Player Matchup

Sol
Sol
DocMercSizzle
Sol
Level 120
God Stats
21W - 13L
1,670 SR
Queue Stats
254W - 174L
1,676 Elo+
Party 1
King Arthur
King Arthur
Joeymedz
King Arthur
Level 102
God Stats
5W - 7L
1,547 SR
Queue Stats
145W - 110L
1,632 Elo+
Party 1
Thor
Thor
iTz MoDiFyZz
Thor
Level 106
God Stats
49W - 33L
1,697 SR
Queue Stats
304W - 215L
1,690 Elo+
Party 1
Team Averages
Level 109
1,638 SR
1,666 Elo+

VS

Team Averages
Level 119
1,696 SR
1,604 Elo+
Hades
Hades
P0rk Phat
Hades
Level 159
God Stats
29W - 23L
1,709 SR
Queue Stats
504W - 449L
1,659 Elo+
Solo
Ishtar
Ishtar
SNAKEKILLAH
Ishtar
Level 125
God Stats
18W - 3L
1,779 SR
Queue Stats
83W - 66L
1,634 Elo+
Solo
Lancelot
Lancelot
vLORD DEADPOOLv
Lancelot
Level 72
God Stats
365W - 339L
1,601 SR
Queue Stats
771W - 870L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 3
11,706
616
16,220
21,341
9,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Joeymedz
King Arthur
14
1 / 8 / 4
11,014
580
9,216
28,024
26,691
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 7 / 2
13,044
687
11,824
21,622
10,574
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
P0rk Phat
Hades
20
11 / 2 / 8
14,584
768
23,231
21,683
14,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ishtar
19
3 / 1 / 17
13,142
692
19,510
17,564
7,930
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Lancelot
17
9 / 3 / 6
14,449
760
12,849
12,896
7,958
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
54
6
Kills
23
23
Deaths
6
9
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
8
3
0.44
L
King Arthur
Joeymedz
King Arthur
1
8
4
0.38
W
Hades
P0rk Phat
Hades
11
2
8
7.5
W
Ishtar
3
1
17
11.5
L
3
7
2
0.57
W
Lancelot
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,260
Damage
55,590
70,987
Taken
52,143
46,790
Mitigated
30,416
6,955
Healing
20,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,220
6,388
0
5,337
21,341
9,525
2,420
7,439
13,902
50,488
5,645
L
King Arthur
Joeymedz
King Arthur
9,216
958
0
1,071
28,024
26,691
231
10,466
17,558
0
26,487
W
Hades
P0rk Phat
Hades
23,231
1,227
773
9,922
21,683
14,528
445
6,097
15,586
86,891
0
W
Ishtar
19,510
11,803
0
7,244
17,564
7,930
1,705
5,000
12,564
0
75,801
L
11,824
1,708
0
547
21,622
10,574
401
6,376
15,246
0
48,599
W
Lancelot
12,849
1,899
0
2,870
12,896
7,958
836
3,778
9,118
0
18,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,764
Gold Earned
42,175
167
Minions Killed
192
9
Camps Cleared
7
902,784
Distance Traveled
925,932
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,706
616
66
3
5
284,417
2
L
King Arthur
11,014
580
36
2
1
313,524
4
W
Hades
14,584
768
113
6
4
326,730
0
W
Ishtar
13,142
692
72
4
3
325,698
2
L
Thor
13,044
687
65
3
3
304,843
1
W
Lancelot
14,449
760
7
0
0
273,504
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role