Player Matchup

Erlang Shen
Erlang Shen
JimboJones151
Erlang Shen
Level 114
God Stats
1W - 2L
1,499 SR
Queue Stats
37W - 28L
1,662 Elo+
Solo
Tiamat
Tiamat
MOAB847
Tiamat
Level 112
God Stats
0W - 1L
1,611 SR
Queue Stats
70W - 63L
1,556 Elo+
Solo
Ishtar
Ishtar
Sleeplessness
Ishtar
Level 159
God Stats
24W - 19L
1,532 SR
Queue Stats
487W - 471L
1,529 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Zinkho
Morgan Le Fay
Level 98
God Stats
39W - 26L
1,591 SR
Queue Stats
211W - 195L
1,545 Elo+
Party 2
Sobek
Sobek
mrfishbulb
Sobek
Level 123
God Stats
29W - 33L
1,405 SR
Queue Stats
229W - 227L
1,521 Elo+
Solo
Team Averages
Level 121
1,527 SR
1,563 Elo+

VS

Team Averages
Level 103
1,479 SR
1,509 Elo+
Ishtar
Ishtar
BobbyThaBuilder
Ishtar
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
136W - 124L
1,521 Elo+
Party 1
Terra
Terra
Flowwz
Terra
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,459 Elo+
Solo
Bakasura
Bakasura
Im a sexy horse
Bakasura
Level 106
God Stats
2W - 0L
1,403 SR
Queue Stats
90W - 63L
1,550 Elo+
Party 1
He Bo
He Bo
Pan_6262
He Bo
Level 126
God Stats
5W - 10L
1,481 SR
Queue Stats
403W - 407L
1,556 Elo+
Solo
Amaterasu
Amaterasu
Thrashy Boy
Amaterasu
Level 86
God Stats
5W - 4L
1,513 SR
Queue Stats
137W - 127L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
JimboJones151
Erlang Shen
16
3 / 8 / 4
10,632
1,063
11,938
22,199
12,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
MOAB847
Tiamat
16
1 / 1 / 5
10,136
1,014
15,876
9,381
7,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 1 / 3
10,897
1,090
15,543
9,303
4,753
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
Zinkho
Morgan Le Fay
16
1 / 3 / 6
10,363
1,036
7,938
8,276
3,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
16
1 / 1 / 7
11,204
1,120
10,621
16,031
19,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

195

VS

Team 2 Tickets

233

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 8
10,863
1,086
13,112
10,002
5,207
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
Flowwz
Terra
16
1 / 3 / 10
11,383
1,138
10,653
19,683
23,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
16
6 / 2 / 6
11,220
1,122
16,901
14,092
10,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
Pan_6262
He Bo
17
3 / 3 / 8
10,879
1,088
12,391
7,108
3,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
Thrashy Boy
Amaterasu
16
1 / 0 / 9
11,303
1,130
7,324
16,151
15,851
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
55
10
Kills
14
14
Deaths
10
25
Assists
41
Player
Kills
Deaths
Assists
KDA
W
3
2
8
3.5
W
Terra
Flowwz
Terra
1
3
10
2
W
Bakasura
6
2
6
4.5
L
Erlang Shen
JimboJones151
Erlang Shen
3
8
4
0.63
L
Tiamat
MOAB847
Tiamat
1
1
5
3.5
W
He Bo
Pan_6262
He Bo
3
3
8
2.33
L
4
1
3
5.5
W
Amaterasu
Thrashy Boy
Amaterasu
1
0
9
5.5
L
Morgan Le Fay
Zinkho
Morgan Le Fay
1
3
6
1.33
L
Sobek
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,916
Damage
60,381
65,190
Taken
67,036
47,660
Mitigated
58,482
9,598
Healing
21,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,112
8,107
0
2,657
10,002
5,207
0
3,067
6,935
0
42,253
W
Terra
Flowwz
Terra
10,653
1,097
2,263
7,283
19,683
23,551
0
10,436
9,247
17,503
0
W
Bakasura
16,901
9,831
0
2,167
14,092
10,182
0
6,741
7,351
0
22,620
L
Erlang Shen
JimboJones151
Erlang Shen
11,938
6,169
0
2,891
22,199
12,668
0
6,381
13,700
0
28,434
L
Tiamat
MOAB847
Tiamat
15,876
411
0
1,190
9,381
7,220
0
4,436
4,562
37,496
0
W
He Bo
Pan_6262
He Bo
12,391
91
0
0
7,108
3,691
0
4,022
3,086
41,473
0
L
15,543
10,078
0
1,504
9,303
4,753
0
3,269
5,924
0
34,039
W
Amaterasu
Thrashy Boy
Amaterasu
7,324
3,755
2,674
3,968
16,151
15,851
0
10,169
5,982
0
24,243
L
Morgan Le Fay
Zinkho
Morgan Le Fay
7,938
412
0
517
8,276
3,971
0
3,788
4,010
31,719
0
L
Sobek
10,621
328
191
3,305
16,031
19,048
0
5,170
9,921
21,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,232
Gold Earned
55,648
203
Minions Killed
228
11
Camps Cleared
7
1,034,444
Distance Traveled
1,095,812
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,863
1,086
75
8
2
189,627
0
W
Terra
11,383
1,138
11
1
0
227,085
2
W
Bakasura
11,220
1,122
27
3
3
240,042
0
L
Erlang Shen
10,632
1,063
32
3
4
194,189
0
L
Tiamat
10,136
1,014
51
5
0
204,253
0
W
He Bo
10,879
1,088
79
8
2
214,715
3
L
Ishtar
10,897
1,090
58
6
6
204,149
1
W
Amaterasu
11,303
1,130
36
4
0
224,343
0
L
Morgan Le Fay
10,363
1,036
44
4
1
205,055
0
L
Sobek
11,204
1,120
18
2
0
226,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role