Player Matchup

Yemoja
Yemoja
JaffaCakeInn
Yemoja
Level 137
God Stats
7W - 8L
1,401 SR
Queue Stats
428W - 365L
1,665 Elo+
Party 1
Cupid
Cupid
The Mystery 651
Cupid
Level 147
God Stats
2W - 7L
1,535 SR
Queue Stats
849W - 795L
1,621 Elo+
Party 1
Sol
Sol
ismaelmg363
Sol
Level 145
God Stats
7W - 4L
1,766 SR
Queue Stats
215W - 250L
1,569 Elo+
Solo
Team Averages
Level 143
1,567 SR
1,619 Elo+

VS

Team Averages
Level 85
1,464 SR
1,453 Elo+
Medusa
Medusa
HDB2000_
Medusa
Level 43
God Stats
19W - 30L
1,400 SR
Queue Stats
69W - 78L
1,395 Elo+
Party 2
Zhong Kui
Zhong Kui
ShOtS FTW
Zhong Kui
Level 103
God Stats
10W - 17L
1,433 SR
Queue Stats
61W - 76L
1,403 Elo+
Party 2
Bellona
Bellona
Slayed By Raul
Bellona
Level 109
God Stats
4W - 4L
1,557 SR
Queue Stats
6W - 9L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
3 / 0 / 7
9,239
840
7,082
7,411
7,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
4 / 0 / 7
8,566
779
9,626
7,126
3,451
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 2 / 6
8,759
796
11,923
11,296
5,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HDB2000_
Medusa
11
1 / 6 / 0
6,963
633
7,297
10,389
5,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
ShOtS FTW
Zhong Kui
11
0 / 2 / 1
6,927
630
6,349
10,313
8,051
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 3 / 1
7,151
650
5,182
11,541
8,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
11
Kills
2
2
Deaths
11
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
HDB2000_
Medusa
1
6
0
0.17
W
Yemoja
3
0
7
6.5
L
Zhong Kui
ShOtS FTW
Zhong Kui
0
2
1
0.25
L
1
3
1
0.5
W
4
0
7
7.5
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,631
Damage
18,828
25,833
Taken
32,243
16,152
Mitigated
22,179
15,677
Healing
6,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
HDB2000_
Medusa
7,297
2,728
0
877
10,389
5,375
0
5,559
4,830
0
20,461
W
Yemoja
7,082
1,248
2,864
3,468
7,411
7,025
115
1,881
5,530
14,827
0
L
Zhong Kui
ShOtS FTW
Zhong Kui
6,349
502
200
2,501
10,313
8,051
0
5,996
4,317
21,865
0
L
5,182
2,015
0
2,719
11,541
8,753
0
6,552
4,989
0
26,696
W
9,626
4,655
1,319
2,723
7,126
3,451
522
1,809
5,317
0
34,483
W
11,923
3,792
0
5,303
11,296
5,676
835
2,857
8,439
40,039
3,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,564
Gold Earned
21,041
147
Minions Killed
119
6
Camps Cleared
6
626,590
Distance Traveled
632,659
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,963
633
26
2
4
198,603
1
W
Yemoja
9,239
840
20
2
0
202,244
2
L
Zhong Kui
6,927
630
46
4
2
211,071
5
L
Bellona
7,151
650
47
4
0
222,985
3
W
Cupid
8,566
779
68
6
3
221,991
3
W
Sol
8,759
796
59
5
3
202,355
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role