Player Matchup

Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
Derptasticly
Susano
Level 158
God Stats
5W - 2L
1,803 SR
Queue Stats
70W - 48L
1,747 Elo+
Party 1
Loki
Loki
Meokio
Loki
Level 160
God Stats
1W - 0L
1,266 SR
Queue Stats
164W - 137L
1,752 Elo+
Party 1
Nu Wa
Nu Wa
Prod1gyyy
Nu Wa
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,834 Elo+
Party 1
Cabrakan
Cabrakan
Wolf
Cabrakan
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 76L
1,786 Elo+
Party 1
Team Averages
Level 121
1,514 SR
1,724 Elo+

VS

Team Averages
Level 86
1,683 SR
1,571 Elo+
Gilgamesh
Gilgamesh
CrenshawMafia
Gilgamesh
Level 46
God Stats
3W - 3L
1,500 SR
Queue Stats
127W - 128L
1,490 Elo+
Party 2
Ishtar
Ishtar
Moonmiday
Ishtar
Level 156
God Stats
7W - 3L
1,883 SR
Queue Stats
418W - 396L
1,580 Elo+
Party 2
Mulan
Mulan
NotFizzy
Mulan
Level 47
God Stats
0W - 1L
1,715 SR
Queue Stats
25W - 17L
1,611 Elo+
Solo
Poseidon
Poseidon
SmokinBobos
Poseidon
Level 42
God Stats
6W - 4L
1,676 SR
Queue Stats
106W - 84L
1,609 Elo+
Party 3
Xing Tian
Xing Tian
lilmadslayer
Xing Tian
Level 141
God Stats
4W - 5L
1,638 SR
Queue Stats
80W - 84L
1,565 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
4 / 2 / 4
9,274
580
9,623
8,973
3,766
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
16
3 / 2 / 0
10,159
635
11,850
14,736
7,437
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Loki
Meokio
Loki
15
6 / 2 / 6
9,284
580
14,281
11,808
5,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
Prod1gyyy
Nu Wa
14
3 / 2 / 5
8,827
552
9,940
7,768
3,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
Wolf
Cabrakan
15
4 / 1 / 4
9,033
565
9,912
11,506
9,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CrenshawMafia
Gilgamesh
15
4 / 2 / 0
8,566
535
6,619
15,448
12,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ishtar
Moonmiday
Ishtar
13
0 / 4 / 1
7,586
474
5,163
14,612
5,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
NotFizzy
Mulan
14
2 / 5 / 0
8,010
501
6,439
14,445
7,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
SmokinBobos
Poseidon
13
0 / 6 / 3
7,679
480
3,358
13,081
5,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
lilmadslayer
Xing Tian
12
3 / 3 / 0
7,507
469
4,377
15,459
15,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
20
Kills
9
9
Deaths
20
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
2
4
3
L
Gilgamesh
CrenshawMafia
Gilgamesh
4
2
0
2
W
Susano
3
2
0
1.5
W
Loki
Meokio
Loki
6
2
6
4.5
L
Ishtar
Moonmiday
Ishtar
0
4
1
0.13
L
Mulan
NotFizzy
Mulan
2
5
0
0.4
W
Nu Wa
Prod1gyyy
Nu Wa
3
2
5
2.75
L
Poseidon
SmokinBobos
Poseidon
0
6
3
0.25
W
Cabrakan
Wolf
Cabrakan
4
1
4
6
L
Xing Tian
lilmadslayer
Xing Tian
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,606
Damage
25,956
54,791
Taken
73,045
29,753
Mitigated
46,365
20,990
Healing
18,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,623
4,594
0
4,671
8,973
3,766
1,314
1,329
7,644
0
71,339
L
Gilgamesh
CrenshawMafia
Gilgamesh
6,619
1,708
0
5,048
15,448
12,952
0
1,387
14,061
399
51,156
W
Susano
11,850
5,110
0
6,766
14,736
7,437
296
298
14,438
0
76,584
W
Loki
Meokio
Loki
14,281
4,799
0
2,419
11,808
5,049
0
2,228
9,580
0
67,274
L
Ishtar
Moonmiday
Ishtar
5,163
3,065
0
4,452
14,612
5,731
0
2,405
12,207
0
63,201
L
Mulan
NotFizzy
Mulan
6,439
1,992
0
5,036
14,445
7,290
0
4,206
10,239
0
62,581
W
Nu Wa
Prod1gyyy
Nu Wa
9,940
2,530
0
2,142
7,768
3,800
756
2,120
5,648
62,252
0
L
Poseidon
SmokinBobos
Poseidon
3,358
564
0
2,802
13,081
5,239
0
5,030
8,051
62,847
0
W
Cabrakan
Wolf
Cabrakan
9,912
2,549
0
4,992
11,506
9,701
0
2,159
9,347
72,285
0
L
Xing Tian
lilmadslayer
Xing Tian
4,377
404
101
1,139
15,459
15,153
0
6,824
8,635
28,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,577
Gold Earned
39,348
552
Minions Killed
460
0
Camps Cleared
0
1,611,957
Distance Traveled
1,504,207
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,274
580
118
7
0
303,713
6
L
Gilgamesh
8,566
535
83
5
0
314,342
8
W
Susano
10,159
635
143
9
0
344,536
6
W
Loki
9,284
580
103
6
0
339,692
2
L
Ishtar
7,586
474
116
7
0
262,449
3
L
Mulan
8,010
501
134
8
0
334,734
4
W
Nu Wa
8,827
552
80
5
0
290,225
3
L
Poseidon
7,679
480
94
6
0
288,843
5
W
Cabrakan
9,033
565
108
7
0
333,791
2
L
Xing Tian
7,507
469
33
2
0
303,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role