Player Matchup

Shiva
Shiva
 
Shiva
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
HydroGamer915
Da Ji
Level 121
God Stats
0W - 2L
1,240 SR
Queue Stats
45W - 48L
1,542 Elo+
Party 1
Zeus
Zeus
JacksTheRipperr
Zeus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 47L
1,537 Elo+
Party 1
Team Averages
Level 125
1,448 SR
1,516 Elo+

VS

Team Averages
Level 146
1,573 SR
1,525 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
AlphaKenny0ne
Fenrir
Level 158
God Stats
8W - 4L
1,540 SR
Queue Stats
223W - 182L
1,557 Elo+
Party 2
Ra
Ra
CardiacArrrest
Ra
Level 149
God Stats
33W - 29L
1,560 SR
Queue Stats
290W - 276L
1,510 Elo+
Party 2
Hou Yi
Hou Yi
PB71
Hou Yi
Level 160
God Stats
13W - 11L
1,586 SR
Queue Stats
190W - 186L
1,536 Elo+
Solo
Zhong Kui
Zhong Kui
Skyphall
Zhong Kui
Level 138
God Stats
2W - 0L
1,681 SR
Queue Stats
105W - 109L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
4 / 4 / 0
7,505
625
7,216
11,872
6,383
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ishtar
 
Ishtar
10
2 / 3 / 2
6,069
506
6,505
8,511
3,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
 
Ymir
8
1 / 3 / 2
5,789
482
3,175
9,998
7,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 5 / 3
5,664
472
4,789
9,552
3,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 3 / 0
5,584
465
2,580
6,130
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
2 / 4 / 4
6,196
516
3,927
9,545
6,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
7 / 1 / 5
7,596
633
7,879
10,011
3,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
5 / 1 / 5
7,439
620
6,525
6,692
3,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
PB71
Hou Yi
10
1 / 1 / 2
5,925
494
5,407
8,320
2,448
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
Skyphall
Zhong Kui
11
3 / 2 / 1
7,011
584
7,214
8,661
5,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
9
Kills
18
18
Deaths
9
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
4
4
0
1
L
Ishtar
 
Ishtar
2
3
2
1
L
Ymir
 
Ymir
1
3
2
0.67
W
Cthulhu
 
Cthulhu
2
4
4
1
W
7
1
5
9.5
W
5
1
5
7.5
L
1
5
3
0.5
L
1
3
0
0.33
W
Hou Yi
PB71
Hou Yi
1
1
2
2
W
Zhong Kui
Skyphall
Zhong Kui
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,265
Damage
30,952
46,063
Taken
43,229
22,537
Mitigated
21,844
12,525
Healing
14,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
7,216
1,560
0
3,761
11,872
6,383
0
6,534
4,766
0
45,033
L
Ishtar
 
Ishtar
6,505
4,383
0
3,534
8,511
3,124
0
1,394
7,117
0
40,205
L
Ymir
 
Ymir
3,175
1,065
0
2,075
9,998
7,327
0
3,418
6,580
21,623
0
W
Cthulhu
 
Cthulhu
3,927
190
245
1,192
9,545
6,718
0
2,166
7,379
17,339
0
W
7,879
2,808
0
4,640
10,011
3,905
0
934
9,077
0
46,010
W
6,525
1,591
188
2,683
6,692
3,197
327
2,423
4,269
47,031
2,468
L
4,789
1,256
0
2,905
9,552
3,659
252
2,252
7,287
0
30,156
L
2,580
189
0
250
6,130
2,044
0
2,850
3,280
35,998
0
W
Hou Yi
PB71
Hou Yi
5,407
3,075
0
2,070
8,320
2,448
68
232
8,088
0
36,411
W
Zhong Kui
Skyphall
Zhong Kui
7,214
483
0
3,857
8,661
5,576
0
0
8,661
41,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,611
Gold Earned
34,167
321
Minions Killed
344
0
Camps Cleared
0
1,088,378
Distance Traveled
1,203,452
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,505
625
85
7
0
234,530
2
L
Ishtar
6,069
506
78
7
0
208,888
1
L
Ymir
5,789
482
35
3
0
201,230
3
W
Cthulhu
6,196
516
31
3
0
221,790
1
W
Fenrir
7,596
633
73
6
0
283,032
2
W
Ra
7,439
620
83
7
0
254,202
4
L
Da Ji
5,664
472
66
6
0
235,579
0
L
Zeus
5,584
465
57
5
0
208,151
0
W
Hou Yi
5,925
494
68
6
0
225,590
4
W
Zhong Kui
7,011
584
89
7
0
218,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role