Player Matchup

Fafnir
Fafnir
Crumptonitis
Fafnir
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 152L
1,421 Elo+
Solo
Raijin
Raijin
SlayCourage
Raijin
Level 107
God Stats
1W - 1L
1,751 SR
Queue Stats
213W - 228L
1,415 Elo+
Solo
Artio
Artio
ZukoAlone46
Artio
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
166W - 192L
1,447 Elo+
Solo
Loki
Loki
k99foxdemon
Loki
Level 69
God Stats
12W - 19L
1,436 SR
Queue Stats
117W - 106L
1,423 Elo+
Party 1
Artemis
Artemis
l---Hisoka---l
Artemis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 1
Team Averages
Level 74
1,537 SR
1,441 Elo+

VS

Team Averages
Level 39
1,435 SR
1,460 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Kcaz111
Yemoja
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 6L
1,674 Elo+
Party 2
Gilgamesh
Gilgamesh
Ki-llSwiTch
Gilgamesh
Level 52
God Stats
1W - 1L
1,495 SR
Queue Stats
29W - 42L
1,368 Elo+
Party 2
Loki
Loki
TheEsamJAJA9
Loki
Level 27
God Stats
44W - 41L
1,239 SR
Queue Stats
128W - 147L
1,367 Elo+
Party 3
Neith
Neith
V Arianna V
Neith
Level 39
God Stats
30W - 30L
1,441 SR
Queue Stats
188W - 233L
1,389 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
7
0 / 1 / 2
4,820
536
1,888
7,020
5,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
10
1 / 0 / 1
5,387
599
2,197
5,185
1,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
3 / 0 / 0
6,043
671
2,458
6,422
2,249
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

8
3 / 1 / 1
4,952
550
3,232
5,455
1,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

1
0 / 0 / 0
3,258
362
0
115
31

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 2 / 1
5,274
586
2,591
3,702
1,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Yemoja
Kcaz111
Yemoja
6
0 / 2 / 2
4,143
460
1,416
2,742
1,333
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Gilgamesh
Ki-llSwiTch
Gilgamesh
8
0 / 3 / 0
4,774
530
2,509
6,064
3,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 0 / 1
4,724
525
687
4,395
1,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
2 / 0 / 0
5,143
571
3,754
3,796
1,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
7
Kills
2
2
Deaths
7
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
2
1
0.25
L
Fafnir
0
1
2
1
W
Yemoja
Kcaz111
Yemoja
0
2
2
0.5
W
Gilgamesh
Ki-llSwiTch
Gilgamesh
0
3
0
0
L
Raijin
1
0
1
1.5
W
0
0
1
0.5
W
2
0
0
2
L
3
0
0
3
L
3
1
1
3.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,775
Damage
10,957
24,197
Taken
20,699
11,121
Mitigated
8,379
4,560
Healing
5,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
2,591
713
0
259
3,702
1,368
0
1,639
1,915
38,376
0
L
Fafnir
1,888
930
31
1,165
7,020
5,460
0
1,335
5,685
18,147
0
W
Yemoja
Kcaz111
Yemoja
1,416
883
404
65
2,742
1,333
423
802
1,940
7,203
0
W
Gilgamesh
Ki-llSwiTch
Gilgamesh
2,509
1,030
0
985
6,064
3,124
0
2,458
3,606
0
18,621
L
Raijin
2,197
282
0
625
5,185
1,767
0
2,030
3,155
33,503
0
W
687
73
0
853
4,395
1,327
439
336
3,985
0
33,165
W
3,754
2,153
175
2,402
3,796
1,227
1,509
1,086
2,710
0
26,302
L
2,458
286
0
1,969
6,422
2,249
0
117
6,305
30,708
0
L
3,232
1,076
0
770
5,455
1,614
0
410
5,045
0
24,222
L
0
0
0
0
115
31
0
115
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,460
Gold Earned
24,058
195
Minions Killed
237
0
Camps Cleared
0
649,168
Distance Traveled
849,937
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,274
586
75
8
0
171,670
2
L
Fafnir
4,820
536
34
4
0
138,702
0
W
Yemoja
4,143
460
11
1
0
125,099
0
W
Gilgamesh
4,774
530
42
5
0
173,151
1
L
Raijin
5,387
599
66
7
0
182,119
3
W
Loki
4,724
525
64
7
0
226,818
2
W
Neith
5,143
571
45
5
0
153,199
3
L
Artio
6,043
671
61
7
0
146,314
2
L
Loki
4,952
550
34
4
0
182,033
1
L
Artemis
3,258
362
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role