Player Matchup

Mulan
Mulan
 
Mulan
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
Danyfire59
Hades
Level 156
God Stats
5W - 3L
1,376 SR
Queue Stats
236W - 213L
1,590 Elo+
Solo
Da Ji
Da Ji
OkiMonoChan
Da Ji
Level 126
God Stats
3W - 0L
1,478 SR
Queue Stats
71W - 78L
1,526 Elo+
Party 2
Danzaburou
Danzaburou
StinkyBologna
Danzaburou
Level 125
God Stats
12W - 6L
1,750 SR
Queue Stats
89W - 90L
1,557 Elo+
Party 2
Team Averages
Level 118
1,521 SR
1,534 Elo+

VS

Team Averages
Level 97
1,538 SR
1,489 Elo+
Ishtar
Ishtar
BLACK-AMERICAN1
Ishtar
Level 125
God Stats
4W - 13L
1,589 SR
Queue Stats
89W - 136L
1,433 Elo+
Party 1
Tiamat
Tiamat
Codey-I
Tiamat
Level 134
God Stats
3W - 3L
1,599 SR
Queue Stats
74W - 111L
1,427 Elo+
Party 1
Lancelot
Lancelot
Fieryskull73
Lancelot
Level 140
God Stats
4W - 6L
1,402 SR
Queue Stats
465W - 340L
1,632 Elo+
Solo
Gilgamesh
Gilgamesh
LokiAtomic
Gilgamesh
Level 72
God Stats
68W - 62L
1,601 SR
Queue Stats
144W - 150L
1,566 Elo+
Solo
Bacchus
Bacchus
RedTiGerN0MerCy_
Bacchus
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 13L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
20
6 / 1 / 21
12,479
832
25,136
19,564
25,777
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
 
Ymir
17
1 / 3 / 20
11,203
747
6,171
16,939
22,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hades
20
16 / 0 / 13
13,054
870
27,741
14,212
9,849
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
6 / 1 / 7
11,481
765
7,303
13,098
7,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
StinkyBologna
Danzaburou
20
5 / 1 / 11
12,742
849
18,314
12,874
7,247
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 13 / 1
9,076
605
11,415
25,654
12,319
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Codey-I
Tiamat
17
2 / 8 / 3
10,284
686
12,012
17,455
12,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
Fieryskull73
Lancelot
17
3 / 2 / 2
10,226
682
15,623
21,578
22,000
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
LokiAtomic
Gilgamesh
12
0 / 1 / 2
8,265
551
1,967
2,560
1,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 10 / 6
9,488
633
6,146
25,872
25,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
20
34
Kills
6
6
Deaths
34
72
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
6
1
21
16.5
W
Ymir
 
Ymir
1
3
20
3.67
L
1
13
1
0.12
L
Tiamat
Codey-I
Tiamat
2
8
3
0.44
W
Hades
16
0
13
22.5
L
Lancelot
Fieryskull73
Lancelot
3
2
2
2
L
Gilgamesh
LokiAtomic
Gilgamesh
0
1
2
1
W
6
1
7
9.5
L
0
10
6
0.3
W
Danzaburou
StinkyBologna
Danzaburou
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,665
Damage
47,163
76,687
Taken
93,119
73,017
Mitigated
74,049
25,189
Healing
8,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
25,136
3,711
0
6,285
19,564
25,777
891
5,625
13,939
0
52,812
W
Ymir
 
Ymir
6,171
1,206
0
1,475
16,939
22,616
450
4,562
12,377
19,384
0
L
11,415
5,540
291
1,873
25,654
12,319
0
9,276
16,207
0
30,289
L
Tiamat
Codey-I
Tiamat
12,012
986
0
1,612
17,455
12,782
147
4,892
12,387
43,358
0
W
Hades
27,741
4,291
1,849
7,588
14,212
9,849
4,259
3,047
11,165
62,972
0
L
Lancelot
Fieryskull73
Lancelot
15,623
2,182
0
3,185
21,578
22,000
0
7,904
13,314
0
45,403
L
Gilgamesh
LokiAtomic
Gilgamesh
1,967
391
0
541
2,560
1,232
0
613
1,947
0
4,872
W
7,303
2,288
0
2,062
13,098
7,528
1,823
948
12,150
0
49,979
L
6,146
587
0
591
25,872
25,716
0
10,924
14,618
11,787
0
W
Danzaburou
StinkyBologna
Danzaburou
18,314
7,699
0
5,930
12,874
7,247
2,368
3,976
8,898
0
70,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,959
Gold Earned
47,339
319
Minions Killed
181
0
Camps Cleared
0
1,587,929
Distance Traveled
1,109,958
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
12,479
832
65
4
0
341,987
3
W
Ymir
11,203
747
26
2
0
275,919
0
L
Ishtar
9,076
605
33
2
0
222,911
0
L
Tiamat
10,284
686
62
4
0
265,584
1
W
Hades
13,054
870
85
6
0
315,413
0
L
Lancelot
10,226
682
60
4
0
340,474
2
L
Gilgamesh
8,265
551
8
1
0
38,650
1
W
Da Ji
11,481
765
44
3
0
335,863
1
L
Bacchus
9,488
633
18
1
0
242,339
5
W
Danzaburou
12,742
849
99
7
0
318,747
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role