Player Matchup

Fenrir
Fenrir
Blaze_X_Grim
Fenrir
Level 141
God Stats
1W - 0L
1,124 SR
Queue Stats
35W - 41L
1,438 Elo+
Party 1
Jormungandr
Jormungandr
FettaNoize
Jormungandr
Level 154
God Stats
1W - 1L
1,551 SR
Queue Stats
29W - 26L
1,566 Elo+
Party 1
Ishtar
Ishtar
SlyRogersD
Ishtar
Level 160
God Stats
11W - 2L
1,537 SR
Queue Stats
99W - 93L
1,515 Elo+
Party 1
Thoth
Thoth
yoBone_head24
Thoth
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 17L
1,302 Elo+
Party 1
Mulan
Mulan
youngandprideful
Mulan
Level 154
God Stats
6W - 2L
1,874 SR
Queue Stats
77W - 42L
1,689 Elo+
Party 1
Team Averages
Level 154
1,517 SR
1,502 Elo+

VS

Team Averages
Level 76
1,616 SR
1,567 Elo+
Janus
Janus
 
Janus
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
ItsJayBirb
Bacchus
Level 29
God Stats
14W - 10L
1,759 SR
Queue Stats
45W - 25L
1,676 Elo+
Party 2
Sol
Sol
Poobzee
Sol
Level 65
God Stats
9W - 15L
1,484 SR
Queue Stats
259W - 274L
1,439 Elo+
Solo
Lancelot
Lancelot
VlunderX
Lancelot
Level 108
God Stats
3W - 2L
1,836 SR
Queue Stats
121W - 73L
1,647 Elo+
Party 2
Ishtar
Ishtar
cordless-streak
Ishtar
Level 118
God Stats
1W - 3L
1,500 SR
Queue Stats
66W - 50L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
4 / 4 / 8
10,277
734
5,731
19,824
13,429
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
FettaNoize
Jormungandr
18
4 / 3 / 13
10,551
754
14,082
16,841
16,835
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
SlyRogersD
Ishtar
19
5 / 3 / 12
11,150
796
16,979
14,227
6,914
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 2 / 9
10,134
724
6,401
10,380
4,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
9 / 3 / 9
11,707
836
18,079
18,194
15,077
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
2 / 6 / 8
10,195
728
15,858
13,966
7,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
ItsJayBirb
Bacchus
16
2 / 4 / 8
10,010
715
9,610
16,440
26,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
15
1 / 4 / 6
8,958
640
7,687
8,790
3,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lancelot
VlunderX
Lancelot
19
10 / 4 / 4
11,095
793
17,665
16,792
10,066
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
0 / 7 / 5
8,695
621
7,540
17,115
7,551
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
46
25
Kills
15
15
Deaths
25
51
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
6
8
1
W
Fenrir
4
4
8
2
W
Jormungandr
FettaNoize
Jormungandr
4
3
13
3.5
L
Bacchus
ItsJayBirb
Bacchus
2
4
8
1.5
L
Sol
1
4
6
1
W
Ishtar
SlyRogersD
Ishtar
5
3
12
3.67
L
Lancelot
VlunderX
Lancelot
10
4
4
3
L
0
7
5
0.36
W
3
2
9
3.75
W
9
3
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,272
Damage
58,360
79,466
Taken
73,103
56,428
Mitigated
54,852
17,044
Healing
8,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
15,858
1,008
0
0
13,966
7,361
117
5,242
8,724
46,925
0
W
Fenrir
5,731
655
731
1,994
19,824
13,429
1,377
6,622
13,065
0
9,923
W
Jormungandr
FettaNoize
Jormungandr
14,082
2,643
0
2,137
16,841
16,835
872
6,852
9,819
38,575
0
L
Bacchus
ItsJayBirb
Bacchus
9,610
898
0
900
16,440
26,595
0
4,601
11,839
14,936
0
L
Sol
7,687
3,338
0
2,797
8,790
3,279
0
1,982
6,808
24,377
0
W
Ishtar
SlyRogersD
Ishtar
16,979
8,883
0
2,867
14,227
6,914
3,035
6,424
7,727
0
52,520
L
Lancelot
VlunderX
Lancelot
17,665
1,745
0
3,219
16,792
10,066
770
5,103
11,689
0
43,168
L
7,540
3,681
254
1,739
17,115
7,551
132
3,555
13,560
0
25,431
W
6,401
281
0
830
10,380
4,173
46
4,026
6,276
33,514
0
W
18,079
1,263
0
8,485
18,194
15,077
309
8,532
9,424
0
45,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,819
Gold Earned
48,953
242
Minions Killed
238
0
Camps Cleared
0
1,456,180
Distance Traveled
1,274,325
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,195
728
82
6
0
251,970
2
W
Fenrir
10,277
734
15
1
0
296,288
1
W
Jormungandr
10,551
754
44
3
0
287,894
0
L
Bacchus
10,010
715
14
1
0
275,803
0
L
Sol
8,958
640
40
3
0
151,228
0
W
Ishtar
11,150
796
68
5
0
278,177
0
L
Lancelot
11,095
793
71
5
0
338,124
0
L
Ishtar
8,695
621
31
2
0
257,200
3
W
Thoth
10,134
724
52
4
0
275,550
2
W
Mulan
11,707
836
63
5
0
318,271
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role