Player Matchup

Sun Wukong
Sun Wukong
MustSeeLA
Sun Wukong
Level 18
God Stats
1W - 2L
1,334 SR
Queue Stats
3W - 8L
1,151 Elo+
Party 1
Thor
Thor
RubenYur
Thor
Level 156
God Stats
1W - 0L
1,435 SR
Queue Stats
191W - 211L
1,435 Elo+
Solo
Tiamat
Tiamat
Texas903
Tiamat
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 74L
1,290 Elo+
Party 1
Sol
Sol
Tman144566
Sol
Level 54
God Stats
2W - 0L
1,592 SR
Queue Stats
55W - 76L
1,286 Elo+
Party 1
Izanami
Izanami
dottu
Izanami
Level 45
God Stats
48W - 36L
1,466 SR
Queue Stats
183W - 193L
1,390 Elo+
Solo
Team Averages
Level 65
1,465 SR
1,310 Elo+

VS

Team Averages
Level 61
1,388 SR
1,367 Elo+
Cerberus
Cerberus
 
Cerberus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DaCornage
Gilgamesh
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,416 Elo+
Party 2
Janus
Janus
SiickWiitEt
Janus
Level 87
God Stats
0W - 3L
1,202 SR
Queue Stats
420W - 468L
1,417 Elo+
Solo
Set
Set
Sirredcorv
Set
Level 34
God Stats
1W - 3L
1,431 SR
Queue Stats
10W - 13L
1,202 Elo+
Party 2
Charybdis
Charybdis
ThiccPankake
Charybdis
Level 43
God Stats
18W - 39L
1,306 SR
Queue Stats
180W - 206L
1,300 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MustSeeLA
Sun Wukong
12
0 / 0 / 1
6,781
484
1,461
7,171
3,648
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
11
1 / 2 / 2
6,727
481
3,587
9,625
3,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
Texas903
Tiamat
11
0 / 1 / 4
6,343
453
1,515
7,413
4,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
10 / 0 / 4
8,529
609
11,831
9,983
3,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
dottu
Izanami
13
4 / 1 / 11
8,026
573
12,576
7,776
2,819
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 5 / 1
6,118
437
3,868
14,377
9,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gilgamesh
DaCornage
Gilgamesh
12
1 / 2 / 1
7,444
532
6,195
9,993
7,159
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 1 / 0
7,850
561
4,442
7,031
2,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 3 / 1
6,742
482
5,471
10,550
3,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charybdis
ThiccPankake
Charybdis
9
0 / 4 / 0
5,783
413
2,842
8,733
2,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
15
Kills
4
4
Deaths
15
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
5
1
0.1
L
Gilgamesh
DaCornage
Gilgamesh
1
2
1
0.75
W
Sun Wukong
MustSeeLA
Sun Wukong
0
0
1
0.5
W
Thor
1
2
2
1
L
1
1
0
1
L
2
3
1
0.83
W
Tiamat
Texas903
Tiamat
0
1
4
2
L
Charybdis
ThiccPankake
Charybdis
0
4
0
0
W
10
0
4
12
W
Izanami
dottu
Izanami
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,970
Damage
22,818
41,968
Taken
50,684
17,356
Mitigated
25,946
16,826
Healing
9,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,868
93
0
2,220
14,377
9,295
0
4,754
9,623
16,438
0
L
Gilgamesh
DaCornage
Gilgamesh
6,195
1,392
0
1,303
9,993
7,159
528
1,862
8,131
0
38,039
W
Sun Wukong
MustSeeLA
Sun Wukong
1,461
110
0
1,847
7,171
3,648
0
0
7,171
0
41,216
W
Thor
3,587
400
0
3,766
9,625
3,528
313
502
9,061
0
48,020
L
4,442
200
0
1,777
7,031
2,885
756
1,819
5,212
56,239
0
L
5,471
2,923
0
930
10,550
3,719
0
1,525
9,025
0
41,550
W
Tiamat
Texas903
Tiamat
1,515
202
0
2,424
7,413
4,189
126
3,722
3,290
24,600
0
L
Charybdis
ThiccPankake
Charybdis
2,842
1,322
101
3,304
8,733
2,888
1,236
3,386
5,347
0
28,890
W
11,831
6,098
0
6,731
9,983
3,172
1,785
1,588
8,395
46,236
0
W
Izanami
dottu
Izanami
12,576
10,041
0
2,058
7,776
2,819
1,440
2,035
5,741
0
68,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,406
Gold Earned
33,937
344
Minions Killed
335
0
Camps Cleared
0
1,362,599
Distance Traveled
1,335,423
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,118
437
41
3
0
260,884
1
L
Gilgamesh
7,444
532
65
5
0
269,781
2
W
Sun Wukong
6,781
484
65
5
0
274,987
0
W
Thor
6,727
481
79
6
0
291,790
0
L
Janus
7,850
561
121
9
0
268,115
5
L
Set
6,742
482
58
4
0
284,046
0
W
Tiamat
6,343
453
39
3
0
249,614
0
L
Charybdis
5,783
413
50
4
0
252,597
3
W
Sol
8,529
609
63
5
0
280,667
2
W
Izanami
8,026
573
98
7
0
265,541
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role