Player Matchup

Ao Kuang
Ao Kuang
Bkasinger
Ao Kuang
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Hades
Hades
Coollero-
Hades
Level 106
God Stats
1W - 1L
1,094 SR
Queue Stats
7W - 12L
1,132 Elo+
Party 1
Hel
Hel
JAYBIRD2639
Hel
Level 46
God Stats
3W - 1L
1,444 SR
Queue Stats
28W - 36L
1,337 Elo+
Solo
Neith
Neith
JjomsS
Neith
Level 101
God Stats
4W - 3L
1,318 SR
Queue Stats
46W - 46L
1,149 Elo+
Solo
Shiva
Shiva
jsmooth180
Shiva
Level 71
God Stats
11W - 12L
1,353 SR
Queue Stats
68W - 77L
1,350 Elo+
Solo
Team Averages
Level 84
1,342 SR
1,293 Elo+

VS

Team Averages
Level 72
1,456 SR
1,355 Elo+
Bacchus
Bacchus
CarrotTrix
Bacchus
Level 28
God Stats
17W - 18L
1,452 SR
Queue Stats
30W - 47L
1,320 Elo+
Party 2
Izanami
Izanami
Deimos2391
Izanami
Level 121
God Stats
6W - 11L
1,283 SR
Queue Stats
101W - 113L
1,332 Elo+
Solo
Shiva
Shiva
ThicAnimeTidies
Shiva
Level 61
God Stats
10W - 19L
1,374 SR
Queue Stats
58W - 70L
1,371 Elo+
Solo
Sol
Sol
Valkeyrie
Sol
Level 55
God Stats
14W - 15L
1,452 SR
Queue Stats
55W - 63L
1,398 Elo+
Party 2
Ishtar
Ishtar
XDROOPX
Ishtar
Level 95
God Stats
3W - 2L
1,719 SR
Queue Stats
130W - 175L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Bkasinger
Ao Kuang
18
8 / 1 / 6
11,504
500
16,194
23,471
11,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hades
Coollero-
Hades
17
4 / 3 / 7
10,673
464
13,263
19,597
17,139
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
3 / 4 / 9
10,840
471
11,173
22,663
33,810
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Neith
JjomsS
Neith
17
3 / 6 / 8
10,526
458
17,058
21,949
11,191
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shiva
16
2 / 3 / 6
10,369
451
15,411
30,068
22,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CarrotTrix
Bacchus
16
3 / 0 / 7
11,035
480
7,485
15,474
20,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Deimos2391
Izanami
15
3 / 8 / 8
10,120
440
14,122
17,836
7,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 4 / 5
11,081
482
25,594
28,580
23,631
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 6 / 1
9,951
433
15,284
20,064
7,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
XDROOPX
Ishtar
19
7 / 2 / 1
11,780
512
12,065
23,313
10,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
39
20
Kills
17
17
Deaths
20
36
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Bkasinger
Ao Kuang
8
1
6
11
L
Bacchus
CarrotTrix
Bacchus
3
0
7
6.5
W
Hades
Coollero-
Hades
4
3
7
2.5
L
Izanami
Deimos2391
Izanami
3
8
8
0.88
W
3
4
9
1.88
W
Neith
JjomsS
Neith
3
6
8
1.17
L
2
4
5
1.13
L
2
6
1
0.42
L
Ishtar
XDROOPX
Ishtar
7
2
1
3.75
W
Shiva
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,099
Damage
74,550
117,748
Taken
105,267
96,422
Mitigated
69,863
54,580
Healing
37,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Bkasinger
Ao Kuang
16,194
2,410
0
12,269
23,471
11,546
348
3,832
19,639
80,413
0
L
Bacchus
CarrotTrix
Bacchus
7,485
1,268
0
4,436
15,474
20,925
221
4,725
10,749
43,342
0
W
Hades
Coollero-
Hades
13,263
1,108
1,420
7,672
19,597
17,139
795
5,286
14,311
80,454
0
L
Izanami
Deimos2391
Izanami
14,122
8,177
339
4,101
17,836
7,472
426
10,148
7,688
0
67,289
W
11,173
1,909
4,779
8,805
22,663
33,810
292
6,658
16,005
28,990
0
W
Neith
JjomsS
Neith
17,058
5,555
159
5,931
21,949
11,191
1,704
4,802
17,147
0
80,731
L
25,594
4,838
0
10,320
28,580
23,631
378
5,917
22,663
0
95,127
L
15,284
3,342
104
8,234
20,064
7,589
1,470
14,086
5,978
77,362
0
L
Ishtar
XDROOPX
Ishtar
12,065
7,434
0
10,190
23,313
10,246
1,496
6,066
17,247
0
109,734
W
Shiva
15,411
4,029
591
12,954
30,068
22,736
1,237
2,191
27,877
312
72,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,912
Gold Earned
53,967
474
Minions Killed
578
0
Camps Cleared
0
2,031,930
Distance Traveled
2,056,289
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,504
500
104
5
0
457,226
1
L
Bacchus
11,035
480
49
2
0
446,060
0
W
Hades
10,673
464
131
6
0
384,887
9
L
Izanami
10,120
440
118
5
0
370,048
6
W
Hel
10,840
471
28
1
0
399,679
9
W
Neith
10,526
458
116
5
0
392,036
0
L
Shiva
11,081
482
133
6
0
449,392
7
L
Sol
9,951
433
116
5
0
369,921
4
L
Ishtar
11,780
512
162
7
0
420,868
0
W
Shiva
10,369
451
95
4
0
398,102
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role