Player Matchup

Anubis
Anubis
Ninjaman038
Anubis
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 77L
1,362 Elo+
Party 1
Ravana
Ravana
PromethaBean
Ravana
Level 108
God Stats
3W - 2L
1,345 SR
Queue Stats
543W - 579L
1,395 Elo+
Solo
Baron Samedi
Baron Samedi
SirensCry666
Baron Samedi
Level 39
God Stats
2W - 2L
1,354 SR
Queue Stats
136W - 151L
1,349 Elo+
Party 1
Atlas
Atlas
eltavoo1981
Atlas
Level 87
God Stats
5W - 2L
1,502 SR
Queue Stats
118W - 147L
1,306 Elo+
Solo
Cerberus
Cerberus
wickedguy666
Cerberus
Level 127
God Stats
3W - 3L
1,299 SR
Queue Stats
164W - 164L
1,429 Elo+
Solo
Team Averages
Level 93
1,400 SR
1,368 Elo+

VS

Team Averages
Level 70
1,539 SR
1,431 Elo+
Olorun
Olorun
Kyubi_Max
Olorun
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,695 Elo+
Solo
Lancelot
Lancelot
Maman51
Lancelot
Level 80
God Stats
4W - 4L
1,311 SR
Queue Stats
473W - 447L
1,386 Elo+
Party 2
Hera
Hera
Zevh4451
Hera
Level 44
God Stats
7W - 2L
1,728 SR
Queue Stats
136W - 153L
1,390 Elo+
Party 2
Mercury
Mercury
firewind4
Mercury
Level 96
God Stats
1W - 2L
1,653 SR
Queue Stats
43W - 30L
1,356 Elo+
Solo
Nike
Nike
itwrk4change
Nike
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 36L
1,327 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
18 / 6 / 15
15,687
980
33,866
26,105
17,747
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
18
4 / 6 / 20
11,299
706
9,778
16,576
14,737
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
SirensCry666
Baron Samedi
18
7 / 7 / 15
11,975
748
12,925
18,575
11,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
5 / 8 / 24
11,868
742
15,223
35,672
20,822
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
wickedguy666
Cerberus
20
6 / 8 / 19
12,214
763
11,007
23,299
28,534
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Kyubi_Max
Olorun
17
1 / 10 / 15
10,497
656
15,388
20,039
7,024
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lancelot
Maman51
Lancelot
20
6 / 12 / 13
12,659
791
18,114
24,352
11,779
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
17
2 / 5 / 18
10,957
685
21,661
12,511
5,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mercury
firewind4
Mercury
20
14 / 8 / 9
13,383
836
19,708
19,873
7,574
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
11 / 5 / 15
13,092
818
18,240
23,497
27,247
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
104
40
Kills
34
35
Deaths
40
93
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Olorun
Kyubi_Max
Olorun
1
10
15
0.85
L
Lancelot
Maman51
Lancelot
6
12
13
1.04
W
Anubis
18
6
15
4.25
W
Ravana
4
6
20
2.33
W
Baron Samedi
SirensCry666
Baron Samedi
7
7
15
2.07
L
Hera
2
5
18
2.2
W
5
8
24
2.13
L
Mercury
firewind4
Mercury
14
8
9
2.31
L
11
5
15
3.7
W
Cerberus
wickedguy666
Cerberus
6
8
19
1.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,799
Damage
93,111
120,227
Taken
100,272
93,079
Mitigated
59,298
43,592
Healing
15,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Kyubi_Max
Olorun
15,388
12,830
59
1,659
20,039
7,024
1,466
16,728
3,311
24,747
0
L
Lancelot
Maman51
Lancelot
18,114
4,692
1,246
1,528
24,352
11,779
509
16,831
7,521
0
31,395
W
Anubis
33,866
1,069
2,148
13,317
26,105
17,747
1,635
8,471
17,634
63,943
0
W
Ravana
9,778
1,261
1,772
3,378
16,576
14,737
3,301
5,352
11,224
0
23,766
W
Baron Samedi
SirensCry666
Baron Samedi
12,925
1,686
4,042
4,595
18,575
11,239
1,329
4,136
14,439
28,217
0
L
Hera
21,661
8,645
439
822
12,511
5,674
794
9,521
2,990
35,264
0
W
15,223
6,710
1,198
8,730
35,672
20,822
692
12,634
23,038
29,620
0
L
Mercury
firewind4
Mercury
19,708
9,799
2,011
3,575
19,873
7,574
1,470
14,081
5,792
0
30,839
L
18,240
2,360
1,635
2,605
23,497
27,247
198
15,860
7,637
0
32,247
W
Cerberus
wickedguy666
Cerberus
11,007
1,457
666
3,746
23,299
28,534
1,887
6,456
16,843
26,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,043
Gold Earned
60,588
170
Minions Killed
134
0
Camps Cleared
0
1,299,038
Distance Traveled
1,309,993
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,497
656
28
2
0
209,204
0
L
Lancelot
12,659
791
22
1
0
287,933
0
W
Anubis
15,687
980
54
3
0
242,086
1
W
Ravana
11,299
706
27
2
0
293,756
0
W
Baron Samedi
11,975
748
23
1
0
246,216
0
L
Hera
10,957
685
34
2
0
236,283
0
W
Atlas
11,868
742
21
1
0
265,650
0
L
Mercury
13,383
836
26
2
0
281,530
0
L
Nike
13,092
818
24
2
0
295,043
0
W
Cerberus
12,214
763
45
3
0
251,330
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role