Player Matchup

Danzaburou
Danzaburou
Cartheb
Danzaburou
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 17L
1,500 Elo+
Solo
Vulcan
Vulcan
Droznock52
Vulcan
Level 150
God Stats
1W - 0L
1,682 SR
Queue Stats
48W - 54L
1,441 Elo+
Solo
Sol
Sol
Joebestt
Sol
Level 120
God Stats
4W - 2L
1,553 SR
Queue Stats
169W - 159L
1,520 Elo+
Solo
Nu Wa
Nu Wa
Redtrain22
Nu Wa
Level 46
God Stats
1W - 0L
1,285 SR
Queue Stats
6W - 2L
1,501 Elo+
Party 2
Neith
Neith
omenblackout
Neith
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 27L
1,422 Elo+
Party 2
Team Averages
Level 82
1,504 SR
1,477 Elo+

VS

Team Averages
Level 119
1,669 SR
1,474 Elo+
Neith
Neith
AntGLipps
Neith
Level 119
God Stats
5W - 3L
1,631 SR
Queue Stats
237W - 222L
1,450 Elo+
Party 1
Kukulkan
Kukulkan
Dany-_-1230
Kukulkan
Level 69
God Stats
0W - 2L
1,685 SR
Queue Stats
47W - 36L
1,512 Elo+
Party 3
Tiamat
Tiamat
HurricaneMambo
Tiamat
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 177L
1,431 Elo+
Party 1
Tyr
Tyr
JuanPZ96
Tyr
Level 157
God Stats
2W - 2L
1,684 SR
Queue Stats
56W - 48L
1,514 Elo+
Party 3
Hera
Hera
xkill3333
Hera
Level 108
God Stats
4W - 2L
1,844 SR
Queue Stats
67W - 81L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cartheb
Danzaburou
15
2 / 3 / 9
8,087
809
8,028
9,614
4,501
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Vulcan
Droznock52
Vulcan
15
3 / 1 / 10
8,394
839
12,836
6,299
2,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 2 / 10
8,495
850
11,950
12,534
5,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
14
5 / 2 / 6
8,543
854
11,455
5,971
2,459
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
5 / 0 / 6
8,992
899
7,308
7,184
3,386
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AntGLipps
Neith
15
5 / 4 / 3
8,478
848
10,550
10,837
5,047
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Dany-_-1230
Kukulkan
15
1 / 4 / 5
8,128
813
9,660
9,009
4,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 3 / 3
6,621
662
3,255
7,685
3,952
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 4 / 7
7,575
758
6,238
20,739
14,126
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
12
1 / 3 / 5
7,004
700
5,442
7,381
3,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
31
18
Kills
8
8
Deaths
18
41
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Neith
AntGLipps
Neith
5
4
3
1.63
W
Danzaburou
Cartheb
Danzaburou
2
3
9
2.17
L
Kukulkan
Dany-_-1230
Kukulkan
1
4
5
0.88
W
Vulcan
Droznock52
Vulcan
3
1
10
8
L
0
3
3
0.5
W
3
2
10
4
L
1
4
7
1.13
W
Nu Wa
5
2
6
4
W
5
0
6
8
L
Hera
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,577
Damage
35,145
41,602
Taken
55,651
18,273
Mitigated
30,460
22,330
Healing
18,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AntGLipps
Neith
10,550
1,302
1,593
3,585
10,837
5,047
128
6,784
4,053
0
24,216
W
Danzaburou
Cartheb
Danzaburou
8,028
2,991
835
2,320
9,614
4,501
357
4,794
4,820
0
16,162
L
Kukulkan
Dany-_-1230
Kukulkan
9,660
365
1,147
1,269
9,009
4,153
78
5,706
3,303
37,799
0
W
Vulcan
Droznock52
Vulcan
12,836
5,326
1,034
1,465
6,299
2,868
416
3,320
2,979
21,331
0
L
3,255
0
0
1,126
7,685
3,952
0
6,628
1,057
7,349
0
W
11,950
3,686
2,338
6,059
12,534
5,059
1,360
5,401
7,133
21,229
0
L
6,238
274
1,459
6,856
20,739
14,126
24
11,784
8,955
0
9,382
W
Nu Wa
11,455
2,149
1,313
1,156
5,971
2,459
236
2,341
3,630
16,241
0
W
7,308
1,274
1,287
4,523
7,184
3,386
805
2,501
4,683
0
29,123
L
Hera
5,442
1,075
570
1,077
7,381
3,182
0
5,339
2,042
12,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,511
Gold Earned
37,806
121
Minions Killed
136
0
Camps Cleared
0
1,039,718
Distance Traveled
1,009,033
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,478
848
30
3
0
203,542
0
W
Danzaburou
8,087
809
17
2
0
191,430
1
L
Kukulkan
8,128
813
80
8
0
203,712
0
W
Vulcan
8,394
839
21
2
0
240,514
0
L
Tiamat
6,621
662
10
1
0
172,492
2
W
Sol
8,495
850
28
3
0
192,632
1
L
Tyr
7,575
758
3
0
0
209,798
0
W
Nu Wa
8,543
854
8
1
0
199,053
1
W
Neith
8,992
899
47
5
0
216,089
5
L
Hera
7,004
700
13
1
0
219,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role