Player Matchup

Charybdis
Charybdis
BlackOpsPro9396
Charybdis
Level 79
God Stats
0W - 2L
1,570 SR
Queue Stats
4W - 4L
1,565 Elo+
Party 1
Cthulhu
Cthulhu
bluejays25
Cthulhu
Level 68
God Stats
0W - 7L
1,329 SR
Queue Stats
3W - 12L
1,213 Elo+
Party 1
Tiamat
Tiamat
greengraype
Tiamat
Level 101
God Stats
0W - 2L
1,130 SR
Queue Stats
14W - 19L
1,484 Elo+
Party 1
Fenrir
Fenrir
kdp12345
Fenrir
Level 129
God Stats
2W - 1L
1,810 SR
Queue Stats
185W - 149L
1,638 Elo+
Party 1
Kuzenbo
Kuzenbo
truffer11
Kuzenbo
Level 108
God Stats
0W - 3L
1,211 SR
Queue Stats
7W - 8L
1,548 Elo+
Party 1
Team Averages
Level 97
1,410 SR
1,489 Elo+

VS

Team Averages
Level 127
1,550 SR
1,492 Elo+
Ishtar
Ishtar
Brandk1ng
Ishtar
Level 148
God Stats
5W - 6L
1,741 SR
Queue Stats
29W - 34L
1,437 Elo+
Solo
Cabrakan
Cabrakan
CYRUSOBMX
Cabrakan
Level 128
God Stats
18W - 21L
1,456 SR
Queue Stats
263W - 264L
1,551 Elo+
Party 2
Cupid
Cupid
JaqRyan
Cupid
Level 115
God Stats
6W - 3L
1,615 SR
Queue Stats
167W - 170L
1,469 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
THE4NIM4L98
Morgan Le Fay
Level 119
God Stats
8W - 8L
1,517 SR
Queue Stats
199W - 215L
1,469 Elo+
Party 2
Hercules
Hercules
daginger69
Hercules
Level 127
God Stats
13W - 17L
1,420 SR
Queue Stats
495W - 469L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BlackOpsPro9396
Charybdis
11
0 / 2 / 1
5,695
438
1,694
8,558
2,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
bluejays25
Cthulhu
10
0 / 3 / 1
5,688
438
2,004
9,292
5,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
10
3 / 3 / 1
6,443
496
4,422
7,611
3,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
kdp12345
Fenrir
10
1 / 2 / 3
6,018
463
4,735
12,443
5,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
truffer11
Kuzenbo
8
1 / 3 / 1
5,391
415
1,911
8,787
7,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Brandk1ng
Ishtar
10
1 / 4 / 5
6,176
475
3,937
9,683
4,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cabrakan
CYRUSOBMX
Cabrakan
13
3 / 0 / 3
8,045
619
8,601
4,787
3,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cupid
JaqRyan
Cupid
12
3 / 0 / 4
7,384
568
8,067
5,717
2,076
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
THE4NIM4L98
Morgan Le Fay
12
2 / 1 / 5
7,198
554
3,347
4,662
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
daginger69
Hercules
11
4 / 0 / 8
7,130
548
6,566
6,905
3,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
5
Kills
13
13
Deaths
5
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BlackOpsPro9396
Charybdis
0
2
1
0.25
W
Ishtar
Brandk1ng
Ishtar
1
4
5
0.88
W
Cabrakan
CYRUSOBMX
Cabrakan
3
0
3
4.5
W
Cupid
JaqRyan
Cupid
3
0
4
5
W
Morgan Le Fay
THE4NIM4L98
Morgan Le Fay
2
1
5
4.5
L
Cthulhu
bluejays25
Cthulhu
0
3
1
0.17
W
Hercules
daginger69
Hercules
4
0
8
8
L
Tiamat
3
3
1
1.17
L
Fenrir
kdp12345
Fenrir
1
2
3
1.25
L
Kuzenbo
truffer11
Kuzenbo
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,766
Damage
30,518
46,691
Taken
31,754
24,851
Mitigated
14,904
9,537
Healing
9,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BlackOpsPro9396
Charybdis
1,694
866
0
3,460
8,558
2,630
0
0
8,558
0
31,072
W
Ishtar
Brandk1ng
Ishtar
3,937
2,273
0
360
9,683
4,130
198
1,957
7,541
0
34,963
W
Cabrakan
CYRUSOBMX
Cabrakan
8,601
1,134
0
2,852
4,787
3,083
0
1,819
2,717
54,003
0
W
Cupid
JaqRyan
Cupid
8,067
4,699
0
2,330
5,717
2,076
888
661
5,021
0
47,773
W
Morgan Le Fay
THE4NIM4L98
Morgan Le Fay
3,347
50
0
1,148
4,662
2,045
672
2,173
2,489
49,912
0
L
Cthulhu
bluejays25
Cthulhu
2,004
262
0
988
9,292
5,617
0
5,104
4,007
33,565
0
W
Hercules
daginger69
Hercules
6,566
1,787
0
2,846
6,905
3,570
0
1,441
5,464
0
37,728
L
Tiamat
4,422
485
0
1,847
7,611
3,845
0
1,623
5,986
31,303
0
L
Fenrir
kdp12345
Fenrir
4,735
1,788
0
2,439
12,443
5,368
0
2,531
9,832
0
43,555
L
Kuzenbo
truffer11
Kuzenbo
1,911
842
0
803
8,787
7,391
0
2,590
6,148
18,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,235
Gold Earned
35,933
248
Minions Killed
422
0
Camps Cleared
0
1,174,752
Distance Traveled
1,244,464
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,695
438
49
4
0
225,940
0
W
Ishtar
6,176
475
64
5
0
229,611
5
W
Cabrakan
8,045
619
126
10
0
225,660
2
W
Cupid
7,384
568
82
6
0
248,226
2
W
Morgan Le Fay
7,198
554
85
7
0
248,451
3
L
Cthulhu
5,688
438
60
5
0
231,405
2
W
Hercules
7,130
548
65
5
0
292,516
2
L
Tiamat
6,443
496
47
4
0
211,489
2
L
Fenrir
6,018
463
68
5
0
273,461
3
L
Kuzenbo
5,391
415
24
2
0
232,457
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role