Player Matchup

Atlas
Atlas
 
Atlas
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
lDarksidius
Sol
Level 141
God Stats
1W - 0L
1,977 SR
Queue Stats
5W - 3L
1,939 Elo+
Party 2
Team Averages
Level 128
1,659 SR
1,646 Elo+

VS

Team Averages
Level 131
1,529 SR
1,531 Elo+
Ares
Ares
 
Ares
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
PurgeTheParasite
Eset
Level 104
God Stats
3W - 2L
1,520 SR
Queue Stats
74W - 79L
1,535 Elo+
Party 1
Danzaburou
Danzaburou
kmoon
Danzaburou
Level 145
God Stats
8W - 5L
1,568 SR
Queue Stats
115W - 122L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
2 / 1 / 11
8,631
863
7,771
14,317
14,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
 
Merlin
12
3 / 0 / 9
8,086
809
7,319
3,121
1,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
9 / 0 / 5
9,228
923
13,652
12,037
5,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
1 / 4 / 0
7,108
711
5,295
13,476
13,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 4 / 1
6,692
669
7,395
8,058
3,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
kmoon
Danzaburou
10
0 / 6 / 0
6,479
648
7,250
11,752
5,347
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
14
Kills
1
1
Deaths
14
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
1
11
7.5
W
Merlin
 
Merlin
3
0
9
7.5
L
Ares
 
Ares
1
4
0
0.25
L
0
4
1
0.13
L
Danzaburou
kmoon
Danzaburou
0
6
0
0
W
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,742
Damage
19,940
29,475
Taken
33,286
21,320
Mitigated
22,314
11,582
Healing
2,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
7,771
2,770
0
4,201
14,317
14,333
34
5,762
8,555
16,592
0
W
Merlin
 
Merlin
7,319
731
0
750
3,121
1,315
504
1,383
1,738
20,950
0
L
Ares
 
Ares
5,295
330
0
572
13,476
13,030
0
10,317
2,879
14,576
0
L
7,395
393
0
844
8,058
3,937
0
6,160
1,706
28,328
0
L
Danzaburou
kmoon
Danzaburou
7,250
1,889
0
1,356
11,752
5,347
0
9,679
1,825
0
21,900
W
13,652
6,445
0
6,631
12,037
5,672
2,612
5,699
6,338
34,036
3,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,945
Gold Earned
20,279
132
Minions Killed
113
6
Camps Cleared
4
616,225
Distance Traveled
555,836
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,631
863
21
2
2
216,967
5
W
Merlin
8,086
809
50
5
1
208,679
0
L
Ares
7,108
711
22
2
2
192,732
2
L
Eset
6,692
669
47
5
0
176,327
1
L
Danzaburou
6,479
648
44
4
2
186,777
0
W
Sol
9,228
923
61
6
3
190,579
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role