+
Party 1
Lancelot
Lancelot
Sylvaaris
Lancelot
Level 139
God Stats
2W - 3L
1,754 SR
Queue Stats
112W - 117L
1,629 Elo+
Solo
Team Averages
Level 146
1,622 SR
1,567 Elo+

VS

Team Averages
Level 108
1,615 SR
1,618 Elo+
Fenrir
Fenrir
 
Fenrir
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
DarrenSayz
Ganesha
Level 145
God Stats
63W - 44L
1,576 SR
Queue Stats
154W - 136L
1,644 Elo+
Solo
Baron Samedi
Baron Samedi
Eclipse feeds
Baron Samedi
Level 157
God Stats
8W - 1L
1,644 SR
Queue Stats
123W - 90L
1,667 Elo+
Party 2
Ishtar
Ishtar
IroncladTrain
Ishtar
Level 110
God Stats
14W - 6L
1,624 SR
Queue Stats
126W - 83L
1,609 Elo+
Party 2
Hercules
Hercules
PumpkinClamp847
Hercules
Level 64
God Stats
4W - 0L
1,730 SR
Queue Stats
82W - 35L
1,670 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
3 / 4 / 2
8,834
736
8,726
18,610
21,041
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ishtar
 
Ishtar
15
0 / 7 / 5
8,309
692
8,757
15,816
7,160
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
3 / 3 / 4
9,600
800
14,516
7,886
3,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Shiva
MidNyt3
Shiva
16
1 / 4 / 8
8,972
748
15,146
13,937
13,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
Sylvaaris
Lancelot
14
3 / 6 / 2
8,612
718
12,282
15,704
7,259
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
6 / 2 / 10
9,715
810
9,248
15,520
18,355
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ganesha
DarrenSayz
Ganesha
16
0 / 1 / 22
9,983
832
4,659
18,525
26,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Eclipse feeds
Baron Samedi
18
9 / 1 / 10
10,583
882
18,412
10,068
9,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 2 / 9
9,532
794
16,448
12,768
6,239
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
16
4 / 4 / 16
9,318
777
10,647
22,279
28,298
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
91
10
Kills
24
24
Deaths
10
21
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
4
2
1
L
Ishtar
 
Ishtar
0
7
5
0.36
W
Fenrir
 
Fenrir
6
2
10
5.5
W
Ganesha
DarrenSayz
Ganesha
0
1
22
11
L
3
3
4
1.67
W
Baron Samedi
Eclipse feeds
Baron Samedi
9
1
10
14
W
5
2
9
4.75
L
Shiva
MidNyt3
Shiva
1
4
8
1.25
W
Hercules
4
4
16
3
L
Lancelot
Sylvaaris
Lancelot
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,427
Damage
59,414
71,953
Taken
79,160
52,441
Mitigated
88,384
11,725
Healing
27,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
8,726
737
0
2,905
18,610
21,041
10
8,171
10,121
0
19,371
L
Ishtar
 
Ishtar
8,757
5,065
0
1,819
15,816
7,160
295
2,854
12,743
0
28,794
W
Fenrir
 
Fenrir
9,248
3,166
0
2,649
15,520
18,355
756
3,462
11,944
0
21,602
W
Ganesha
DarrenSayz
Ganesha
4,659
293
0
2,772
18,525
26,092
0
2,383
15,868
21,574
0
L
14,516
2,550
0
750
7,886
3,868
194
3,117
4,704
52,688
0
W
Baron Samedi
Eclipse feeds
Baron Samedi
18,412
1,723
6,733
3,992
10,068
9,400
370
2,862
7,137
41,710
0
W
16,448
9,797
0
3,244
12,768
6,239
3,716
2,585
10,020
0
44,822
L
Shiva
MidNyt3
Shiva
15,146
1,981
326
3,883
13,937
13,113
232
3,848
9,912
0
29,353
W
Hercules
10,647
2,522
1,652
6,405
22,279
28,298
32
3,224
18,721
0
13,872
L
Lancelot
Sylvaaris
Lancelot
12,282
1,063
0
2,042
15,704
7,259
207
5,081
10,385
0
24,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,327
Gold Earned
49,131
219
Minions Killed
194
0
Camps Cleared
0
1,265,287
Distance Traveled
1,251,118
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,834
736
28
2
0
268,595
5
L
Ishtar
8,309
692
25
2
0
212,737
4
W
Fenrir
9,715
810
33
3
0
265,001
3
W
Ganesha
9,983
832
9
1
0
257,351
2
L
Hera
9,600
800
101
8
0
252,521
1
W
Baron Samedi
10,583
882
67
6
0
237,705
0
W
Ishtar
9,532
794
68
6
0
244,019
3
L
Shiva
8,972
748
39
3
0
257,254
2
W
Hercules
9,318
777
17
1
0
247,042
1
L
Lancelot
8,612
718
26
2
0
274,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role