Player Matchup

Chaac
Chaac
HashTagSWED
Chaac
Level 102
God Stats
5W - 6L
1,459 SR
Queue Stats
207W - 166L
1,576 Elo+
Party 1
Ishtar
Ishtar
Mr_Bing_Bing2
Ishtar
Level 148
God Stats
2W - 3L
1,437 SR
Queue Stats
206W - 151L
1,617 Elo+
Party 1
Vulcan
Vulcan
Tom12345678549
Vulcan
Level 157
God Stats
11W - 7L
1,697 SR
Queue Stats
201W - 150L
1,585 Elo+
Party 1
Team Averages
Level 136
1,531 SR
1,593 Elo+

VS

Team Averages
Level 137
1,641 SR
1,721 Elo+
Skadi
Skadi
MuffinMan760
Skadi
Level 129
God Stats
10W - 8L
1,586 SR
Queue Stats
202W - 210L
1,626 Elo+
Solo
Zeus
Zeus
Scottyd213
Zeus
Level 126
God Stats
1W - 0L
1,710 SR
Queue Stats
6W - 3L
1,749 Elo+
Solo
Vamana
Vamana
TooWhiteFor2K
Vamana
Level 157
God Stats
1W - 0L
1,626 SR
Queue Stats
13W - 12L
1,787 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,439
572
6,854
11,718
14,411
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 1 / 1
7,653
589
9,255
10,781
5,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
2 / 3 / 0
8,205
631
12,403
9,108
4,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 3
10,290
792
13,136
14,417
6,509
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

13
2 / 1 / 5
8,730
672
6,640
4,979
1,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 0 / 7
8,847
681
7,827
17,378
13,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
9
9
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
0
1
1
0.5
W
6
1
3
7.5
W
2
1
5
4.5
L
2
3
0
0.67
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,512
Damage
27,603
31,607
Taken
36,774
24,152
Mitigated
21,971
4,223
Healing
13,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,854
756
0
2,389
11,718
14,411
0
1,875
9,843
0
16,403
L
9,255
5,306
0
1,088
10,781
5,542
0
3,053
7,728
0
32,606
W
13,136
5,053
0
6,885
14,417
6,509
1,445
5,704
8,713
0
62,679
W
6,640
156
0
416
4,979
1,949
951
2,365
2,614
27,450
0
L
12,403
1,864
0
746
9,108
4,199
0
1,884
7,224
40,328
0
W
7,827
3,155
0
6,572
17,378
13,513
419
4,935
12,443
0
25,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,297
Gold Earned
27,867
147
Minions Killed
195
6
Camps Cleared
6
708,894
Distance Traveled
740,725
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,439
572
14
1
1
236,362
2
L
Ishtar
7,653
589
63
5
5
230,405
5
W
Skadi
10,290
792
121
9
5
242,936
2
W
Zeus
8,730
672
48
4
1
226,638
3
L
Vulcan
8,205
631
70
5
0
242,127
4
W
Vamana
8,847
681
26
2
0
271,151
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role