Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
AteeX
Shiva
Level 160
God Stats
6W - 0L
1,692 SR
Queue Stats
35W - 22L
1,643 Elo+
Party 1
Sol
Sol
Retwisty
Sol
Level 156
God Stats
3W - 0L
1,699 SR
Queue Stats
27W - 13L
1,690 Elo+
Party 1
Loki
Loki
freecowslimited
Loki
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 11L
1,721 Elo+
Party 1
Terra
Terra
gemeili92
Terra
Level 157
God Stats
5W - 1L
1,533 SR
Queue Stats
75W - 61L
1,578 Elo+
Party 1
Team Averages
Level 132
1,585 SR
1,626 Elo+

VS

Team Averages
Level 70
1,509 SR
1,440 Elo+
Zeus
Zeus
 
Zeus
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Flouse
Ymir
Level 69
God Stats
5W - 9L
1,453 SR
Queue Stats
182W - 191L
1,529 Elo+
Party 3
Ishtar
Ishtar
Xelkesei
Ishtar
Level 133
God Stats
4W - 5L
1,541 SR
Queue Stats
186W - 184L
1,536 Elo+
Party 3
Pele
Pele
Yizan
Pele
Level 27
God Stats
8W - 8L
1,557 SR
Queue Stats
58W - 65L
1,453 Elo+
Party 3
Merlin
Merlin
СэрПоллыйРыцарь
Merlin
Level 26
God Stats
0W - 3L
1,493 SR
Queue Stats
0W - 4L
1,183 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
5 / 0 / 7
8,842
884
7,977
6,367
2,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
AteeX
Shiva
15
4 / 3 / 10
8,442
844
8,343
13,821
8,907
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
10 / 1 / 14
9,398
940
22,368
14,324
8,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
11 / 1 / 8
9,121
912
10,240
10,279
7,417
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Terra
gemeili92
Terra
15
3 / 0 / 12
8,865
887
5,389
12,541
12,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
3 / 8 / 1
7,292
729
8,050
10,761
4,290
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Flouse
Ymir
12
0 / 3 / 1
6,267
627
3,400
11,568
11,137
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ishtar
Xelkesei
Ishtar
12
1 / 5 / 1
6,636
664
10,000
10,862
5,058
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Pele
Yizan
Pele
12
1 / 9 / 1
6,598
660
6,328
15,124
7,056
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 8 / 2
6,550
655
4,200
10,105
4,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
11
33
Kills
5
5
Deaths
33
51
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
5
0
7
8.5
L
Zeus
 
Zeus
3
8
1
0.44
W
Shiva
AteeX
Shiva
4
3
10
3
L
Ymir
Flouse
Ymir
0
3
1
0.17
W
10
1
14
17
L
Ishtar
Xelkesei
Ishtar
1
5
1
0.3
L
Pele
Yizan
Pele
1
9
1
0.17
W
11
1
8
15
W
Terra
gemeili92
Terra
3
0
12
9
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,317
Damage
31,978
57,332
Taken
58,420
39,076
Mitigated
32,011
19,074
Healing
3,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
7,977
4,662
0
3,159
6,367
2,734
1,832
3,242
3,125
0
31,283
L
Zeus
 
Zeus
8,050
1,605
0
746
10,761
4,290
0
1,020
9,741
18,233
0
W
Shiva
AteeX
Shiva
8,343
1,604
495
2,605
13,821
8,907
557
3,908
9,913
0
25,546
L
Ymir
Flouse
Ymir
3,400
577
0
332
11,568
11,137
0
7,208
4,360
7,675
0
W
22,368
10,285
0
7,875
14,324
8,003
5,426
3,955
10,369
41,632
4,450
L
Ishtar
Xelkesei
Ishtar
10,000
7,319
0
1,141
10,862
5,058
176
4,222
6,640
0
19,348
L
Pele
Yizan
Pele
6,328
1,366
0
859
15,124
7,056
81
7,379
7,745
0
17,545
W
10,240
2,091
0
778
10,279
7,417
9
2,372
7,907
0
20,151
W
Terra
gemeili92
Terra
5,389
297
1,571
2,591
12,541
12,015
138
2,173
10,368
20,132
0
L
4,200
182
0
348
10,105
4,470
0
5,079
5,026
16,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,668
Gold Earned
33,343
222
Minions Killed
114
0
Camps Cleared
0
1,059,224
Distance Traveled
876,733
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,842
884
62
6
0
187,657
2
L
Zeus
7,292
729
30
3
0
162,186
2
W
Shiva
8,442
844
49
5
0
234,492
3
L
Ymir
6,267
627
12
1
0
179,741
2
W
Sol
9,398
940
70
7
0
171,827
0
L
Ishtar
6,636
664
23
2
0
181,326
0
L
Pele
6,598
660
27
3
0
188,777
1
W
Loki
9,121
912
15
2
0
240,781
2
W
Terra
8,865
887
26
3
0
224,467
0
L
Merlin
6,550
655
22
2
0
164,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role