Player Matchup

Sylvanus
Sylvanus
King Mason III
Sylvanus
Level 62
God Stats
6W - 4L
1,436 SR
Queue Stats
110W - 117L
1,481 Elo+
Party 2
Cupid
Cupid
Phantom Free
Cupid
Level 119
God Stats
8W - 4L
1,576 SR
Queue Stats
249W - 249L
1,517 Elo+
Party 2
Sol
Sol
Skylonicus
Sol
Level 129
God Stats
4W - 0L
1,880 SR
Queue Stats
38W - 52L
1,431 Elo+
Party 2
Team Averages
Level 103
1,631 SR
1,476 Elo+

VS

Team Averages
Level 122
1,575 SR
1,461 Elo+
Ishtar
Ishtar
 
Ishtar
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
PadreCeleste
Horus
Level 142
God Stats
10W - 3L
1,923 SR
Queue Stats
83W - 45L
1,638 Elo+
Party 1
Lancelot
Lancelot
QuantimToaszta
Lancelot
Level 65
God Stats
0W - 2L
1,303 SR
Queue Stats
0W - 3L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
0 / 2 / 3
7,510
751
5,410
17,679
10,460
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 1 / 2
7,629
763
5,850
7,533
2,937
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 3 / 1
7,603
760
12,128
11,661
4,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
3 / 2 / 2
7,293
729
15,518
12,953
5,947
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
1 / 2 / 4
6,716
672
8,167
12,830
15,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
7
0 / 0 / 1
6,010
601
1,808
3,622
1,528
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
4
Kills
4
6
Deaths
4
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
3
2
2
2
W
Sylvanus
0
2
3
0.75
L
1
2
4
1.5
W
1
1
2
2
L
Lancelot
0
0
1
0.5
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,388
Damage
25,493
36,873
Taken
29,405
18,242
Mitigated
23,160
21,275
Healing
5,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
15,518
10,252
0
1,402
12,953
5,947
0
6,386
6,567
0
35,216
W
Sylvanus
5,410
1,838
2,429
9,178
17,679
10,460
319
305
17,374
9,768
0
L
8,167
3,237
1,053
3,357
12,830
15,685
0
6,724
6,106
500
13,585
W
5,850
2,809
2,384
3,143
7,533
2,937
1,206
396
7,137
0
37,113
L
Lancelot
1,808
531
0
137
3,622
1,528
0
3,010
612
0
3,107
W
12,128
4,432
0
4,141
11,661
4,845
1,231
596
11,065
30,573
3,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,742
Gold Earned
20,019
124
Minions Killed
66
8
Camps Cleared
0
515,650
Distance Traveled
441,992
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,293
729
47
5
0
175,330
1
W
Sylvanus
7,510
751
8
1
0
169,509
1
L
Horus
6,716
672
15
2
0
184,446
0
W
Cupid
7,629
763
73
7
6
170,924
2
L
Lancelot
6,010
601
4
0
0
82,216
1
W
Sol
7,603
760
43
4
2
175,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role