Player Matchup

Neith
Neith
Cheplia
Neith
Level 43
God Stats
7W - 1L
1,856 SR
Queue Stats
150W - 78L
1,622 Elo+
Party 3
Bacchus
Bacchus
ChickenStrip987
Bacchus
Level 129
God Stats
1W - 0L
1,431 SR
Queue Stats
34W - 37L
1,503 Elo+
Party 1
Ao Kuang
Ao Kuang
MedievalHound
Ao Kuang
Level 154
God Stats
1W - 1L
1,732 SR
Queue Stats
132W - 87L
1,609 Elo+
Party 3
Shiva
Shiva
Mraresome
Shiva
Level 86
God Stats
4W - 2L
1,612 SR
Queue Stats
193W - 176L
1,563 Elo+
Party 3
Baron Samedi
Baron Samedi
TJF Meno
Baron Samedi
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,472 Elo+
Party 1
Team Averages
Level 86
1,626 SR
1,554 Elo+

VS

Team Averages
Level 97
1,597 SR
1,597 Elo+
Thoth
Thoth
CrackerAttacker
Thoth
Level 124
God Stats
2W - 3L
1,448 SR
Queue Stats
252W - 123L
1,693 Elo+
Party 2
Yemoja
Yemoja
Erikzander
Yemoja
Level 42
God Stats
1W - 2L
1,703 SR
Queue Stats
173W - 78L
1,677 Elo+
Party 2
Hel
Hel
Kànye
Hel
Level 115
God Stats
5W - 3L
1,842 SR
Queue Stats
204W - 140L
1,713 Elo+
Party 2
Izanami
Izanami
Morelbtown
Izanami
Level 155
God Stats
3W - 5L
1,289 SR
Queue Stats
208W - 196L
1,474 Elo+
Solo
Erlang Shen
Erlang Shen
Tacoboi144820
Erlang Shen
Level 48
God Stats
0W - 1L
1,702 SR
Queue Stats
38W - 48L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cheplia
Neith
16
6 / 1 / 6
9,257
926
15,291
7,131
3,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

14
3 / 4 / 11
7,956
796
10,291
13,234
14,182
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
MedievalHound
Ao Kuang
14
6 / 3 / 6
8,368
837
8,101
12,704
6,328
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shiva
Mraresome
Shiva
15
3 / 0 / 5
8,124
812
7,787
8,053
6,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Baron Samedi
TJF Meno
Baron Samedi
14
1 / 0 / 12
7,495
750
11,321
7,537
3,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 2
8,160
816
10,166
10,624
4,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
Erikzander
Yemoja
13
1 / 4 / 3
7,559
756
7,226
17,329
14,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hel
Kànye
Hel
15
4 / 4 / 1
8,166
817
9,471
10,232
4,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Morelbtown
Izanami
14
0 / 2 / 5
7,779
778
4,174
10,329
4,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
Tacoboi144820
Erlang Shen
13
0 / 2 / 2
7,030
703
2,829
10,343
6,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
21
19
Kills
8
8
Deaths
19
40
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Neith
Cheplia
Neith
6
1
6
9
W
3
4
11
2.13
L
3
7
2
0.57
L
Yemoja
Erikzander
Yemoja
1
4
3
0.63
L
Hel
Kànye
Hel
4
4
1
1.13
W
Ao Kuang
MedievalHound
Ao Kuang
6
3
6
3
L
Izanami
Morelbtown
Izanami
0
2
5
1.25
W
Shiva
Mraresome
Shiva
3
0
5
5.5
W
Baron Samedi
TJF Meno
Baron Samedi
1
0
12
7
L
Erlang Shen
Tacoboi144820
Erlang Shen
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,791
Damage
33,866
48,659
Taken
58,857
33,913
Mitigated
34,195
15,608
Healing
17,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Cheplia
Neith
15,291
5,817
0
2,127
7,131
3,570
1,914
5,157
1,974
0
44,877
W
10,291
2,082
0
2,001
13,234
14,182
22
6,889
6,345
16,746
0
L
10,166
474
0
667
10,624
4,091
0
5,735
4,825
22,267
0
L
Yemoja
Erikzander
Yemoja
7,226
2,222
905
3,501
17,329
14,639
0
7,936
9,236
15,067
0
L
Hel
Kànye
Hel
9,471
421
2,621
4,388
10,232
4,703
234
6,283
3,897
26,746
0
W
Ao Kuang
MedievalHound
Ao Kuang
8,101
1,800
0
3,638
12,704
6,328
18
6,436
6,268
21,830
0
L
Izanami
Morelbtown
Izanami
4,174
2,347
0
2,512
10,329
4,489
1,058
4,404
5,823
0
33,339
W
Shiva
Mraresome
Shiva
7,787
1,418
317
1,081
8,053
6,301
488
3,862
4,191
0
30,986
W
Baron Samedi
TJF Meno
Baron Samedi
11,321
525
2,600
3,844
7,537
3,532
317
4,519
3,018
21,176
0
L
Erlang Shen
Tacoboi144820
Erlang Shen
2,829
1,276
0
2,475
10,343
6,273
207
5,355
4,846
0
15,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,200
Gold Earned
38,694
208
Minions Killed
189
0
Camps Cleared
0
1,069,495
Distance Traveled
1,000,372
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,257
926
86
9
0
191,477
2
W
Bacchus
7,956
796
18
2
0
209,203
0
L
Thoth
8,160
816
33
3
0
211,052
2
L
Yemoja
7,559
756
19
2
0
187,697
2
L
Hel
8,166
817
54
5
0
211,541
3
W
Ao Kuang
8,368
837
35
4
0
226,219
0
L
Izanami
7,779
778
57
6
0
201,759
2
W
Shiva
8,124
812
46
5
0
232,182
1
W
Baron Samedi
7,495
750
23
2
0
210,414
0
L
Erlang Shen
7,030
703
26
3
0
188,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role