Player Matchup

Hercules
Hercules
Hannableezy
Hercules
Level 59
God Stats
10W - 13L
1,418 SR
Queue Stats
54W - 103L
1,308 Elo+
Party 2
Medusa
Medusa
NonJr
Medusa
Level 22
God Stats
1W - 1L
1,341 SR
Queue Stats
51W - 33L
1,701 Elo+
Party 2
Baron Samedi
Baron Samedi
Shizü
Baron Samedi
Level 28
God Stats
6W - 1L
2,007 SR
Queue Stats
97W - 33L
1,796 Elo+
Party 2
Team Averages
Level 36
1,589 SR
1,601 Elo+

VS

Team Averages
Level 47
1,239 SR
1,131 Elo+
Ah Puch
Ah Puch
CrackThisNut
Ah Puch
Level 103
God Stats
0W - 1L
1,267 SR
Queue Stats
40W - 68L
1,227 Elo+
Party 1
Chaac
Chaac
LobeyBryantYT
Chaac
Level 26
God Stats
1W - 2L
1,394 SR
Queue Stats
25W - 46L
1,208 Elo+
Party 1
Thor
Thor
speedfly187
Thor
Level 13
God Stats
0W - 11L
1,056 SR
Queue Stats
44W - 69L
957 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Hannableezy
Hercules
13
2 / 2 / 11
8,835
680
7,580
16,917
9,625
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate

Breastplate

+20
Physical Protection

Medusa
NonJr
Medusa
15
5 / 1 / 11
9,790
753
12,018
11,148
5,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Shizü
Baron Samedi
15
10 / 2 / 6
10,533
810
19,947
12,298
6,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CrackThisNut
Ah Puch
13
2 / 8 / 0
8,679
668
10,420
13,735
4,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 3 / 3
8,406
647
8,226
20,627
13,976
10
1 / 6 / 1
7,744
596
4,127
10,370
3,339
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
17
Kills
4
5
Deaths
17
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
CrackThisNut
Ah Puch
2
8
0
0.25
W
Hercules
Hannableezy
Hercules
2
2
11
3.75
L
1
3
3
0.83
W
Medusa
NonJr
Medusa
5
1
11
10.5
W
Baron Samedi
Shizü
Baron Samedi
10
2
6
6.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,545
Damage
22,773
40,363
Taken
44,732
21,538
Mitigated
21,938
21,026
Healing
3,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
CrackThisNut
Ah Puch
10,420
531
0
1,131
13,735
4,623
0
7,671
6,064
33,637
0
W
Hercules
Hannableezy
Hercules
7,580
2,996
0
6,621
16,917
9,625
580
2,432
14,485
0
21,929
L
8,226
1,214
0
2,361
20,627
13,976
0
8,301
12,326
0
28,843
W
Medusa
NonJr
Medusa
12,018
5,342
0
4,550
11,148
5,502
899
4,930
6,218
0
43,024
W
Baron Samedi
Shizü
Baron Samedi
19,947
2,036
2,918
6,937
12,298
6,411
1,401
3,661
8,637
42,422
0
L
4,127
0
0
130
10,370
3,339
0
4,270
6,100
0
7,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,158
Gold Earned
24,829
138
Minions Killed
88
8
Camps Cleared
2
697,910
Distance Traveled
623,951
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,679
668
51
4
2
197,209
1
W
Hercules
8,835
680
25
2
1
240,446
2
L
Chaac
8,406
647
28
2
0
245,170
2
W
Medusa
9,790
753
44
3
5
240,780
3
W
Baron Samedi
10,533
810
69
5
2
216,684
3
L
Thor
7,744
596
9
1
0
181,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role