Player Matchup

Fenrir
Fenrir
vXC_r_Y_s_i_SXv
Fenrir
Level 103
God Stats
20W - 19L
1,499 SR
Queue Stats
209W - 205L
1,509 Elo+
Party 1
Izanami
Izanami
xXB-u-R-n-ZXx
Izanami
Level 154
God Stats
1W - 0L
1,549 SR
Queue Stats
361W - 377L
1,499 Elo+
Party 1
Baron Samedi
Baron Samedi
x_DiOnY_x
Baron Samedi
Level 125
God Stats
56W - 33L
1,636 SR
Queue Stats
153W - 142L
1,511 Elo+
Party 1
Team Averages
Level 127
1,561 SR
1,506 Elo+

VS

Team Averages
Level 70
1,529 SR
1,364 Elo+
Ares
Ares
cloudsfuryy
Ares
Level 113
God Stats
3W - 12L
1,500 SR
Queue Stats
64W - 97L
1,430 Elo+
Solo
Medusa
Medusa
humi361456
Medusa
Level 50
God Stats
0W - 2L
1,675 SR
Queue Stats
10W - 19L
1,327 Elo+
Solo
Neith
Neith
llllllllll_sh
Neith
Level 48
God Stats
25W - 48L
1,412 SR
Queue Stats
27W - 57L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 5
8,171
743
4,850
10,103
5,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Izanami
14
2 / 0 / 9
8,456
769
12,672
8,314
4,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
x_DiOnY_x
Baron Samedi
14
4 / 1 / 7
8,361
760
12,750
7,962
4,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
7,901
718
3,979
15,484
16,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Medusa
humi361456
Medusa
11
1 / 5 / 1
7,193
654
8,072
11,563
4,889
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 2 / 3
7,018
638
5,060
7,701
3,265
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
11
Kills
3
3
Deaths
11
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
L
Medusa
humi361456
Medusa
1
5
1
0.3
L
0
2
3
0.75
W
5
2
5
3.75
W
Izanami
2
0
9
6.5
W
Baron Samedi
x_DiOnY_x
Baron Samedi
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,272
Damage
17,111
26,379
Taken
34,748
14,278
Mitigated
24,980
11,284
Healing
6,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,979
162
784
4,126
15,484
16,826
0
4,156
11,111
11,097
0
L
Medusa
humi361456
Medusa
8,072
2,652
0
269
11,563
4,889
0
4,221
7,250
0
29,471
L
5,060
2,338
391
783
7,701
3,265
0
4,684
2,989
0
18,210
W
4,850
868
0
2,578
10,103
5,857
446
879
9,224
0
12,093
W
Izanami
12,672
8,062
0
2,194
8,314
4,125
1,250
2,007
6,307
0
47,814
W
Baron Samedi
x_DiOnY_x
Baron Samedi
12,750
574
2,685
3,827
7,962
4,296
612
1,514
6,448
31,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,988
Gold Earned
22,112
149
Minions Killed
102
6
Camps Cleared
4
619,558
Distance Traveled
551,203
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,901
718
9
1
0
186,646
2
L
Medusa
7,193
654
44
4
2
193,291
4
L
Neith
7,018
638
49
4
2
171,266
2
W
Fenrir
8,171
743
15
1
2
222,515
0
W
Izanami
8,456
769
99
9
3
189,022
2
W
Baron Samedi
8,361
760
35
3
1
208,021
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role