Player Matchup

Artemis
Artemis
 
Artemis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
KamenRider143
Lancelot
Level 138
God Stats
4W - 15L
1,270 SR
Queue Stats
190W - 225L
1,421 Elo+
Party 1
Khepri
Khepri
LordChungAss2
Khepri
Level 140
God Stats
7W - 8L
1,487 SR
Queue Stats
66W - 96L
1,392 Elo+
Party 1
Discordia
Discordia
Shakalom
Discordia
Level 144
God Stats
6W - 6L
1,647 SR
Queue Stats
413W - 453L
1,472 Elo+
Party 2
Bellona
Bellona
TubbzyDos
Bellona
Level 46
God Stats
1W - 1L
1,242 SR
Queue Stats
73W - 99L
1,389 Elo+
Party 1
Team Averages
Level 118
1,429 SR
1,435 Elo+

VS

Team Averages
Level 90
1,531 SR
1,495 Elo+
Thanatos
Thanatos
DrCoctopus
Thanatos
Level 124
God Stats
1W - 3L
1,371 SR
Queue Stats
125W - 126L
1,512 Elo+
Party 3
Nu Wa
Nu Wa
MARIUS1973
Nu Wa
Level 127
God Stats
98W - 76L
1,568 SR
Queue Stats
178W - 172L
1,509 Elo+
Solo
Neith
Neith
Ravilian
Neith
Level 17
God Stats
4W - 4L
1,578 SR
Queue Stats
11W - 15L
1,457 Elo+
Party 3
Freya
Freya
Xxdark_lightskin
Freya
Level 29
God Stats
8W - 13L
1,617 SR
Queue Stats
50W - 54L
1,497 Elo+
Solo
Horus
Horus
judgment551
Horus
Level 153
God Stats
0W - 1L
1,519 SR
Queue Stats
107W - 119L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
4 / 0 / 4
8,103
737
6,491
3,350
1,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
KamenRider143
Lancelot
14
3 / 1 / 6
7,789
708
7,323
8,359
5,276
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 1 / 7
8,211
746
4,506
7,588
9,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
Shakalom
Discordia
15
3 / 1 / 5
8,251
750
12,559
5,342
1,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
TubbzyDos
Bellona
14
1 / 1 / 4
7,585
690
4,947
9,652
8,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DrCoctopus
Thanatos
13
2 / 3 / 0
7,651
696
5,984
9,592
5,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
14
0 / 3 / 1
7,732
703
5,902
7,025
3,311
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Ravilian
Neith
13
0 / 2 / 3
7,308
664
3,951
7,276
3,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 2 / 1
7,466
679
7,033
9,897
5,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 1 / 1
7,628
693
3,635
12,298
10,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
11
Kills
4
4
Deaths
11
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
0
4
6
L
Thanatos
DrCoctopus
Thanatos
2
3
0
0.67
W
Lancelot
KamenRider143
Lancelot
3
1
6
6
W
0
1
7
3.5
L
Nu Wa
0
3
1
0.17
L
Neith
Ravilian
Neith
0
2
3
0.75
W
Discordia
Shakalom
Discordia
3
1
5
5.5
W
Bellona
TubbzyDos
Bellona
1
1
4
3
L
1
2
1
0.75
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,826
Damage
26,505
34,291
Taken
46,088
26,982
Mitigated
28,094
11,177
Healing
13,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,491
1,918
0
533
3,350
1,838
749
1,167
2,183
0
24,347
L
Thanatos
DrCoctopus
Thanatos
5,984
1,445
0
4,814
9,592
5,258
496
2,291
7,301
0
23,164
W
Lancelot
KamenRider143
Lancelot
7,323
1,017
0
1,649
8,359
5,276
1,338
3,010
5,349
0
19,174
W
4,506
149
374
2,699
7,588
9,386
490
4,603
2,985
15,122
0
L
Nu Wa
5,902
1,953
0
30
7,025
3,311
2,056
3,994
3,031
28,262
0
L
Neith
Ravilian
Neith
3,951
1,053
0
755
7,276
3,899
0
2,447
4,829
0
22,020
W
Discordia
Shakalom
Discordia
12,559
537
218
2,746
5,342
1,920
1,387
1,905
3,437
39,437
0
W
Bellona
TubbzyDos
Bellona
4,947
1,861
0
2,958
9,652
8,562
686
1,515
8,137
0
29,533
L
7,033
1,880
0
2,526
9,897
5,049
0
4,700
5,197
18,031
1,451
L
3,635
1,232
1,060
4,294
12,298
10,577
19
3,633
8,665
0
9,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,939
Gold Earned
37,785
197
Minions Killed
181
0
Camps Cleared
0
1,145,827
Distance Traveled
975,199
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,103
737
42
4
0
221,239
4
L
Thanatos
7,651
696
39
4
0
210,807
1
W
Lancelot
7,789
708
35
3
0
251,723
0
W
Khepri
8,211
746
15
1
0
232,002
0
L
Nu Wa
7,732
703
48
4
0
175,610
1
L
Neith
7,308
664
47
4
0
183,059
0
W
Discordia
8,251
750
64
6
0
210,557
3
W
Bellona
7,585
690
41
4
0
230,306
1
L
Freya
7,466
679
34
3
0
219,398
0
L
Horus
7,628
693
13
1
0
186,325
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role