Player Matchup

Jormungandr
Jormungandr
HHunteRR
Jormungandr
Level 39
God Stats
2W - 1L
1,409 SR
Queue Stats
3W - 4L
1,283 Elo+
Solo
Gilgamesh
Gilgamesh
Reckless IVIata
Gilgamesh
Level 96
God Stats
4W - 4L
1,632 SR
Queue Stats
27W - 28L
1,464 Elo+
Solo
Eset
Eset
nigtastic
Eset
Level 143
God Stats
4W - 0L
1,949 SR
Queue Stats
63W - 63L
1,498 Elo+
Solo
Team Averages
Level 93
1,663 SR
1,415 Elo+

VS

Team Averages
Level 52
1,400 SR
1,400 Elo+
Artemis
Artemis
Jengatha
Artemis
Level 27
God Stats
19W - 28L
1,441 SR
Queue Stats
81W - 101L
1,372 Elo+
Party 1
Thanatos
Thanatos
Prchos_weed
Thanatos
Level 68
God Stats
14W - 26L
1,261 SR
Queue Stats
103W - 174L
1,311 Elo+
Solo
Yemoja
Yemoja
Saslen
Yemoja
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 200L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HHunteRR
Jormungandr
15
0 / 5 / 16
11,392
712
10,803
14,835
18,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Gilgamesh
Reckless IVIata
Gilgamesh
17
8 / 3 / 9
12,802
800
16,476
20,364
16,680
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eset
18
11 / 4 / 6
12,804
800
23,961
14,078
5,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Jengatha
Artemis
15
4 / 7 / 7
11,566
723
15,326
19,675
9,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thanatos
Prchos_weed
Thanatos
16
5 / 8 / 4
11,310
707
8,049
19,594
10,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yemoja
Saslen
Yemoja
14
3 / 4 / 7
11,234
702
8,009
22,569
28,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
30
19
Kills
12
12
Deaths
19
31
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
HHunteRR
Jormungandr
0
5
16
1.6
L
Artemis
Jengatha
Artemis
4
7
7
1.07
L
Thanatos
Prchos_weed
Thanatos
5
8
4
0.88
W
Gilgamesh
Reckless IVIata
Gilgamesh
8
3
9
4.17
L
Yemoja
Saslen
Yemoja
3
4
7
1.63
W
Eset
11
4
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,240
Damage
31,384
49,277
Taken
61,838
40,732
Mitigated
47,524
6,067
Healing
21,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
HHunteRR
Jormungandr
10,803
2,500
0
861
14,835
18,287
33
2,441
12,394
31,268
0
L
Artemis
Jengatha
Artemis
15,326
11,357
0
4,521
19,675
9,087
916
13,315
6,360
0
45,343
L
Thanatos
Prchos_weed
Thanatos
8,049
1,729
748
11,382
19,594
10,274
0
10,879
8,715
0
39,438
W
Gilgamesh
Reckless IVIata
Gilgamesh
16,476
5,088
97
1,344
20,364
16,680
1,804
3,247
17,117
0
40,142
L
Yemoja
Saslen
Yemoja
8,009
2,515
1,139
4,103
22,569
28,163
519
10,965
11,604
23,400
0
W
Eset
23,961
896
643
3,122
14,078
5,765
651
3,000
11,078
57,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,998
Gold Earned
34,110
165
Minions Killed
136
8
Camps Cleared
4
822,651
Distance Traveled
740,034
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,392
712
42
3
0
255,409
0
L
Artemis
11,566
723
52
3
1
209,712
0
L
Thanatos
11,310
707
60
4
1
288,079
2
W
Gilgamesh
12,802
800
50
3
5
297,672
4
L
Yemoja
11,234
702
24
2
2
242,243
0
W
Eset
12,804
800
73
5
3
269,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role