Player Matchup

Fenrir
Fenrir
DAANIIIII
Fenrir
Level 81
God Stats
7W - 6L
1,530 SR
Queue Stats
24W - 29L
1,434 Elo+
Solo
Hera
Hera
NEF_Noble_
Hera
Level 89
God Stats
0W - 1L
1,194 SR
Queue Stats
40W - 48L
1,408 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Ruler_of_Pride
Cu Chulainn
Level 28
God Stats
5W - 2L
1,769 SR
Queue Stats
44W - 55L
1,342 Elo+
Party 1
Jing Wei
Jing Wei
Y0NK0_BOSS
Jing Wei
Level 136
God Stats
9W - 8L
1,425 SR
Queue Stats
231W - 238L
1,390 Elo+
Party 1
Susano
Susano
YONKO_Monsta
Susano
Level 98
God Stats
4W - 2L
1,500 SR
Queue Stats
57W - 70L
1,356 Elo+
Party 1
Team Averages
Level 86
1,483 SR
1,386 Elo+

VS

Team Averages
Level 78
1,345 SR
1,317 Elo+
Ishtar
Ishtar
Light Of Da Wae
Ishtar
Level 86
God Stats
3W - 1L
1,666 SR
Queue Stats
210W - 231L
1,413 Elo+
Solo
Artemis
Artemis
MrStealYourDownn
Artemis
Level 105
God Stats
3W - 5L
1,438 SR
Queue Stats
114W - 142L
1,303 Elo+
Party 2
Thanatos
Thanatos
Mr_Lonely_Titans
Thanatos
Level 46
God Stats
3W - 7L
1,271 SR
Queue Stats
18W - 32L
1,268 Elo+
Party 2
Zeus
Zeus
pingus175
Zeus
Level 86
God Stats
2W - 3L
1,116 SR
Queue Stats
23W - 37L
1,346 Elo+
Party 2
Geb
Geb
trashbudd
Geb
Level 69
God Stats
1W - 1L
1,236 SR
Queue Stats
18W - 40L
1,257 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DAANIIIII
Fenrir
11
2 / 5 / 9
8,494
425
9,849
17,541
16,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
8 / 4 / 3
10,228
511
21,089
12,822
4,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
Ruler_of_Pride
Cu Chulainn
16
2 / 4 / 3
9,097
455
12,464
18,502
20,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Y0NK0_BOSS
Jing Wei
15
6 / 6 / 3
10,013
501
14,651
18,228
6,241
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Susano
8
1 / 2 / 1
6,605
330
1,848
6,810
2,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 1
11,677
584
11,153
16,518
8,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
5 / 5 / 7
10,713
536
20,666
18,606
9,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
4 / 2 / 3
8,991
450
5,196
19,000
9,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
14
2 / 6 / 4
9,575
479
12,942
14,405
5,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
2 / 4 / 9
9,673
484
7,092
21,708
21,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
45
19
Kills
21
21
Deaths
19
19
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DAANIIIII
Fenrir
2
5
9
1.3
W
8
2
1
4.25
W
5
5
7
1.7
W
4
2
3
2.75
L
8
4
3
2.38
L
Cu Chulainn
Ruler_of_Pride
Cu Chulainn
2
4
3
0.88
L
Jing Wei
Y0NK0_BOSS
Jing Wei
6
6
3
1.25
L
Susano
1
2
1
0.75
W
Zeus
2
6
4
0.67
W
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,901
Damage
57,049
73,903
Taken
90,237
51,150
Mitigated
55,020
13,142
Healing
32,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DAANIIIII
Fenrir
9,849
1,574
390
3,617
17,541
16,932
0
5,401
12,008
567
21,879
W
11,153
7,889
0
5,879
16,518
8,655
2,152
1,762
14,072
0
84,499
W
20,666
13,282
0
7,841
18,606
9,147
4,679
1,974
16,526
0
98,187
W
5,196
2,345
0
12,435
19,000
9,684
0
4,182
14,623
0
52,757
L
21,089
4,013
219
1,727
12,822
4,537
621
5,683
6,789
74,770
0
L
Cu Chulainn
Ruler_of_Pride
Cu Chulainn
12,464
1,828
0
1,439
18,502
20,974
996
2,909
15,516
0
61,830
L
Jing Wei
Y0NK0_BOSS
Jing Wei
14,651
12,109
0
3,964
18,228
6,241
0
3,399
14,793
0
70,072
L
Susano
1,848
313
0
1,786
6,810
2,466
0
1,907
4,763
0
23,367
W
Zeus
12,942
2,568
0
988
14,405
5,899
693
7,170
6,896
65,735
0
W
7,092
979
0
5,626
21,708
21,635
259
5,340
15,818
26,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,437
Gold Earned
50,629
383
Minions Killed
488
0
Camps Cleared
0
1,620,419
Distance Traveled
1,625,486
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,494
425
27
1
0
367,092
0
W
Ishtar
11,677
584
145
7
0
297,938
4
W
Artemis
10,713
536
132
7
0
306,760
5
W
Thanatos
8,991
450
74
4
0
378,649
2
L
Hera
10,228
511
126
6
0
365,812
1
L
Cu Chulainn
9,097
455
91
5
0
354,145
0
L
Jing Wei
10,013
501
101
5
0
330,199
1
L
Susano
6,605
330
38
2
0
203,171
0
W
Zeus
9,575
479
114
6
0
293,040
3
W
Geb
9,673
484
23
1
0
349,099
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role