Player Matchup

Atlas
Atlas
Goders95
Atlas
Level 147
God Stats
4W - 0L
1,850 SR
Queue Stats
177W - 134L
1,627 Elo+
Party 1
Bacchus
Bacchus
Lt Monroes
Bacchus
Level 64
God Stats
3W - 0L
1,535 SR
Queue Stats
98W - 57L
1,642 Elo+
Party 1
Chronos
Chronos
MoverDot
Chronos
Level 127
God Stats
1W - 1L
1,309 SR
Queue Stats
228W - 193L
1,613 Elo+
Party 1
Nemesis
Nemesis
PBCal
Nemesis
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 22L
1,246 Elo+
Solo
Bellona
Bellona
ii NATH lo
Bellona
Level 68
God Stats
8W - 3L
1,535 SR
Queue Stats
223W - 175L
1,610 Elo+
Party 1
Team Averages
Level 98
1,546 SR
1,548 Elo+

VS

Team Averages
Level 124
1,524 SR
1,519 Elo+
Apollo
Apollo
 
Apollo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
JanosikNH
Izanami
Level 160
God Stats
8W - 12L
1,451 SR
Queue Stats
715W - 724L
1,533 Elo+
Solo
Arachne
Arachne
KenyanBreeder
Arachne
Level 101
God Stats
5W - 3L
1,659 SR
Queue Stats
364W - 340L
1,542 Elo+
Solo
Chaac
Chaac
ajm2103
Chaac
Level 116
God Stats
0W - 5L
1,513 SR
Queue Stats
307W - 332L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Goders95
Atlas
11
1 / 0 / 5
5,611
1,122
6,838
5,132
5,641
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bacchus
Lt Monroes
Bacchus
10
1 / 0 / 4
5,829
1,166
3,256
4,952
6,599
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos
MoverDot
Chronos
10
0 / 1 / 5
5,158
1,032
3,674
4,917
2,558
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
PBCal
Nemesis
8
1 / 2 / 2
5,059
1,012
2,327
5,716
3,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bellona
ii NATH lo
Bellona
11
3 / 0 / 3
5,888
1,178
3,792
5,935
7,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
1 / 1 / 1
5,540
1,108
5,770
4,176
2,121
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
 
Ganesha
5
0 / 0 / 0
4,332
866
0
0
0
Izanami
JanosikNH
Izanami
9
0 / 2 / 2
4,957
991
3,989
4,457
2,024
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
10
1 / 1 / 1
5,128
1,026
3,841
4,856
3,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
ajm2103
Chaac
10
1 / 2 / 2
5,175
1,035
5,963
8,554
8,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
6
Kills
3
3
Deaths
6
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
1
1
1.5
L
Ganesha
 
Ganesha
0
0
0
0
W
Atlas
Goders95
Atlas
1
0
5
3.5
L
Izanami
JanosikNH
Izanami
0
2
2
0.5
L
Arachne
1
1
1
1.5
W
Bacchus
Lt Monroes
Bacchus
1
0
4
3
W
Chronos
MoverDot
Chronos
0
1
5
2.5
W
Nemesis
PBCal
Nemesis
1
2
2
1
L
Chaac
ajm2103
Chaac
1
2
2
1
W
Bellona
ii NATH lo
Bellona
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,887
Damage
19,563
26,652
Taken
22,043
25,937
Mitigated
15,828
8,797
Healing
7,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
5,770
3,734
597
1,153
4,176
2,121
0
2,923
1,253
0
12,654
L
Ganesha
 
Ganesha
0
0
0
0
0
0
0
0
0
0
0
W
Atlas
Goders95
Atlas
6,838
2,683
362
814
5,132
5,641
0
0
5,068
16,059
0
L
Izanami
JanosikNH
Izanami
3,989
2,822
426
798
4,457
2,024
0
3,082
1,375
0
11,882
L
Arachne
3,841
2,068
473
1,446
4,856
3,237
0
3,362
1,494
0
6,008
W
Bacchus
Lt Monroes
Bacchus
3,256
155
955
1,250
4,952
6,599
0
0
4,927
4,073
0
W
Chronos
MoverDot
Chronos
3,674
1,156
554
1,204
4,917
2,558
58
0
4,888
8,554
0
W
Nemesis
PBCal
Nemesis
2,327
976
476
1,031
5,716
3,559
0
0
5,594
0
6,450
L
Chaac
ajm2103
Chaac
5,963
530
30
2,126
8,554
8,446
0
4,401
4,153
0
10,973
W
Bellona
ii NATH lo
Bellona
3,792
1,590
999
1,152
5,935
7,580
406
0
5,843
0
10,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,545
Gold Earned
25,132
72
Minions Killed
40
0
Camps Cleared
0
549,833
Distance Traveled
380,114
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,540
1,108
19
4
0
85,077
1
L
Ganesha
4,332
866
0
0
0
0
0
W
Atlas
5,611
1,122
26
5
0
112,529
0
L
Izanami
4,957
991
9
2
0
81,667
2
L
Arachne
5,128
1,026
8
2
0
114,129
2
W
Bacchus
5,829
1,166
0
0
0
105,566
2
W
Chronos
5,158
1,032
12
2
0
98,798
1
W
Nemesis
5,059
1,012
12
2
0
110,522
2
L
Chaac
5,175
1,035
4
1
0
99,241
0
W
Bellona
5,888
1,178
22
4
0
122,418
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role