Player Matchup

Terra
Terra
 
Terra
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
BuyWardsFfs
Odin
Level 129
God Stats
52W - 47L
1,491 SR
Queue Stats
1,050W - 1,142L
1,451 Elo+
Solo
Cernunnos
Cernunnos
Griff45
Cernunnos
Level 66
God Stats
7W - 6L
1,577 SR
Queue Stats
171W - 167L
1,484 Elo+
Solo
Ishtar
Ishtar
JohnnyTheMan348
Ishtar
Level 128
God Stats
9W - 4L
1,676 SR
Queue Stats
341W - 370L
1,464 Elo+
Solo
Baron Samedi
Baron Samedi
KMILLER0
Baron Samedi
Level 132
God Stats
7W - 8L
1,622 SR
Queue Stats
84W - 100L
1,418 Elo+
Party 2
Team Averages
Level 121
1,573 SR
1,463 Elo+

VS

Team Averages
Level 72
1,486 SR
1,440 Elo+
Yemoja
Yemoja
 
Yemoja
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Gronkmachine87
Hou Yi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 39L
1,363 Elo+
Party 1
Anubis
Anubis
SlothsAttack
Anubis
Level 29
God Stats
1W - 4L
1,485 SR
Queue Stats
96W - 129L
1,424 Elo+
Party 1
Loki
Loki
intorrej
Loki
Level 82
God Stats
33W - 45L
1,447 SR
Queue Stats
183W - 219L
1,447 Elo+
Solo
Cthulhu
Cthulhu
tr0picalheat1
Cthulhu
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 160L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
0 / 1 / 4
8,167
742
1,674
10,307
7,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
5 / 0 / 2
9,359
851
6,753
8,696
8,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Griff45
Cernunnos
16
4 / 2 / 4
8,759
796
13,052
12,354
5,259
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 2 / 2
7,590
690
8,447
12,979
5,077
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
KMILLER0
Baron Samedi
16
1 / 2 / 7
8,735
794
9,772
8,679
4,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
0 / 2 / 4
8,022
729
7,121
7,491
4,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 2 / 3
6,826
621
6,454
8,877
3,624
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
14
4 / 4 / 0
8,215
747
7,978
12,447
7,085
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
15
3 / 2 / 1
8,134
739
6,984
9,501
4,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
14
0 / 1 / 7
7,655
696
12,511
12,450
12,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
11
Kills
7
7
Deaths
11
19
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
1
4
2
L
Yemoja
 
Yemoja
0
2
4
1
W
5
0
2
6
W
Cernunnos
Griff45
Cernunnos
4
2
4
3
L
0
2
3
0.75
W
1
2
2
1
W
Baron Samedi
KMILLER0
Baron Samedi
1
2
7
2.25
L
Anubis
4
4
0
1
L
Loki
3
2
1
1.75
L
Cthulhu
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,698
Damage
41,048
53,015
Taken
50,766
31,053
Mitigated
32,251
14,109
Healing
8,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
1,674
411
2,297
3,997
10,307
7,687
456
4,402
5,574
10,895
0
L
Yemoja
 
Yemoja
7,121
749
894
686
7,491
4,061
282
1,502
5,989
30,932
0
W
6,753
1,143
0
1,041
8,696
8,760
0
3,339
5,317
0
25,108
W
Cernunnos
Griff45
Cernunnos
13,052
8,183
0
2,823
12,354
5,259
2,418
6,951
4,769
0
37,625
L
6,454
3,623
0
725
8,877
3,624
62
1,840
7,037
0
10,573
W
8,447
3,639
355
578
12,979
5,077
1,002
6,323
6,129
0
20,921
W
Baron Samedi
KMILLER0
Baron Samedi
9,772
1,283
806
2,212
8,679
4,270
138
5,369
2,911
36,593
0
L
Anubis
7,978
448
0
3,482
12,447
7,085
0
3,643
8,804
22,905
0
L
Loki
6,984
605
0
616
9,501
4,905
0
1,511
7,990
0
25,952
L
Cthulhu
12,511
686
0
2,344
12,450
12,576
0
2,950
9,500
23,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,610
Gold Earned
38,852
215
Minions Killed
182
0
Camps Cleared
0
1,177,596
Distance Traveled
1,138,518
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,167
742
22
2
0
222,008
0
L
Yemoja
8,022
729
60
5
0
207,321
4
W
Odin
9,359
851
31
3
0
260,581
6
W
Cernunnos
8,759
796
50
5
0
226,144
1
L
Hou Yi
6,826
621
7
1
0
201,669
0
W
Ishtar
7,590
690
29
3
0
236,619
1
W
Baron Samedi
8,735
794
83
8
0
232,244
2
L
Anubis
8,215
747
33
3
0
205,465
1
L
Loki
8,134
739
43
4
0
239,569
1
L
Cthulhu
7,655
696
39
4
0
284,494
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role