Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Chronosaurus
Cernunnos
Level 46
God Stats
4W - 1L
1,792 SR
Queue Stats
8W - 9L
1,407 Elo+
Party 2
Freya
Freya
Eclaire112
Freya
Level 24
God Stats
1W - 2L
1,761 SR
Queue Stats
54W - 62L
1,454 Elo+
Party 4
King Arthur
King Arthur
HajiBar
King Arthur
Level 68
God Stats
6W - 13L
1,377 SR
Queue Stats
115W - 115L
1,508 Elo+
Party 4
Heimdallr
Heimdallr
SendChleb
Heimdallr
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 34
1,586 SR
1,474 Elo+

VS

Team Averages
Level 63
1,438 SR
1,430 Elo+
Skadi
Skadi
 
Skadi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
Adinatorn
Yu Huang
Level 37
God Stats
3W - 2L
1,339 SR
Queue Stats
26W - 30L
1,359 Elo+
Solo
Ishtar
Ishtar
sigwil
Ishtar
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 95L
1,397 Elo+
Party 3
Guan Yu
Guan Yu
ultimateİScoming
Guan Yu
Level 18
God Stats
1W - 0L
1,536 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
yohomeboymufasa
Cthulhu
Level 49
God Stats
3W - 6L
1,316 SR
Queue Stats
71W - 96L
1,392 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
3
0 / 1 / 0
3,608
361
0
1,680
493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cernunnos
Chronosaurus
Cernunnos
8
1 / 3 / 1
4,762
476
6,688
6,391
2,323
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
8
1 / 5 / 0
4,458
446
2,097
7,288
2,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
HajiBar
King Arthur
9
0 / 2 / 1
5,134
513
4,077
9,152
5,047
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
SendChleb
Heimdallr
8
1 / 3 / 1
4,734
473
5,446
8,441
2,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
5 / 1 / 5
6,705
671
6,264
7,010
2,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
Adinatorn
Yu Huang
12
7 / 0 / 2
7,049
705
4,110
3,721
1,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ishtar
sigwil
Ishtar
9
1 / 1 / 3
5,249
525
3,687
5,776
1,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 0 / 2
6,197
620
4,423
9,374
8,437
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 2 / 4
5,513
551
3,783
9,735
6,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
14
14
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
0
0
W
Skadi
 
Skadi
5
1
5
7.5
W
Yu Huang
Adinatorn
Yu Huang
7
0
2
8
L
Cernunnos
Chronosaurus
Cernunnos
1
3
1
0.5
L
Freya
1
5
0
0.2
L
King Arthur
HajiBar
King Arthur
0
2
1
0.25
L
Heimdallr
SendChleb
Heimdallr
1
3
1
0.5
W
Ishtar
sigwil
Ishtar
1
1
3
2.5
W
0
0
2
1
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,308
Damage
22,267
32,952
Taken
35,616
13,241
Mitigated
21,295
7,149
Healing
11,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
0
0
0
297
1,680
493
0
537
1,143
0
2,259
W
Skadi
 
Skadi
6,264
2,960
0
2,701
7,010
2,806
130
124
6,860
0
44,683
W
Yu Huang
Adinatorn
Yu Huang
4,110
647
0
676
3,721
1,335
24
542
3,037
41,160
0
L
Cernunnos
Chronosaurus
Cernunnos
6,688
3,631
0
1,756
6,391
2,323
312
1,784
4,607
0
31,990
L
Freya
2,097
710
0
1,087
7,288
2,661
0
2,766
4,522
14,671
0
L
King Arthur
HajiBar
King Arthur
4,077
1,135
0
2,140
9,152
5,047
0
0
9,152
0
31,724
L
Heimdallr
SendChleb
Heimdallr
5,446
2,996
0
1,869
8,441
2,717
444
2,806
5,635
0
21,711
W
Ishtar
sigwil
Ishtar
3,687
2,160
0
1,025
5,776
1,780
34
895
4,827
0
20,748
W
4,423
616
289
3,941
9,374
8,437
302
0
9,374
0
40,845
W
3,783
289
225
2,705
9,735
6,937
0
284
9,421
21,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,696
Gold Earned
30,713
165
Minions Killed
295
0
Camps Cleared
0
821,259
Distance Traveled
1,064,439
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,608
361
5
1
0
66,327
0
W
Skadi
6,705
671
71
7
0
220,204
1
W
Yu Huang
7,049
705
71
7
0
186,705
3
L
Cernunnos
4,762
476
43
4
0
175,367
1
L
Freya
4,458
446
29
3
0
177,988
0
L
King Arthur
5,134
513
54
5
0
205,339
1
L
Heimdallr
4,734
473
34
3
0
196,238
2
W
Ishtar
5,249
525
41
4
0
182,119
0
W
Guan Yu
6,197
620
80
8
0
221,035
1
W
Cthulhu
5,513
551
32
3
0
254,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role