Player Matchup

Horus
Horus
Anogeraff
Horus
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 14L
1,579 Elo+
Party 2
Ra
Ra
Blatham
Ra
Level 147
God Stats
3W - 2L
1,557 SR
Queue Stats
219W - 192L
1,532 Elo+
Party 2
Ishtar
Ishtar
Isvar
Ishtar
Level 99
God Stats
12W - 6L
1,466 SR
Queue Stats
65W - 49L
1,554 Elo+
Party 2
Atlas
Atlas
ZiIch
Atlas
Level 148
God Stats
24W - 24L
1,530 SR
Queue Stats
298W - 303L
1,525 Elo+
Party 2
Izanami
Izanami
darksucc
Izanami
Level 69
God Stats
5W - 4L
1,522 SR
Queue Stats
115W - 105L
1,548 Elo+
Party 2
Team Averages
Level 98
1,515 SR
1,548 Elo+

VS

Team Averages
Level 84
1,605 SR
1,451 Elo+
Chang'e
Chang'e
Moogleponpon
Chang'e
Level 8
God Stats
5W - 3L
1,586 SR
Queue Stats
14W - 9L
1,582 Elo+
Solo
Tyr
Tyr
SIipstank
Tyr
Level 116
God Stats
0W - 3L
1,500 SR
Queue Stats
49W - 73L
1,395 Elo+
Party 1
Atlas
Atlas
Slipcup
Atlas
Level 49
God Stats
11W - 15L
1,525 SR
Queue Stats
29W - 46L
1,408 Elo+
Party 1
Ne Zha
Ne Zha
Slipgoop
Ne Zha
Level 121
God Stats
1W - 1L
1,714 SR
Queue Stats
77W - 103L
1,426 Elo+
Party 1
Mercury
Mercury
Slipslurm
Mercury
Level 126
God Stats
2W - 1L
1,697 SR
Queue Stats
111W - 133L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Anogeraff
Horus
17
5 / 3 / 12
11,029
735
17,419
16,305
11,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
9 / 0 / 13
12,290
819
21,068
10,530
6,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ishtar
Isvar
Ishtar
20
9 / 1 / 11
12,092
806
23,297
13,614
8,493
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atlas
ZiIch
Atlas
17
0 / 2 / 19
10,938
729
16,876
18,129
27,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
darksucc
Izanami
16
1 / 1 / 11
10,376
692
10,034
13,521
7,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Moogleponpon
Chang'e
17
0 / 1 / 5
9,631
642
14,298
16,108
10,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 9 / 2
9,798
653
11,154
25,012
19,330
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Atlas
Slipcup
Atlas
15
0 / 5 / 4
9,907
660
9,397
22,143
31,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
Slipgoop
Ne Zha
16
1 / 2 / 4
9,351
623
8,975
19,020
12,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mercury
Slipslurm
Mercury
17
4 / 7 / 3
10,589
706
11,039
20,029
9,991
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
25
24
Kills
7
7
Deaths
24
66
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Horus
Anogeraff
Horus
5
3
12
3.67
W
9
0
13
15.5
W
Ishtar
Isvar
Ishtar
9
1
11
14.5
L
Chang'e
Moogleponpon
Chang'e
0
1
5
2.5
L
2
9
2
0.33
L
Atlas
Slipcup
Atlas
0
5
4
0.4
L
Ne Zha
Slipgoop
Ne Zha
1
2
4
1.5
L
Mercury
Slipslurm
Mercury
4
7
3
0.79
W
Atlas
ZiIch
Atlas
0
2
19
4.75
W
Izanami
darksucc
Izanami
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,694
Damage
54,863
72,099
Taken
102,312
61,490
Mitigated
83,037
26,667
Healing
29,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Anogeraff
Horus
17,419
6,958
1,604
4,010
16,305
11,920
535
5,088
11,217
0
26,648
W
21,068
2,416
7,203
4,240
10,530
6,610
1,386
4,336
6,194
52,220
0
W
Ishtar
Isvar
Ishtar
23,297
18,579
0
3,825
13,614
8,493
1,523
4,835
8,779
0
62,662
L
Chang'e
Moogleponpon
Chang'e
14,298
403
9,942
8,360
16,108
10,202
688
6,068
9,745
43,277
0
L
11,154
2,235
0
1,261
25,012
19,330
372
9,145
15,222
0
30,688
L
Atlas
Slipcup
Atlas
9,397
2,778
0
1,006
22,143
31,258
0
9,232
12,275
25,411
0
L
Ne Zha
Slipgoop
Ne Zha
8,975
989
594
7,138
19,020
12,256
0
6,688
11,888
0
22,201
L
Mercury
Slipslurm
Mercury
11,039
6,673
219
801
20,029
9,991
0
5,383
14,149
0
39,021
W
Atlas
ZiIch
Atlas
16,876
6,035
1,280
2,175
18,129
27,357
408
6,427
11,702
30,959
0
W
Izanami
darksucc
Izanami
10,034
5,381
0
2,330
13,521
7,110
2,425
3,009
10,512
0
45,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,725
Gold Earned
49,276
261
Minions Killed
217
0
Camps Cleared
0
1,540,084
Distance Traveled
1,518,923
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,029
735
26
2
0
294,943
0
W
Ra
12,290
819
87
6
0
356,993
0
W
Ishtar
12,092
806
76
5
0
309,222
0
L
Chang'e
9,631
642
71
5
0
321,357
1
L
Tyr
9,798
653
50
3
0
279,459
0
L
Atlas
9,907
660
22
1
0
291,974
1
L
Ne Zha
9,351
623
19
1
0
333,357
2
L
Mercury
10,589
706
55
4
0
292,776
1
W
Atlas
10,938
729
18
1
0
299,667
4
W
Izanami
10,376
692
54
4
0
279,259
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role