Player Matchup

Cthulhu
Cthulhu
DogeGuns
Cthulhu
Level 46
God Stats
7W - 11L
1,305 SR
Queue Stats
52W - 78L
1,266 Elo+
Solo
Vamana
Vamana
SoundLogik23
Vamana
Level 121
God Stats
3W - 1L
1,965 SR
Queue Stats
39W - 71L
1,167 Elo+
Solo
Raijin
Raijin
verbottenmold95
Raijin
Level 85
God Stats
5W - 2L
1,500 SR
Queue Stats
82W - 83L
1,309 Elo+
Solo
Team Averages
Level 84
1,590 SR
1,247 Elo+

VS

Team Averages
Level 78
1,415 SR
1,262 Elo+
Tsukuyomi
Tsukuyomi
ChaseNimmo
Tsukuyomi
Level 60
God Stats
7W - 5L
1,680 SR
Queue Stats
233W - 321L
1,370 Elo+
Solo
Erlang Shen
Erlang Shen
DaKiiD_Heartless
Erlang Shen
Level 105
God Stats
12W - 27L
1,243 SR
Queue Stats
12W - 27L
1,147 Elo+
Party 1
Nike
Nike
lcorbet3
Nike
Level 69
God Stats
7W - 17L
1,322 SR
Queue Stats
69W - 90L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DogeGuns
Cthulhu
17
2 / 1 / 17
13,462
709
16,120
21,127
35,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
19
10 / 0 / 11
14,218
748
15,256
18,757
19,747
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
10 / 2 / 5
13,354
703
22,495
9,948
5,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ChaseNimmo
Tsukuyomi
14
1 / 8 / 0
10,210
537
18,269
22,270
9,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
DaKiiD_Heartless
Erlang Shen
13
0 / 10 / 2
9,897
521
6,340
25,113
21,814
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nike
15
2 / 4 / 1
11,099
584
13,424
22,738
15,104
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
6
22
Kills
3
3
Deaths
22
33
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
ChaseNimmo
Tsukuyomi
1
8
0
0.13
L
Erlang Shen
DaKiiD_Heartless
Erlang Shen
0
10
2
0.1
W
Cthulhu
DogeGuns
Cthulhu
2
1
17
10.5
W
Vamana
10
0
11
15.5
L
Nike
2
4
1
0.63
W
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,871
Damage
38,033
49,832
Taken
70,121
60,852
Mitigated
46,283
18,854
Healing
7,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
ChaseNimmo
Tsukuyomi
18,269
4,304
0
980
22,270
9,365
0
11,011
11,259
0
41,765
L
Erlang Shen
DaKiiD_Heartless
Erlang Shen
6,340
3,626
0
2,397
25,113
21,814
1,324
13,255
11,858
0
21,927
W
Cthulhu
DogeGuns
Cthulhu
16,120
1,294
2,166
4,692
21,127
35,871
60
123
21,004
34,228
0
W
Vamana
15,256
8,495
1,259
8,858
18,757
19,747
2,043
271
18,486
0
53,037
L
Nike
13,424
3,425
499
3,256
22,738
15,104
0
14,599
8,139
0
39,499
W
22,495
2,688
0
1,879
9,948
5,234
403
167
9,781
73,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,034
Gold Earned
31,206
199
Minions Killed
125
11
Camps Cleared
3
1,064,962
Distance Traveled
971,607
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,210
537
47
2
1
335,067
0
L
Erlang Shen
9,897
521
30
2
1
290,120
2
W
Cthulhu
13,462
709
33
2
0
375,463
3
W
Vamana
14,218
748
50
3
7
377,823
0
L
Nike
11,099
584
48
3
1
346,420
1
W
Raijin
13,354
703
116
6
4
311,676
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role