Player Matchup

Charybdis
Charybdis
Jakcoll
Charybdis
Level 69
God Stats
1W - 0L
1,655 SR
Queue Stats
28W - 23L
1,508 Elo+
Party 1
Kuzenbo
Kuzenbo
bksj211
Kuzenbo
Level 17
God Stats
1W - 2L
1,176 SR
Queue Stats
20W - 20L
1,292 Elo+
Party 1
Zeus
Zeus
zaddiy
Zeus
Level 40
God Stats
1W - 0L
1,493 SR
Queue Stats
11W - 13L
1,421 Elo+
Party 1
Team Averages
Level 42
1,441 SR
1,407 Elo+

VS

Team Averages
Level 77
1,571 SR
1,413 Elo+
Anubis
Anubis
CainHopkins
Anubis
Level 118
God Stats
3W - 2L
1,828 SR
Queue Stats
279W - 329L
1,553 Elo+
Solo
Geb
Geb
GiantPanda20
Geb
Level 76
God Stats
22W - 25L
1,520 SR
Queue Stats
329W - 325L
1,448 Elo+
Solo
Medusa
Medusa
RIFFRAFFISMYDAD
Medusa
Level 36
God Stats
1W - 5L
1,364 SR
Queue Stats
5W - 17L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Jakcoll
Charybdis
13
2 / 4 / 4
8,981
691
13,178
12,397
4,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
bksj211
Kuzenbo
13
0 / 2 / 6
9,596
738
5,432
13,604
16,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
zaddiy
Zeus
16
4 / 0 / 2
10,165
782
12,845
5,898
2,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
4 / 2 / 1
9,851
758
10,796
12,391
6,817
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 3 / 3
8,488
653
6,133
20,826
17,307
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 1 / 2
7,167
551
1,284
1,991
856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
6
Kills
6
6
Deaths
6
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
4
2
1
2.25
L
2
3
3
1.17
W
Charybdis
Jakcoll
Charybdis
2
4
4
1
L
0
1
2
1
W
Kuzenbo
bksj211
Kuzenbo
0
2
6
1.5
W
Zeus
zaddiy
Zeus
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,455
Damage
18,213
31,899
Taken
35,208
23,755
Mitigated
24,980
6,148
Healing
12,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
10,796
644
0
6,756
12,391
6,817
0
7,306
5,085
55,795
0
L
6,133
954
0
5,785
20,826
17,307
0
10,553
10,273
14,109
0
W
Charybdis
Jakcoll
Charybdis
13,178
7,164
0
2,225
12,397
4,387
1,178
8,350
4,047
0
34,640
L
1,284
709
0
0
1,991
856
0
673
1,318
0
4,859
W
Kuzenbo
bksj211
Kuzenbo
5,432
2,317
0
2,404
13,604
16,744
392
4,250
9,354
13,800
0
W
Zeus
zaddiy
Zeus
12,845
1,741
0
1,519
5,898
2,624
618
4,756
1,142
67,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,742
Gold Earned
25,506
177
Minions Killed
126
8
Camps Cleared
4
702,468
Distance Traveled
489,565
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,851
758
100
8
2
218,637
1
L
Geb
8,488
653
17
1
0
239,875
4
W
Charybdis
8,981
691
51
4
3
205,026
1
L
Medusa
7,167
551
9
1
2
31,053
0
W
Kuzenbo
9,596
738
17
1
0
253,644
0
W
Zeus
10,165
782
109
8
5
243,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role