Player Matchup

Lancelot
Lancelot
CharmingBlk
Lancelot
Level 125
God Stats
7W - 5L
1,616 SR
Queue Stats
42W - 33L
1,530 Elo+
Party 1
Chang'e
Chang'e
D-Nellie
Chang'e
Level 157
God Stats
22W - 24L
1,610 SR
Queue Stats
341W - 300L
1,552 Elo+
Party 1
Neith
Neith
FakedList
Neith
Level 89
God Stats
119W - 119L
1,485 SR
Queue Stats
124W - 122L
1,457 Elo+
Solo
Nox
Nox
ZanahorioKGB
Nox
Level 127
God Stats
5W - 1L
1,523 SR
Queue Stats
197W - 210L
1,426 Elo+
Solo
Chaac
Chaac
tjthesniper
Chaac
Level 155
God Stats
3W - 2L
1,550 SR
Queue Stats
111W - 83L
1,588 Elo+
Party 1
Team Averages
Level 131
1,557 SR
1,511 Elo+

VS

Team Averages
Level 124
1,381 SR
1,502 Elo+
Chaac
Chaac
 
Chaac
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
KrdSavage
Jing Wei
Level 55
God Stats
3W - 4L
1,375 SR
Queue Stats
122W - 118L
1,477 Elo+
Party 2
Terra
Terra
MYACCY06
Terra
Level 157
God Stats
4W - 7L
1,187 SR
Queue Stats
531W - 599L
1,527 Elo+
Solo
Lancelot
Lancelot
Swole
Lancelot
Level 147
God Stats
2W - 1L
1,587 SR
Queue Stats
81W - 72L
1,613 Elo+
Solo
Sol
Sol
TheLooneyLion93
Sol
Level 154
God Stats
0W - 3L
1,255 SR
Queue Stats
65W - 92L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CharmingBlk
Lancelot
17
2 / 0 / 5
9,820
701
6,327
12,465
10,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
D-Nellie
Chang'e
17
3 / 0 / 6
9,872
705
7,240
7,160
3,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
FakedList
Neith
18
2 / 0 / 7
10,477
748
11,274
7,169
3,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 0 / 4
10,050
718
8,486
6,745
3,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
6 / 0 / 5
10,111
722
22,174
14,493
15,334
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
0 / 3 / 0
8,173
584
4,469
12,391
10,782
Jing Wei
KrdSavage
Jing Wei
15
0 / 2 / 0
8,596
614
5,039
10,566
5,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Terra
MYACCY06
Terra
15
0 / 0 / 0
9,239
660
3,917
13,353
15,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lancelot
Swole
Lancelot
15
0 / 4 / 0
8,441
603
6,786
14,698
11,032
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
0 / 6 / 0
8,790
628
9,016
19,580
8,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
0
15
Kills
0
0
Deaths
15
27
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
0
0
W
Lancelot
CharmingBlk
Lancelot
2
0
5
4.5
W
Chang'e
D-Nellie
Chang'e
3
0
6
6
W
Neith
FakedList
Neith
2
0
7
5.5
L
Jing Wei
KrdSavage
Jing Wei
0
2
0
0
L
Terra
MYACCY06
Terra
0
0
0
0
L
Lancelot
Swole
Lancelot
0
4
0
0
L
0
6
0
0
W
2
0
4
4
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,501
Damage
29,227
48,032
Taken
70,588
36,378
Mitigated
50,983
23,768
Healing
17,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,469
1,556
0
3,555
12,391
10,782
0
2,504
9,887
0
17,532
W
Lancelot
CharmingBlk
Lancelot
6,327
1,001
0
4,967
12,465
10,691
280
2,233
10,232
0
28,962
W
Chang'e
D-Nellie
Chang'e
7,240
297
988
4,214
7,160
3,042
432
1,043
6,117
30,284
0
W
Neith
FakedList
Neith
11,274
3,046
0
4,619
7,169
3,794
1,646
3,320
3,849
0
51,493
L
Jing Wei
KrdSavage
Jing Wei
5,039
3,741
238
2,276
10,566
5,129
0
2,271
8,205
0
26,080
L
Terra
MYACCY06
Terra
3,917
544
1,193
1,764
13,353
15,625
0
3,694
9,402
26,886
0
L
Lancelot
Swole
Lancelot
6,786
1,252
0
2,227
14,698
11,032
0
3,916
10,642
50
23,484
L
9,016
4,946
0
6,489
19,580
8,415
0
3,231
16,286
50,676
0
W
8,486
1,168
0
1,136
6,745
3,517
0
2,019
4,726
51,008
0
W
22,174
4,697
0
7,844
14,493
15,334
1,492
4,368
10,125
0
42,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,330
Gold Earned
43,239
341
Minions Killed
251
0
Camps Cleared
0
1,382,416
Distance Traveled
1,318,195
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,173
584
29
2
0
227,667
3
W
Lancelot
9,820
701
48
3
0
346,889
5
W
Chang'e
9,872
705
66
5
0
250,737
2
W
Neith
10,477
748
95
7
0
240,166
1
L
Jing Wei
8,596
614
43
3
0
276,812
0
L
Terra
9,239
660
60
4
0
283,592
0
L
Lancelot
8,441
603
34
2
0
295,019
0
L
Sol
8,790
628
85
6
0
235,105
3
W
Nox
10,050
718
92
7
0
269,591
1
W
Chaac
10,111
722
40
3
0
275,033
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role