Player Matchup

Ao Kuang
Ao Kuang
BONESAW2352
Ao Kuang
Level 59
God Stats
4W - 5L
1,560 SR
Queue Stats
207W - 193L
1,370 Elo+
Solo
Chiron
Chiron
Darthnihilus785
Chiron
Level 32
God Stats
1W - 3L
1,500 SR
Queue Stats
67W - 88L
1,673 Elo+
Solo
Sol
Sol
Furiousimp51317
Sol
Level 103
God Stats
0W - 2L
1,132 SR
Queue Stats
77W - 56L
1,437 Elo+
Solo
Gilgamesh
Gilgamesh
Trae079
Gilgamesh
Level 100
God Stats
1W - 3L
1,391 SR
Queue Stats
133W - 135L
1,415 Elo+
Solo
Ares
Ares
grimromer2525
Ares
Level 90
God Stats
3W - 9L
1,311 SR
Queue Stats
246W - 263L
1,362 Elo+
Solo
Team Averages
Level 77
1,379 SR
1,451 Elo+

VS

Team Averages
Level 98
1,541 SR
1,405 Elo+
Ishtar
Ishtar
 
Ishtar
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Go Sestra
Tyr
Level 127
God Stats
6W - 2L
1,689 SR
Queue Stats
63W - 64L
1,428 Elo+
Solo
Merlin
Merlin
Juicy Strapz
Merlin
Level 51
God Stats
3W - 6L
1,544 SR
Queue Stats
68W - 93L
1,291 Elo+
Party 1
Ah Puch
Ah Puch
LeafMilkshake
Ah Puch
Level 65
God Stats
3W - 0L
1,500 SR
Queue Stats
64W - 70L
1,390 Elo+
Party 2
Yemoja
Yemoja
NeRv Sun
Yemoja
Level 102
God Stats
30W - 34L
1,471 SR
Queue Stats
180W - 185L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BONESAW2352
Ao Kuang
12
2 / 1 / 1
7,114
445
5,869
16,112
6,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
0 / 4 / 0
6,367
398
7,548
11,047
4,621
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 1 / 2
8,131
508
7,356
9,159
4,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Trae079
Gilgamesh
13
0 / 5 / 2
7,147
447
5,522
14,306
9,295
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

5
0 / 3 / 0
5,284
330
1,916
6,773
3,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
3 / 2 / 1
8,420
526
4,876
11,341
5,331
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
6 / 0 / 1
10,484
655
9,627
10,401
9,405
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
12
0 / 2 / 1
7,162
448
5,990
9,209
3,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ah Puch
14
4 / 0 / 3
8,467
529
13,027
9,484
3,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
NeRv Sun
Yemoja
12
1 / 0 / 5
7,892
493
3,203
9,462
8,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
4
Kills
14
14
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
3
2
1
1.75
L
Ao Kuang
BONESAW2352
Ao Kuang
2
1
1
2.5
L
0
4
0
0
L
2
1
2
3
W
6
0
1
6.5
W
Merlin
0
2
1
0.25
W
Ah Puch
4
0
3
5.5
W
Yemoja
NeRv Sun
Yemoja
1
0
5
3.5
L
Gilgamesh
Trae079
Gilgamesh
0
5
2
0.2
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,211
Damage
36,723
57,397
Taken
49,897
27,651
Mitigated
30,215
17,110
Healing
20,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
4,876
1,865
0
4,599
11,341
5,331
561
1,778
9,563
0
73,985
L
Ao Kuang
BONESAW2352
Ao Kuang
5,869
1,705
0
5,828
16,112
6,568
0
4,390
11,722
55,139
0
L
7,548
2,943
432
1,303
11,047
4,621
985
8,913
2,106
0
38,529
L
7,356
3,678
0
4,178
9,159
4,064
0
4,095
5,064
56,594
9,048
W
9,627
2,285
0
5,528
10,401
9,405
0
1,076
9,325
314
74,188
W
Merlin
5,990
1,614
0
1,086
9,209
3,944
537
4,363
4,846
53,330
0
W
Ah Puch
13,027
1,124
0
2,405
9,484
3,109
108
2,421
7,063
57,681
0
W
Yemoja
NeRv Sun
Yemoja
3,203
760
3,304
3,102
9,462
8,426
556
4,563
4,899
23,028
0
L
Gilgamesh
Trae079
Gilgamesh
5,522
1,472
0
4,197
14,306
9,295
0
1,832
12,474
0
51,342
L
1,916
0
0
1,172
6,773
3,103
0
3,276
3,497
8,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,043
Gold Earned
42,425
393
Minions Killed
469
0
Camps Cleared
0
1,329,860
Distance Traveled
1,435,189
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,420
526
120
8
0
284,253
5
L
Ao Kuang
7,114
445
79
5
0
317,291
0
L
Chiron
6,367
398
88
6
0
291,962
0
L
Sol
8,131
508
120
8
0
274,638
0
W
Tyr
10,484
655
146
9
0
330,792
3
W
Merlin
7,162
448
74
5
0
256,507
3
W
Ah Puch
8,467
529
85
5
0
287,004
3
W
Yemoja
7,892
493
44
3
0
276,633
2
L
Gilgamesh
7,147
447
94
6
0
294,170
4
L
Ares
5,284
330
12
1
0
151,799
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role