Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Bockler23XD
Fenrir
Level 145
God Stats
1W - 0L
1,227 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NotRzn
Ah Muzen Cab
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 137
1,409 SR
1,500 Elo+

VS

Team Averages
Level 82
1,506 SR
1,596 Elo+
Baron Samedi
Baron Samedi
BW Hupfi78
Baron Samedi
Level 69
God Stats
12W - 6L
1,380 SR
Queue Stats
512W - 379L
1,591 Elo+
Party 2
King Arthur
King Arthur
Gregor6909
King Arthur
Level 113
God Stats
11W - 12L
1,552 SR
Queue Stats
522W - 335L
1,608 Elo+
Party 2
Fenrir
Fenrir
STF Vegeta
Fenrir
Level 63
God Stats
16W - 17L
1,585 SR
Queue Stats
385W - 260L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
15
6 / 3 / 9
9,905
825
11,048
13,420
5,230
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
14
3 / 2 / 11
9,162
764
10,725
10,992
7,027
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Muzen Cab
NotRzn
Ah Muzen Cab
15
7 / 2 / 5
9,782
815
15,887
10,639
4,222
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BW Hupfi78
Baron Samedi
13
2 / 5 / 3
8,438
703
6,557
10,580
5,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

King Arthur
Gregor6909
King Arthur
12
2 / 5 / 2
8,075
673
8,242
21,242
16,276
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
STF Vegeta
Fenrir
12
2 / 6 / 2
8,275
690
7,880
12,744
5,993
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
16
Kills
6
7
Deaths
16
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
6
3
9
3.5
L
Baron Samedi
BW Hupfi78
Baron Samedi
2
5
3
0.7
W
Fenrir
3
2
11
4.25
L
King Arthur
Gregor6909
King Arthur
2
5
2
0.6
W
Ah Muzen Cab
NotRzn
Ah Muzen Cab
7
2
5
4.75
L
Fenrir
STF Vegeta
Fenrir
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,660
Damage
22,679
35,051
Taken
44,566
16,479
Mitigated
28,127
9,706
Healing
7,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
11,048
683
0
2,747
13,420
5,230
0
2,398
11,022
28,786
0
L
Baron Samedi
BW Hupfi78
Baron Samedi
6,557
472
1,069
1,866
10,580
5,858
0
3,482
7,098
35,251
0
W
Fenrir
10,725
2,559
0
1,895
10,992
7,027
0
3,451
7,541
0
28,242
L
King Arthur
Gregor6909
King Arthur
8,242
1,370
0
3,668
21,242
16,276
0
4,133
17,109
248
25,534
W
Ah Muzen Cab
NotRzn
Ah Muzen Cab
15,887
7,693
0
5,064
10,639
4,222
2,107
1,808
8,831
0
56,859
L
Fenrir
STF Vegeta
Fenrir
7,880
964
0
470
12,744
5,993
0
3,588
9,156
0
14,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,849
Gold Earned
24,788
160
Minions Killed
153
7
Camps Cleared
5
693,791
Distance Traveled
596,267
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
9,905
825
31
3
1
239,321
2
L
Baron Samedi
8,438
703
88
7
1
183,389
0
W
Fenrir
9,162
764
35
3
4
238,624
4
L
King Arthur
8,075
673
49
4
2
197,550
6
W
Ah Muzen Cab
9,782
815
94
8
2
215,846
0
L
Fenrir
8,275
690
16
1
2
215,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role