Player Matchup

Ymir
Ymir
Bronze I
 
Ymir
Bronze I
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Gold V
 
Shiva
Gold V
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold III
cBeazt-
Scylla
Gold III
Level 81
God Stats
91W - 106L
1,419 SR
Queue Stats
220W - 233L
1,323 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 78
1,473 SR
1,441 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 87
1,439 SR
1,059 MMR
Cthulhu
Cthulhu
Bronze III
BlitzKrieg3312
Cthulhu
Bronze III
Level 119
God Stats
2W - 2L
1,465 SR
Queue Stats
14W - 34L
465 MMR
Solo
Cabrakan
Cabrakan
Bronze III
Fatal Topik
Cabrakan
Bronze III
Level 57
God Stats
0W - 2L
1,398 SR
Queue Stats
6W - 10L
1,321 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
ForgottenDios
Zhong Kui
Gold V
Level 85
God Stats
1W - 3L
1,453 SR
Queue Stats
91W - 108L
1,393 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
1 / 1 / 10
11,610
683
6,052
13,991
15,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
 
Shiva
16
2 / 2 / 8
10,619
625
13,965
19,846
18,980
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
cBeazt-
Scylla
19
8 / 0 / 3
12,225
719
20,897
8,624
4,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Baron SamediZeusAtlasBastetAres

VS

Bans
NeithPersephoneArtemisHeraIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 2
10,397
612
10,788
17,269
20,760
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cabrakan
Fatal Topik
Cabrakan
14
2 / 5 / 0
10,807
636
5,851
18,082
21,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
ForgottenDios
Zhong Kui
14
0 / 5 / 1
9,759
574
12,239
14,238
11,594
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
11
Kills
2
3
Deaths
11
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
10
6
W
Shiva
 
Shiva
2
2
8
3
L
0
1
2
1
L
Cabrakan
Fatal Topik
Cabrakan
2
5
0
0.4
L
Zhong Kui
ForgottenDios
Zhong Kui
0
5
1
0.1
W
Scylla
cBeazt-
Scylla
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,914
Damage
28,878
42,461
Taken
49,589
38,585
Mitigated
54,132
15,025
Healing
10,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,052
357
0
7,275
13,991
15,421
45
8,060
5,931
20,387
0
W
Shiva
 
Shiva
13,965
2,024
252
4,326
19,846
18,980
235
15,601
4,245
0
35,074
L
10,788
613
2,611
2,102
17,269
20,760
0
10,316
6,953
42,575
0
L
Cabrakan
Fatal Topik
Cabrakan
5,851
915
49
2,824
18,082
21,778
0
8,943
9,139
15,517
0
L
Zhong Kui
ForgottenDios
Zhong Kui
12,239
1,669
258
2,197
14,238
11,594
63
7,972
6,266
46,308
0
W
Scylla
cBeazt-
Scylla
20,897
1,984
0
3,172
8,624
4,184
1,326
5,534
3,090
69,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,454
Gold Earned
30,963
184
Minions Killed
171
9
Camps Cleared
6
774,080
Distance Traveled
826,023
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,610
683
22
1
3
218,617
2
W
Shiva
10,619
625
41
2
1
284,848
3
L
Cthulhu
10,397
612
49
3
0
294,825
1
L
Cabrakan
10,807
636
22
1
0
267,466
3
L
Zhong Kui
9,759
574
100
6
6
263,732
3
W
Scylla
12,225
719
121
7
5
270,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role