Player Matchup

Kukulkan
Kukulkan
FoundGaryBusey24
Kukulkan
Level 24
God Stats
21W - 3L
1,790 SR
Queue Stats
65W - 13L
1,808 Elo+
Party 1
Horus
Horus
HeWhoFragsPPL
Horus
Level 152
God Stats
6W - 2L
1,782 SR
Queue Stats
98W - 33L
1,798 Elo+
Party 1
Ymir
Ymir
Jake Busey9243
Ymir
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 22L
1,808 Elo+
Party 1
Team Averages
Level 74
1,691 SR
1,805 Elo+

VS

Team Averages
Level 106
1,352 SR
1,294 Elo+
Set
Set
Lord-King-Bear
Set
Level 109
God Stats
1W - 6L
1,130 SR
Queue Stats
59W - 110L
1,206 Elo+
Party 2
Hades
Hades
SilverAge16
Hades
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 104L
1,489 Elo+
Solo
Bacchus
Bacchus
SirDerek69
Bacchus
Level 120
God Stats
2W - 3L
1,425 SR
Queue Stats
76W - 133L
1,187 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 6
10,602
757
12,428
6,450
2,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 1 / 6
9,802
700
10,821
9,429
8,817
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 1 / 9
9,512
679
11,183
12,084
4,840
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
8,560
611
2,022
10,259
4,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 4 / 0
7,591
542
6,583
13,993
6,904
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
SirDerek69
Bacchus
13
2 / 3 / 0
9,463
676
5,247
17,133
11,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
12
Kills
2
2
Deaths
12
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
W
5
1
6
8
W
2
1
9
6.5
L
0
5
2
0.2
L
0
4
0
0
L
Bacchus
SirDerek69
Bacchus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,432
Damage
13,852
27,963
Taken
41,385
16,478
Mitigated
22,149
8,713
Healing
9,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,428
939
0
2,267
6,450
2,821
1,680
3,164
2,976
54,494
0
W
10,821
4,218
1,003
2,355
9,429
8,817
408
3,497
5,652
0
19,905
W
11,183
3,752
0
3,088
12,084
4,840
21
5,597
5,947
32,314
0
L
2,022
572
900
782
10,259
4,194
48
5,399
4,860
0
14,855
L
6,583
430
169
3,259
13,993
6,904
0
8,071
5,922
22,173
0
L
Bacchus
SirDerek69
Bacchus
5,247
151
346
3,784
17,133
11,051
240
10,323
6,810
21,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,916
Gold Earned
25,614
171
Minions Killed
104
11
Camps Cleared
1
693,075
Distance Traveled
625,355
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,602
757
114
8
4
232,872
2
W
Horus
9,802
700
19
1
1
251,012
0
W
Ymir
9,512
679
38
3
6
209,191
4
L
Set
8,560
611
27
2
0
201,009
1
L
Hades
7,591
542
44
3
1
174,826
3
L
Bacchus
9,463
676
33
2
0
249,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role