Player Matchup

Sol
Sol
CitrousTripod24
Sol
Level 103
God Stats
1W - 2L
1,278 SR
Queue Stats
276W - 193L
1,580 Elo+
Party 1
Hercules
Hercules
DerGateKeeper
Hercules
Level 109
God Stats
10W - 9L
1,472 SR
Queue Stats
289W - 198L
1,580 Elo+
Party 1
Hachiman
Hachiman
Immortal Pigg
Hachiman
Level 88
God Stats
7W - 8L
1,590 SR
Queue Stats
208W - 134L
1,551 Elo+
Party 1
Team Averages
Level 100
1,447 SR
1,570 Elo+

VS

Team Averages
Level 73
1,649 SR
1,816 Elo+
Ne Zha
Ne Zha
FoundGaryBusey24
Ne Zha
Level 24
God Stats
17W - 1L
1,776 SR
Queue Stats
65W - 13L
1,824 Elo+
Party 2
Hera
Hera
HeWhoFragsPPL
Hera
Level 152
God Stats
6W - 0L
1,672 SR
Queue Stats
98W - 33L
1,807 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Jake Busey9243
Morgan Le Fay
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 22L
1,819 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 5
11,917
627
12,777
19,366
8,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
DerGateKeeper
Hercules
17
5 / 2 / 5
13,208
695
17,318
32,613
30,955
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hachiman
Immortal Pigg
Hachiman
15
2 / 8 / 4
11,453
603
10,822
18,164
6,628
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 10
12,707
669
17,828
18,204
9,124
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 5 / 7
12,549
660
20,013
12,807
5,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Morgan Le Fay
Jake Busey9243
Morgan Le Fay
18
6 / 3 / 7
13,437
707
19,817
22,492
34,079
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
38
9
Kills
14
15
Deaths
10
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
5
5
0.9
L
Hercules
DerGateKeeper
Hercules
5
2
5
3.75
W
4
2
10
4.5
W
4
5
7
1.5
L
Hachiman
Immortal Pigg
Hachiman
2
8
4
0.5
W
Morgan Le Fay
Jake Busey9243
Morgan Le Fay
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,917
Damage
57,658
70,143
Taken
53,503
45,951
Mitigated
48,917
15,686
Healing
13,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,777
4,390
0
3,963
19,366
8,368
1,287
12,393
6,803
50,427
4,165
L
Hercules
DerGateKeeper
Hercules
17,318
7,252
544
10,671
32,613
30,955
0
17,202
14,766
0
42,592
W
17,828
3,497
0
4,904
18,204
9,124
395
4,304
13,900
0
47,978
W
20,013
5,103
0
530
12,807
5,714
1,148
2,596
10,211
54,135
0
L
Hachiman
Immortal Pigg
Hachiman
10,822
4,235
0
508
18,164
6,628
304
9,646
8,439
0
46,817
W
Morgan Le Fay
Jake Busey9243
Morgan Le Fay
19,817
1,577
0
8,562
22,492
34,079
216
5,182
17,310
49,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,578
Gold Earned
38,693
189
Minions Killed
203
9
Camps Cleared
6
952,861
Distance Traveled
1,035,261
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,917
627
83
4
5
298,243
1
L
Hercules
13,208
695
49
3
3
376,342
0
W
Ne Zha
12,707
669
45
2
3
354,857
3
W
Hera
12,549
660
100
5
1
347,555
1
L
Hachiman
11,453
603
57
3
1
278,276
0
W
Morgan Le Fay
13,437
707
58
3
2
332,849
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role