Player Matchup

Merlin
Merlin
ColdStryder
Merlin
Level 18
God Stats
4W - 2L
1,685 SR
Queue Stats
4W - 4L
1,466 Elo+
Party 1
Chiron
Chiron
Minifro33
Chiron
Level 107
God Stats
25W - 26L
1,582 SR
Queue Stats
196W - 157L
1,589 Elo+
Party 1
Fafnir
Fafnir
RobertSchlosser
Fafnir
Level 158
God Stats
13W - 10L
1,702 SR
Queue Stats
205W - 168L
1,590 Elo+
Party 1
Cu Chulainn
Cu Chulainn
l Reviiv l
Cu Chulainn
Level 144
God Stats
5W - 4L
1,628 SR
Queue Stats
157W - 147L
1,546 Elo+
Solo
Ishtar
Ishtar
xTH0RNx
Ishtar
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 7L
1,390 Elo+
Party 1
Team Averages
Level 111
1,619 SR
1,516 Elo+

VS

Team Averages
Level 65
1,524 SR
1,452 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Dankasauras69
Fafnir
Level 48
God Stats
2W - 1L
1,823 SR
Queue Stats
79W - 79L
1,448 Elo+
Party 2
Medusa
Medusa
Frozenslapshot
Medusa
Level 64
God Stats
5W - 3L
1,642 SR
Queue Stats
48W - 51L
1,452 Elo+
Party 2
Amaterasu
Amaterasu
Mcstabin
Amaterasu
Level 29
God Stats
83W - 85L
1,488 SR
Queue Stats
120W - 125L
1,479 Elo+
Party 2
Merlin
Merlin
eman101999
Merlin
Level 29
God Stats
0W - 5L
1,169 SR
Queue Stats
31W - 42L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
2 / 0 / 11
9,058
755
7,176
6,614
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
Minifro33
Chiron
17
6 / 0 / 9
10,033
836
12,254
5,772
2,904
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
5 / 0 / 10
10,491
874
6,850
15,967
18,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cu Chulainn
l Reviiv l
Cu Chulainn
17
3 / 1 / 13
9,984
832
12,989
17,258
19,420
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
xTH0RNx
Ishtar
18
5 / 1 / 9
10,567
881
15,258
7,931
4,171
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
0 / 0 / 1
7,225
602
4,339
6,880
3,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
1 / 3 / 0
8,695
725
3,758
15,506
16,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 8 / 2
7,688
641
6,287
14,940
6,857
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Mcstabin
Amaterasu
13
0 / 3 / 1
7,601
633
5,583
16,554
15,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
eman101999
Merlin
13
0 / 7 / 0
7,285
607
5,694
11,687
5,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
5
21
Kills
1
2
Deaths
21
52
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
0
1
0.5
W
Merlin
2
0
11
7.5
L
1
3
0
0.33
L
0
8
2
0.13
L
Amaterasu
Mcstabin
Amaterasu
0
3
1
0.17
W
Chiron
Minifro33
Chiron
6
0
9
10.5
W
5
0
10
10
L
Merlin
eman101999
Merlin
0
7
0
0
W
Cu Chulainn
l Reviiv l
Cu Chulainn
3
1
13
9.5
W
Ishtar
xTH0RNx
Ishtar
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,527
Damage
25,661
53,542
Taken
65,567
48,166
Mitigated
47,206
14,189
Healing
7,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,339
557
0
1,641
6,880
3,085
0
604
6,276
0
15,118
W
Merlin
7,176
374
0
588
6,614
2,814
1,373
1,399
5,215
28,833
0
L
3,758
1,498
0
2,109
15,506
16,296
0
2,684
12,755
17,600
0
L
6,287
2,739
0
1,007
14,940
6,857
0
4,773
10,094
0
24,514
L
Amaterasu
Mcstabin
Amaterasu
5,583
2,375
466
2,447
16,554
15,857
0
3,278
12,992
0
19,962
W
Chiron
Minifro33
Chiron
12,254
4,489
1,441
3,103
5,772
2,904
2,340
985
4,787
0
43,970
W
6,850
1,271
0
5,164
15,967
18,857
934
2,021
13,946
20,030
0
L
Merlin
eman101999
Merlin
5,694
372
0
0
11,687
5,111
0
2,435
9,100
23,878
0
W
Cu Chulainn
l Reviiv l
Cu Chulainn
12,989
3,329
0
1,136
17,258
19,420
1,449
3,157
14,101
56
43,740
W
Ishtar
xTH0RNx
Ishtar
15,258
10,255
0
2,757
7,931
4,171
6,431
1,890
6,041
0
51,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,133
Gold Earned
38,494
268
Minions Killed
164
0
Camps Cleared
0
1,290,162
Distance Traveled
1,099,026
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,225
602
24
2
0
190,823
4
W
Merlin
9,058
755
36
3
0
270,705
0
L
Fafnir
8,695
725
32
3
0
245,018
3
L
Medusa
7,688
641
34
3
0
215,427
1
L
Amaterasu
7,601
633
38
3
0
241,871
1
W
Chiron
10,033
836
68
6
0
257,731
0
W
Fafnir
10,491
874
19
2
0
266,711
4
L
Merlin
7,285
607
36
3
0
205,887
0
W
Cu Chulainn
9,984
832
60
5
0
256,921
2
W
Ishtar
10,567
881
85
7
0
238,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role