Player Matchup

Ishtar
Ishtar
Dqrth Mqul
Ishtar
Level 156
God Stats
24W - 15L
1,663 SR
Queue Stats
210W - 190L
1,580 Elo+
Party 1
Janus
Janus
MrDewm
Janus
Level 147
God Stats
19W - 10L
1,500 SR
Queue Stats
189W - 176L
1,629 Elo+
Solo
Loki
Loki
TheChampionR2
Loki
Level 106
God Stats
1W - 1L
1,704 SR
Queue Stats
189W - 230L
1,470 Elo+
Solo
Baron Samedi
Baron Samedi
luissilva202
Baron Samedi
Level 141
God Stats
23W - 14L
1,526 SR
Queue Stats
532W - 578L
1,445 Elo+
Solo
Nike
Nike
taopug
Nike
Level 142
God Stats
4W - 4L
1,544 SR
Queue Stats
137W - 124L
1,595 Elo+
Party 1
Team Averages
Level 138
1,587 SR
1,544 Elo+

VS

Team Averages
Level 111
1,489 SR
1,510 Elo+
Thoth
Thoth
 
Thoth
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Bolita mutante7
Chaac
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,465 Elo+
Solo
Ishtar
Ishtar
DashTheSexLord
Ishtar
Level 124
God Stats
0W - 4L
1,260 SR
Queue Stats
205W - 187L
1,549 Elo+
Party 2
Cthulhu
Cthulhu
FuriousGeorge012
Cthulhu
Level 156
God Stats
9W - 7L
1,554 SR
Queue Stats
139W - 144L
1,475 Elo+
Solo
Chronos
Chronos
ViperVenom300
Chronos
Level 109
God Stats
6W - 5L
1,633 SR
Queue Stats
193W - 186L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Dqrth Mqul
Ishtar
18
5 / 1 / 3
10,443
746
12,047
12,839
5,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
MrDewm
Janus
17
2 / 0 / 8
9,895
707
11,126
6,045
2,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 1 / 5
9,343
667
7,907
8,824
4,051
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
luissilva202
Baron Samedi
17
2 / 1 / 8
9,552
682
9,222
9,886
4,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nike
taopug
Nike
17
4 / 0 / 8
9,890
706
13,129
13,583
14,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
16
2 / 2 / 0
9,354
668
11,648
9,084
3,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
0 / 2 / 1
8,716
623
7,480
12,668
12,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
0 / 3 / 0
7,912
565
2,915
11,017
4,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 3 / 1
8,492
607
10,188
15,582
18,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos
17
1 / 4 / 0
9,950
711
3,546
13,015
10,026
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
14
Kills
3
3
Deaths
14
32
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
2
0
1
L
0
2
1
0.25
L
0
3
0
0
W
Ishtar
Dqrth Mqul
Ishtar
5
1
3
6.5
L
0
3
1
0.17
W
Janus
MrDewm
Janus
2
0
8
6
W
1
1
5
3.5
L
Chronos
1
4
0
0.25
W
Baron Samedi
luissilva202
Baron Samedi
2
1
8
6
W
Nike
taopug
Nike
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,431
Damage
35,777
51,177
Taken
61,366
31,547
Mitigated
49,461
11,432
Healing
12,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
11,648
0
0
790
9,084
3,801
0
1,848
6,953
43,349
0
L
7,480
184
337
4,874
12,668
12,636
0
3,316
9,196
0
26,168
L
2,915
1,200
0
934
11,017
4,919
0
5,229
5,599
0
8,661
W
Ishtar
Dqrth Mqul
Ishtar
12,047
8,120
0
2,504
12,839
5,663
533
6,443
5,999
0
54,756
L
10,188
363
898
3,205
15,582
18,079
0
6,249
8,999
28,376
0
W
Janus
MrDewm
Janus
11,126
607
0
700
6,045
2,817
264
2,582
3,348
47,224
0
W
7,907
1,400
0
601
8,824
4,051
1,208
5,033
3,690
0
26,173
L
Chronos
3,546
630
0
1,118
13,015
10,026
0
3,706
9,047
35,420
0
W
Baron Samedi
luissilva202
Baron Samedi
9,222
241
2,921
3,022
9,886
4,215
121
5,964
3,468
32,897
0
W
Nike
taopug
Nike
13,129
821
0
1,684
13,583
14,801
251
4,432
8,690
0
27,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,123
Gold Earned
44,424
313
Minions Killed
264
0
Camps Cleared
0
1,483,335
Distance Traveled
1,359,208
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,354
668
79
6
0
300,529
2
L
Chaac
8,716
623
58
4
0
262,313
1
L
Ishtar
7,912
565
19
1
0
271,448
1
W
Ishtar
10,443
746
90
6
0
264,518
4
L
Cthulhu
8,492
607
27
2
0
262,397
2
W
Janus
9,895
707
88
6
0
293,209
2
W
Loki
9,343
667
42
3
0
310,457
1
L
Chronos
9,950
711
81
6
0
262,521
1
W
Baron Samedi
9,552
682
53
4
0
284,300
1
W
Nike
9,890
706
40
3
0
330,851
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role