Player Matchup

Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Calvìn
Horus
Level 160
God Stats
3W - 1L
1,637 SR
Queue Stats
419W - 103L
1,859 Elo+
Party 1
Ishtar
Ishtar
Σxcel
Ishtar
Level 160
God Stats
19W - 6L
1,631 SR
Queue Stats
428W - 109L
1,863 Elo+
Party 1
Team Averages
Level 160
1,589 SR
1,741 Elo+

VS

Team Averages
Level 91
1,377 SR
1,552 Elo+
Hercules
Hercules
 
Hercules
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
RELØAD
Hou Yi
Level 102
God Stats
1W - 2L
1,459 SR
Queue Stats
3W - 2L
1,599 Elo+
Solo
Scylla
Scylla
devouryourSOUL
Scylla
Level 146
God Stats
0W - 1L
1,173 SR
Queue Stats
70W - 53L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
5 / 3 / 2
7,530
753
7,003
8,459
3,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
Calvìn
Horus
12
4 / 0 / 4
7,962
796
11,318
14,377
11,773
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
Σxcel
Ishtar
11
0 / 2 / 9
6,858
686
9,409
8,691
3,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
3 / 3 / 1
7,251
725
8,412
15,697
11,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
RELØAD
Hou Yi
10
1 / 4 / 2
6,642
664
8,316
10,635
3,723
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 2 / 2
6,554
655
7,026
6,300
2,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
9
Kills
5
5
Deaths
9
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
3
2
2
L
Hercules
 
Hercules
3
3
1
1.17
W
Horus
Calvìn
Horus
4
0
4
6
L
Hou Yi
RELØAD
Hou Yi
1
4
2
0.5
L
1
2
2
1
W
Ishtar
Σxcel
Ishtar
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,730
Damage
23,754
31,527
Taken
32,632
18,741
Mitigated
17,868
12,602
Healing
5,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,003
255
0
1,477
8,459
3,605
156
1,282
6,979
19,698
0
L
Hercules
 
Hercules
8,412
2,533
0
3,824
15,697
11,946
0
2,763
12,704
771
9,183
W
Horus
Calvìn
Horus
11,318
4,689
2,015
7,293
14,377
11,773
389
4,610
9,402
1,061
18,123
L
Hou Yi
RELØAD
Hou Yi
8,316
3,417
0
1,002
10,635
3,723
0
2,884
7,545
0
22,760
L
7,026
574
0
851
6,300
2,199
0
2,451
3,701
19,558
0
W
Ishtar
Σxcel
Ishtar
9,409
6,653
0
1,817
8,691
3,363
681
1,908
6,614
75
22,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,350
Gold Earned
20,447
81
Minions Killed
74
4
Camps Cleared
3
591,267
Distance Traveled
515,591
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,530
753
41
4
1
209,271
3
L
Hercules
7,251
725
5
1
0
187,712
3
W
Horus
7,962
796
11
1
2
196,977
2
L
Hou Yi
6,642
664
36
4
0
158,674
1
L
Scylla
6,554
655
33
3
3
169,205
2
W
Ishtar
6,858
686
29
3
1
185,019
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role