Player Matchup

Discordia
Discordia
CrowHogen
Discordia
Level 118
God Stats
32W - 24L
1,500 SR
Queue Stats
105W - 63L
1,750 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Fate Deliverer
Ah Muzen Cab
Level 128
God Stats
25W - 15L
1,735 SR
Queue Stats
226W - 220L
1,614 Elo+
Solo
Mulan
Mulan
IamSwagJesus
Mulan
Level 159
God Stats
10W - 4L
1,662 SR
Queue Stats
330W - 205L
1,790 Elo+
Party 1
Team Averages
Level 135
1,632 SR
1,718 Elo+

VS

Team Averages
Level 131
1,503 SR
1,540 Elo+
Cabrakan
Cabrakan
SundayDelight
Cabrakan
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 205L
1,512 Elo+
Party 2
Janus
Janus
VastoLardAYE
Janus
Level 122
God Stats
6W - 14L
1,386 SR
Queue Stats
176W - 234L
1,495 Elo+
Party 2
Ishtar
Ishtar
cXLividus
Ishtar
Level 143
God Stats
3W - 3L
1,624 SR
Queue Stats
353W - 397L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CrowHogen
Discordia
15
6 / 1 / 7
10,684
763
11,262
5,592
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
Fate Deliverer
Ah Muzen Cab
15
2 / 5 / 9
10,179
727
16,533
14,793
7,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
7 / 1 / 8
10,832
774
14,206
13,043
12,775
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
SundayDelight
Cabrakan
13
2 / 4 / 1
10,032
717
6,657
22,200
32,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

14
1 / 5 / 2
8,811
629
5,460
10,816
4,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ishtar
cXLividus
Ishtar
13
4 / 6 / 2
9,391
671
10,361
15,448
8,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
15
Kills
7
7
Deaths
15
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Discordia
CrowHogen
Discordia
6
1
7
9.5
W
Ah Muzen Cab
Fate Deliverer
Ah Muzen Cab
2
5
9
1.3
W
7
1
8
11
L
Cabrakan
SundayDelight
Cabrakan
2
4
1
0.63
L
1
5
2
0.4
L
Ishtar
cXLividus
Ishtar
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,001
Damage
22,478
33,428
Taken
48,464
22,547
Mitigated
45,949
8,072
Healing
6,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
CrowHogen
Discordia
11,262
1,254
0
1,293
5,592
2,258
880
2,317
3,179
33,972
0
W
Ah Muzen Cab
Fate Deliverer
Ah Muzen Cab
16,533
6,651
0
3,237
14,793
7,514
1,309
5,718
8,905
0
57,650
W
14,206
1,438
0
3,542
13,043
12,775
387
4,003
8,692
0
33,143
L
Cabrakan
SundayDelight
Cabrakan
6,657
637
0
3,900
22,200
32,574
99
4,713
17,487
20,521
0
L
5,460
268
0
1,260
10,816
4,871
432
3,203
7,613
28,247
0
L
Ishtar
cXLividus
Ishtar
10,361
4,931
0
1,825
15,448
8,504
518
3,836
11,612
0
32,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,695
Gold Earned
28,234
159
Minions Killed
148
8
Camps Cleared
5
778,141
Distance Traveled
682,606
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,684
763
52
4
4
275,332
1
W
Ah Muzen Cab
10,179
727
69
5
1
231,053
2
W
Mulan
10,832
774
38
3
3
271,756
6
L
Cabrakan
10,032
717
29
2
0
243,050
2
L
Janus
8,811
629
58
4
1
216,069
3
L
Ishtar
9,391
671
61
4
4
223,487
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role