Player Matchup

Serqet
Serqet
 
Serqet
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
Furhn
Ishtar
Level 148
God Stats
1W - 0L
1,290 SR
Queue Stats
20W - 19L
1,480 Elo+
Party 3
Cthulhu
Cthulhu
JBBXNG
Cthulhu
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,494 Elo+
Party 3
Eset
Eset
Rostvin5
Eset
Level 66
God Stats
5W - 6L
1,425 SR
Queue Stats
174W - 180L
1,521 Elo+
Solo
Horus
Horus
oOGumpyOo
Horus
Level 23
God Stats
2W - 3L
1,769 SR
Queue Stats
10W - 16L
1,545 Elo+
Party 1
Team Averages
Level 93
1,497 SR
1,508 Elo+

VS

Team Averages
Level 58
1,719 SR
1,628 Elo+
Terra
Terra
Albrecde
Terra
Level 85
God Stats
17W - 5L
1,704 SR
Queue Stats
31W - 34L
1,528 Elo+
Solo
Bellona
Bellona
Dylanbou
Bellona
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,788 Elo+
Party 2
Bakasura
Bakasura
FFCCTASE2
Bakasura
Level 53
God Stats
6W - 1L
2,002 SR
Queue Stats
291W - 117L
1,749 Elo+
Party 2
Ishtar
Ishtar
Hexertile
Ishtar
Level 45
God Stats
5W - 3L
1,716 SR
Queue Stats
17W - 16L
1,364 Elo+
Solo
Tiamat
Tiamat
Lyxinsa
Tiamat
Level 89
God Stats
1W - 2L
1,673 SR
Queue Stats
417W - 283L
1,709 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
2 / 1 / 3
7,614
544
5,821
11,082
4,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ishtar
Furhn
Ishtar
14
4 / 1 / 3
8,688
621
7,218
7,707
3,174
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cthulhu
JBBXNG
Cthulhu
14
3 / 3 / 1
8,466
605
6,784
10,895
13,363
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Eset
13
1 / 1 / 3
7,813
558
7,555
5,272
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Horus
oOGumpyOo
Horus
13
4 / 3 / 5
7,932
567
9,517
11,210
7,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Albrecde
Terra
10
1 / 3 / 3
6,857
490
4,482
13,542
10,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
Dylanbou
Bellona
12
1 / 4 / 2
6,934
495
5,884
14,959
12,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
FFCCTASE2
Bakasura
15
6 / 1 / 1
8,817
630
6,079
12,879
7,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ishtar
Hexertile
Ishtar
11
1 / 4 / 0
6,480
463
4,049
8,954
3,193
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Lyxinsa
Tiamat
12
0 / 2 / 2
6,758
483
1,737
8,052
3,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
14
Kills
9
9
Deaths
14
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
1
3
3.5
L
Terra
Albrecde
Terra
1
3
3
0.83
L
Bellona
Dylanbou
Bellona
1
4
2
0.5
L
Bakasura
FFCCTASE2
Bakasura
6
1
1
6.5
W
Ishtar
Furhn
Ishtar
4
1
3
5.5
L
Ishtar
Hexertile
Ishtar
1
4
0
0.25
W
Cthulhu
JBBXNG
Cthulhu
3
3
1
1.17
L
Tiamat
Lyxinsa
Tiamat
0
2
2
0.5
W
Eset
1
1
3
2.5
W
Horus
oOGumpyOo
Horus
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,895
Damage
22,231
46,166
Taken
58,386
31,294
Mitigated
37,281
19,487
Healing
18,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
5,821
1,683
0
6,060
11,082
4,916
0
330
10,593
0
55,350
L
Terra
Albrecde
Terra
4,482
961
582
4,065
13,542
10,588
0
2,336
10,976
17,789
0
L
Bellona
Dylanbou
Bellona
5,884
1,691
0
3,635
14,959
12,657
0
6,297
8,113
0
37,197
L
Bakasura
FFCCTASE2
Bakasura
6,079
4,014
0
6,020
12,879
7,048
35
1,486
11,289
0
67,219
W
Ishtar
Furhn
Ishtar
7,218
4,612
0
2,212
7,707
3,174
550
1,742
5,730
0
74,248
L
Ishtar
Hexertile
Ishtar
4,049
2,373
0
1,212
8,954
3,193
1,095
589
8,167
0
46,113
W
Cthulhu
JBBXNG
Cthulhu
6,784
1,076
0
3,417
10,895
13,363
0
0
10,418
60,658
0
L
Tiamat
Lyxinsa
Tiamat
1,737
56
0
2,557
8,052
3,795
0
3,763
4,212
44,276
0
W
Eset
7,555
880
1,109
1,980
5,272
2,156
521
2,680
2,515
65,585
0
W
Horus
oOGumpyOo
Horus
9,517
3,381
659
4,050
11,210
7,685
63
1,467
9,422
0
35,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,513
Gold Earned
35,846
519
Minions Killed
366
0
Camps Cleared
0
1,492,630
Distance Traveled
1,417,284
27
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,614
544
107
8
0
341,541
2
L
Terra
6,857
490
18
1
0
274,174
3
L
Bellona
6,934
495
57
4
0
266,357
0
L
Bakasura
8,817
630
130
9
0
354,577
2
W
Ishtar
8,688
621
138
10
0
278,237
7
L
Ishtar
6,480
463
78
6
0
253,870
6
W
Cthulhu
8,466
605
119
9
0
290,008
7
L
Tiamat
6,758
483
83
6
0
268,306
3
W
Eset
7,813
558
112
8
0
288,230
6
W
Horus
7,932
567
43
3
0
294,614
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role