Player Matchup

Chaac
Chaac
Golden Recluse
Chaac
Level 98
God Stats
2W - 4L
1,172 SR
Queue Stats
192W - 226L
1,419 Elo+
Party 2
Baron Samedi
Baron Samedi
MacMan696737
Baron Samedi
Level 29
God Stats
87W - 73L
1,503 SR
Queue Stats
179W - 176L
1,458 Elo+
Party 2
Pele
Pele
Ray-O-Thunda
Pele
Level 41
God Stats
1W - 3L
1,810 SR
Queue Stats
52W - 83L
1,223 Elo+
Solo
Team Averages
Level 56
1,495 SR
1,367 Elo+

VS

Team Averages
Level 50
1,460 SR
1,437 Elo+
Da Ji
Da Ji
 
Da Ji
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Spiderman17689
Ganesha
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,559 Elo+
Party 1
Danzaburou
Danzaburou
TillingBird9952
Danzaburou
Level 99
God Stats
265W - 546L
1,380 SR
Queue Stats
1,058W - 2,313L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 6 / 4
9,961
712
12,500
20,141
14,910
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
MacMan696737
Baron Samedi
15
2 / 5 / 6
9,918
708
11,053
15,631
6,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
3 / 11 / 3
8,784
627
9,507
19,902
7,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
20 / 6 / 1
13,496
964
21,950
15,239
8,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
0 / 2 / 21
10,664
762
18,132
16,050
9,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
TillingBird9952
Danzaburou
15
1 / 2 / 11
10,084
720
6,289
11,298
5,192
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
10
Kills
21
22
Deaths
10
13
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
20
6
1
3.42
L
5
6
4
1.17
L
Baron Samedi
MacMan696737
Baron Samedi
2
5
6
1
L
3
11
3
0.41
W
0
2
21
5.25
W
Danzaburou
TillingBird9952
Danzaburou
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,060
Damage
46,371
55,674
Taken
42,587
28,344
Mitigated
23,197
10,189
Healing
7,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
21,950
8,464
0
81
15,239
8,349
541
3,997
11,242
0
31,580
L
12,500
2,934
0
3,750
20,141
14,910
0
6,229
13,912
0
33,770
L
Baron Samedi
MacMan696737
Baron Samedi
11,053
1,253
1,277
2,584
15,631
6,139
0
7,432
8,199
33,002
0
L
9,507
2,180
0
2,578
19,902
7,295
29
4,870
15,032
0
20,793
W
18,132
2,578
99
3,760
16,050
9,656
1,149
5,108
10,942
54,989
0
W
Danzaburou
TillingBird9952
Danzaburou
6,289
2,387
0
3,110
11,298
5,192
541
2,359
8,939
0
31,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,663
Gold Earned
34,244
119
Minions Killed
158
4
Camps Cleared
8
726,448
Distance Traveled
742,965
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,496
964
41
3
3
230,354
1
L
Chaac
9,961
712
54
4
1
262,171
0
L
Baron Samedi
9,918
708
37
3
1
238,096
1
L
Pele
8,784
627
28
2
2
226,181
3
W
Ganesha
10,664
762
10
1
2
269,150
8
W
Danzaburou
10,084
720
107
8
3
243,461
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role