Player Matchup

Thoth
Thoth
Bannash
Thoth
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,140 Elo+
Party 1
Sobek
Sobek
SaltsBrother
Sobek
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,193 Elo+
Party 1
Artemis
Artemis
TheSawceBawce
Artemis
Level 42
God Stats
4W - 4L
1,795 SR
Queue Stats
84W - 93L
1,406 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Tyutcheva
Morgan Le Fay
Level 48
God Stats
17W - 27L
1,452 SR
Queue Stats
91W - 126L
1,437 Elo+
Solo
Danzaburou
Danzaburou
fatherinlaw
Danzaburou
Level 27
God Stats
3W - 5L
1,355 SR
Queue Stats
46W - 79L
1,339 Elo+
Party 1
Team Averages
Level 33
1,520 SR
1,303 Elo+

VS

Team Averages
Level 39
1,497 SR
1,433 Elo+
Janus
Janus
AskiaMansa
Janus
Level 36
God Stats
2W - 6L
1,423 SR
Queue Stats
23W - 34L
1,340 Elo+
Solo
Nu Wa
Nu Wa
BirdyTheBeast33
Nu Wa
Level 37
God Stats
0W - 2L
1,257 SR
Queue Stats
27W - 24L
1,475 Elo+
Solo
Kumbhakarna
Kumbhakarna
Tubworth
Kumbhakarna
Level 39
God Stats
3W - 2L
1,880 SR
Queue Stats
45W - 37L
1,481 Elo+
Solo
Charybdis
Charybdis
Wolfieceo
Charybdis
Level 44
God Stats
59W - 110L
1,424 SR
Queue Stats
66W - 122L
1,368 Elo+
Solo
Thanatos
Thanatos
doomsdayZaiquiri
Thanatos
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Bannash
Thoth
16
2 / 3 / 7
10,168
1,017
8,135
7,858
3,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 1 / 7
10,035
1,004
4,984
17,256
18,699
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
17
6 / 0 / 10
11,661
1,166
20,060
11,262
5,381
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
Tyutcheva
Morgan Le Fay
16
1 / 0 / 7
9,966
997
7,063
7,905
3,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
fatherinlaw
Danzaburou
17
9 / 3 / 8
12,670
1,267
21,804
9,616
4,581
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

263

VS

Team 2 Tickets

194

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
3 / 4 / 2
10,638
1,064
15,506
12,315
5,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 3 / 3
9,212
921
5,500
6,015
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Tubworth
Kumbhakarna
16
0 / 0 / 6
10,763
1,076
6,236
17,532
22,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
Wolfieceo
Charybdis
15
0 / 5 / 1
9,610
961
8,556
12,887
6,413
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 8 / 2
10,664
1,066
13,469
18,562
11,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
21
20
Kills
7
7
Deaths
20
39
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
3
4
2
1
W
Thoth
Bannash
Thoth
2
3
7
1.83
L
0
3
3
0.5
W
2
1
7
5.5
W
Artemis
6
0
10
11
L
Kumbhakarna
Tubworth
Kumbhakarna
0
0
6
3
W
Morgan Le Fay
Tyutcheva
Morgan Le Fay
1
0
7
4.5
L
Charybdis
Wolfieceo
Charybdis
0
5
1
0.1
L
4
8
2
0.63
W
Danzaburou
fatherinlaw
Danzaburou
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,046
Damage
49,267
53,897
Taken
67,311
35,405
Mitigated
48,391
12,451
Healing
8,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
15,506
1,591
0
0
12,315
5,807
0
1,969
10,346
35,550
0
W
Thoth
Bannash
Thoth
8,135
473
0
0
7,858
3,017
0
3,558
4,300
24,887
0
L
5,500
1,475
0
0
6,015
2,405
0
656
5,359
12,299
0
W
4,984
588
0
4,672
17,256
18,699
0
8,520
8,736
12,428
0
W
Artemis
20,060
10,431
0
2,549
11,262
5,381
0
5,112
6,150
0
40,842
L
Kumbhakarna
Tubworth
Kumbhakarna
6,236
665
0
1,088
17,532
22,756
0
7,915
9,617
16,580
0
W
Morgan Le Fay
Tyutcheva
Morgan Le Fay
7,063
1,440
1,102
1,651
7,905
3,727
0
5,067
2,838
29,770
0
L
Charybdis
Wolfieceo
Charybdis
8,556
5,203
341
546
12,887
6,413
0
4,014
8,873
0
37,752
L
13,469
2,497
0
6,666
18,562
11,010
0
5,628
12,934
0
25,920
W
Danzaburou
fatherinlaw
Danzaburou
21,804
12,600
0
2,477
9,616
4,581
0
4,985
4,631
0
39,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,500
Gold Earned
50,887
197
Minions Killed
186
9
Camps Cleared
4
907,752
Distance Traveled
852,859
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,638
1,064
66
7
0
180,342
0
W
Thoth
10,168
1,017
32
3
3
175,288
0
L
Nu Wa
9,212
921
15
2
0
109,760
0
W
Sobek
10,035
1,004
19
2
0
184,688
0
W
Artemis
11,661
1,166
42
4
1
182,095
0
L
Kumbhakarna
10,763
1,076
20
2
0
229,554
1
W
Morgan Le Fay
9,966
997
57
6
2
198,480
0
L
Charybdis
9,610
961
60
6
2
135,928
0
L
Thanatos
10,664
1,066
25
3
2
197,275
0
W
Danzaburou
12,670
1,267
47
5
3
167,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role