Player Matchup

Merlin
Merlin
 
Merlin
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
BussyPlundеrer
Nike
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 13L
2,043 Elo+
Party 3
Bacchus
Bacchus
EmpatheticNox
Bacchus
Level 67
God Stats
18W - 10L
1,580 SR
Queue Stats
153W - 144L
1,527 Elo+
Party 3
Ishtar
Ishtar
Heredott
Ishtar
Level 160
God Stats
9W - 5L
1,540 SR
Queue Stats
173W - 141L
1,631 Elo+
Party 3
Lancelot
Lancelot
Jackinyouoff
Lancelot
Level 116
God Stats
1W - 1L
1,414 SR
Queue Stats
20W - 13L
1,560 Elo+
Party 3
Team Averages
Level 89
1,507 SR
1,652 Elo+

VS

Team Averages
Level 60
1,393 SR
1,402 Elo+
Bastet
Bastet
 
Bastet
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Dreenbeans
Poseidon
Level 24
God Stats
6W - 20L
1,265 SR
Queue Stats
65W - 100L
1,345 Elo+
Party 2
Ishtar
Ishtar
Grey990
Ishtar
Level 29
God Stats
2W - 8L
1,186 SR
Queue Stats
44W - 70L
1,376 Elo+
Party 1
Odin
Odin
SolusViator
Odin
Level 69
God Stats
29W - 34L
1,457 SR
Queue Stats
252W - 320L
1,421 Elo+
Party 1
Agni
Agni
ThatFirePizzaMan
Agni
Level 124
God Stats
4W - 3L
1,556 SR
Queue Stats
59W - 91L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 0 / 19
8,952
814
9,413
4,565
1,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
9 / 2 / 9
9,497
863
11,752
11,887
10,894
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
16
6 / 1 / 14
9,528
866
5,537
10,478
6,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
Heredott
Ishtar
16
8 / 3 / 17
9,481
862
21,110
10,244
5,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Lancelot
Jackinyouoff
Lancelot
17
4 / 0 / 10
9,440
858
7,156
9,496
10,741
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
0 / 3 / 0
7,243
658
4,842
11,725
5,097
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poseidon
Dreenbeans
Poseidon
14
0 / 7 / 2
7,311
665
4,720
9,074
3,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ishtar
Grey990
Ishtar
14
1 / 5 / 2
7,765
706
3,638
12,863
6,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 8 / 1
7,536
685
4,480
18,354
16,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 7 / 2
8,254
750
6,109
11,348
4,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
11
30
Kills
4
6
Deaths
30
69
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
19
12.5
L
Bastet
 
Bastet
0
3
0
0
W
9
2
9
6.75
L
Poseidon
Dreenbeans
Poseidon
0
7
2
0.14
W
Bacchus
6
1
14
13
L
Ishtar
Grey990
Ishtar
1
5
2
0.4
W
Ishtar
Heredott
Ishtar
8
3
17
5.5
W
Lancelot
Jackinyouoff
Lancelot
4
0
10
9
L
1
8
1
0.19
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,968
Damage
23,789
46,670
Taken
63,364
35,401
Mitigated
35,532
3,912
Healing
3,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,413
564
0
0
4,565
1,336
891
688
2,677
28,029
0
L
Bastet
 
Bastet
4,842
1,336
0
1,985
11,725
5,097
0
1,948
9,777
0
20,468
W
11,752
972
0
960
11,887
10,894
372
1,950
8,856
0
26,899
L
Poseidon
Dreenbeans
Poseidon
4,720
614
0
0
9,074
3,420
0
2,515
6,559
19,831
0
W
Bacchus
5,537
421
699
1,354
10,478
6,817
895
3,603
5,766
24,224
0
L
Ishtar
Grey990
Ishtar
3,638
1,147
0
96
12,863
6,131
0
3,531
9,332
0
12,669
W
Ishtar
Heredott
Ishtar
21,110
11,063
0
899
10,244
5,613
2,918
2,706
6,708
0
41,510
W
Lancelot
Jackinyouoff
Lancelot
7,156
1,526
0
0
9,496
10,741
1,030
1,882
7,427
0
42,220
L
4,480
353
348
1,132
18,354
16,393
147
3,485
14,869
0
15,419
L
6,109
431
0
255
11,348
4,491
0
3,471
7,877
24,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,898
Gold Earned
38,109
251
Minions Killed
164
0
Camps Cleared
0
1,253,740
Distance Traveled
1,093,987
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,952
814
46
4
0
244,567
1
L
Bastet
7,243
658
28
3
0
263,482
4
W
Nike
9,497
863
30
3
0
263,703
2
L
Poseidon
7,311
665
45
4
0
204,029
0
W
Bacchus
9,528
866
41
4
0
251,911
2
L
Ishtar
7,765
706
25
2
0
200,852
0
W
Ishtar
9,481
862
51
5
0
221,697
1
W
Lancelot
9,440
858
83
8
0
271,862
0
L
Odin
7,536
685
25
2
0
220,037
2
L
Agni
8,254
750
41
4
0
205,587
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role