Player Matchup

Janus
Janus
AlvaroMM26
Janus
Level 26
God Stats
12W - 8L
1,408 SR
Queue Stats
139W - 135L
1,304 Elo+
Party 1
Cthulhu
Cthulhu
Franbang513
Cthulhu
Level 110
God Stats
1W - 2L
1,275 SR
Queue Stats
329W - 345L
1,312 Elo+
Party 1
Neith
Neith
KaTie-OcEaN
Neith
Level 24
God Stats
1W - 4L
1,477 SR
Queue Stats
26W - 37L
1,312 Elo+
Party 1
Shiva
Shiva
Yelapo117
Shiva
Level 68
God Stats
9W - 4L
1,342 SR
Queue Stats
199W - 229L
1,388 Elo+
Party 1
Tsukuyomi
Tsukuyomi
loboloko594
Tsukuyomi
Level 68
God Stats
14W - 17L
1,475 SR
Queue Stats
281W - 268L
1,356 Elo+
Party 1
Team Averages
Level 59
1,395 SR
1,335 Elo+

VS

Team Averages
Level 68
1,594 SR
1,417 Elo+
Nu Wa
Nu Wa
LeoYass_
Nu Wa
Level 34
God Stats
16W - 4L
1,752 SR
Queue Stats
45W - 38L
1,456 Elo+
Party 2
Freya
Freya
Mouad-la-terreur
Freya
Level 42
God Stats
13W - 8L
1,537 SR
Queue Stats
57W - 61L
1,377 Elo+
Party 2
Bacchus
Bacchus
SKiBiLiPaPaBmbm
Bacchus
Level 48
God Stats
34W - 23L
1,563 SR
Queue Stats
77W - 62L
1,475 Elo+
Party 2
Ishtar
Ishtar
ginidu89
Ishtar
Level 62
God Stats
7W - 7L
1,622 SR
Queue Stats
68W - 56L
1,470 Elo+
Party 2
Arachne
Arachne
xxRuki66xx
Arachne
Level 152
God Stats
218W - 164L
1,493 SR
Queue Stats
490W - 566L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
3 / 5 / 0
9,398
522
7,716
11,239
4,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Franbang513
Cthulhu
13
0 / 3 / 3
8,757
487
10,391
23,646
17,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 4 / 0
9,045
503
6,021
10,537
5,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
Yelapo117
Shiva
14
0 / 1 / 1
9,136
508
13,766
19,186
14,696
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tsukuyomi
loboloko594
Tsukuyomi
14
1 / 5 / 2
8,727
485
9,703
17,889
7,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
LeoYass_
Nu Wa
15
2 / 1 / 6
8,914
495
15,966
13,316
5,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
4 / 2 / 4
9,397
522
8,084
12,224
6,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
3 / 1 / 9
8,752
486
8,794
17,236
24,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ishtar
ginidu89
Ishtar
16
6 / 2 / 4
9,954
553
15,827
13,594
6,172
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
xxRuki66xx
Arachne
14
3 / 0 / 9
9,048
503
5,871
14,514
8,075
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
6
Kills
18
18
Deaths
6
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Janus
3
5
0
0.6
L
Cthulhu
Franbang513
Cthulhu
0
3
3
0.5
L
2
4
0
0.5
W
Nu Wa
LeoYass_
Nu Wa
2
1
6
5
W
4
2
4
3
W
3
1
9
7.5
L
Shiva
Yelapo117
Shiva
0
1
1
0.5
W
Ishtar
ginidu89
Ishtar
6
2
4
4
L
Tsukuyomi
loboloko594
Tsukuyomi
1
5
2
0.4
W
Arachne
xxRuki66xx
Arachne
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,597
Damage
54,542
82,497
Taken
70,884
50,046
Mitigated
49,646
26,668
Healing
23,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
7,716
656
0
906
11,239
4,980
342
3,499
7,448
62,577
0
L
Cthulhu
Franbang513
Cthulhu
10,391
846
242
8,082
23,646
17,717
9
6,044
17,320
49,045
0
L
6,021
2,395
0
2,552
10,537
5,012
819
2,768
7,571
0
58,801
W
Nu Wa
LeoYass_
Nu Wa
15,966
5,544
74
4,304
13,316
5,164
764
1,352
11,922
60,539
0
W
8,084
2,494
0
6,139
12,224
6,179
0
1,783
10,325
63,901
0
W
8,794
1,702
0
4,591
17,236
24,056
99
7,040
9,958
25,391
0
L
Shiva
Yelapo117
Shiva
13,766
1,513
640
7,796
19,186
14,696
0
10,449
8,025
0
90,666
W
Ishtar
ginidu89
Ishtar
15,827
10,813
0
2,913
13,594
6,172
3,733
4,836
8,754
0
76,285
L
Tsukuyomi
loboloko594
Tsukuyomi
9,703
1,873
0
6,450
17,889
7,641
468
8,134
9,289
0
76,118
W
Arachne
xxRuki66xx
Arachne
5,871
3,810
0
5,145
14,514
8,075
0
2,587
11,818
0
57,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,063
Gold Earned
46,065
570
Minions Killed
433
0
Camps Cleared
0
1,699,684
Distance Traveled
1,713,984
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,398
522
124
7
0
314,239
0
L
Cthulhu
8,757
487
76
4
0
354,103
1
L
Neith
9,045
503
102
6
0
308,607
1
W
Nu Wa
8,914
495
95
5
0
313,185
3
W
Freya
9,397
522
94
5
0
324,660
3
W
Bacchus
8,752
486
36
2
0
365,548
11
L
Shiva
9,136
508
144
8
0
365,926
2
W
Ishtar
9,954
553
127
7
0
323,052
2
L
Tsukuyomi
8,727
485
124
7
0
356,809
4
W
Arachne
9,048
503
81
5
0
387,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role