Player Matchup

Cerberus
Cerberus
L0rd-R1ZEN
Cerberus
Level 66
God Stats
2W - 1L
1,614 SR
Queue Stats
120W - 141L
1,300 Elo+
Solo
King Arthur
King Arthur
Madara_uchihaXxl
King Arthur
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 39L
1,355 Elo+
Party 1
Izanami
Izanami
fluff_4_nuts
Izanami
Level 106
God Stats
2W - 0L
1,687 SR
Queue Stats
70W - 72L
1,419 Elo+
Party 1
Nike
Nike
kaitokit1412
Nike
Level 139
God Stats
4W - 3L
1,622 SR
Queue Stats
543W - 601L
1,305 Elo+
Solo
The Morrigan
The Morrigan
neo-dying-again
The Morrigan
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 23L
1,457 Elo+
Party 1
Team Averages
Level 98
1,585 SR
1,367 Elo+

VS

Team Averages
Level 111
1,471 SR
1,375 Elo+
Kali
Kali
Jimmy2_taufu
Kali
Level 155
God Stats
8W - 6L
1,708 SR
Queue Stats
452W - 501L
1,396 Elo+
Solo
Tiamat
Tiamat
ShadowFire27781
Tiamat
Level 86
God Stats
4W - 8L
1,540 SR
Queue Stats
614W - 645L
1,316 Elo+
Solo
Anubis
Anubis
Space-reaper156
Anubis
Level 66
God Stats
1W - 6L
1,412 SR
Queue Stats
206W - 198L
1,391 Elo+
Solo
Ishtar
Ishtar
mavani12
Ishtar
Level 119
God Stats
4W - 6L
1,500 SR
Queue Stats
123W - 142L
1,419 Elo+
Solo
Lancelot
Lancelot
skullbaggin
Lancelot
Level 127
God Stats
3W - 8L
1,197 SR
Queue Stats
268W - 302L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
L0rd-R1ZEN
Cerberus
18
0 / 1 / 10
10,788
415
6,509
26,310
34,985
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Madara_uchihaXxl
King Arthur
19
15 / 2 / 9
13,197
508
25,775
24,898
31,332
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
fluff_4_nuts
Izanami
19
7 / 5 / 8
12,762
491
21,974
18,625
7,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

20
8 / 1 / 13
14,166
545
22,431
24,797
13,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Morrigan
neo-dying-again
The Morrigan
18
5 / 6 / 6
11,757
452
19,373
12,169
6,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 8 / 2
12,057
464
12,000
31,881
14,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
0 / 4 / 6
10,416
401
6,738
19,836
29,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

18
5 / 8 / 3
11,934
459
18,319
24,090
14,089
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ishtar
mavani12
Ishtar
18
4 / 5 / 3
11,356
437
14,777
22,465
11,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
skullbaggin
Lancelot
18
3 / 10 / 5
12,296
473
16,959
25,929
12,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
34
35
Kills
15
15
Deaths
35
46
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
8
2
0.5
W
Cerberus
L0rd-R1ZEN
Cerberus
0
1
10
5
W
King Arthur
Madara_uchihaXxl
King Arthur
15
2
9
9.75
L
0
4
6
0.75
L
5
8
3
0.81
W
Izanami
fluff_4_nuts
Izanami
7
5
8
2.2
W
8
1
13
14.5
L
Ishtar
mavani12
Ishtar
4
5
3
1.1
W
The Morrigan
neo-dying-again
The Morrigan
5
6
6
1.33
L
Lancelot
skullbaggin
Lancelot
3
10
5
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,062
Damage
68,793
106,799
Taken
124,201
94,171
Mitigated
81,749
21,939
Healing
33,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,000
4,251
0
11,364
31,881
14,678
1,242
779
31,102
0
90,046
W
Cerberus
L0rd-R1ZEN
Cerberus
6,509
1,248
1,002
6,839
26,310
34,985
223
7,924
18,386
59,578
0
W
King Arthur
Madara_uchihaXxl
King Arthur
25,775
3,114
631
2,809
24,898
31,332
395
3,994
20,904
0
62,233
L
6,738
1,248
0
4,773
19,836
29,064
105
5,543
14,293
37,491
0
L
18,319
781
162
9,256
24,090
14,089
129
12,824
11,266
96,679
0
W
Izanami
fluff_4_nuts
Izanami
21,974
16,189
0
2,306
18,625
7,815
5,065
3,229
15,396
0
110,979
W
22,431
6,184
0
8,102
24,797
13,995
1,315
4,984
19,813
0
148,161
L
Ishtar
mavani12
Ishtar
14,777
8,814
0
5,943
22,465
11,107
200
2,958
19,507
0
102,849
W
The Morrigan
neo-dying-again
The Morrigan
19,373
1,719
0
250
12,169
6,044
253
4,899
7,243
83,336
1,032
L
Lancelot
skullbaggin
Lancelot
16,959
5,195
257
1,307
25,929
12,811
1,071
2,992
22,937
0
88,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,670
Gold Earned
58,059
688
Minions Killed
570
0
Camps Cleared
0
2,285,226
Distance Traveled
2,081,014
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
12,057
464
141
5
0
445,599
3
W
Cerberus
10,788
415
108
4
0
466,533
3
W
King Arthur
13,197
508
81
3
0
476,361
4
L
Tiamat
10,416
401
63
2
0
418,001
5
L
Anubis
11,934
459
120
5
0
339,407
3
W
Izanami
12,762
491
184
7
0
421,897
4
W
Nike
14,166
545
187
7
0
513,737
1
L
Ishtar
11,356
437
132
5
0
440,996
2
W
The Morrigan
11,757
452
128
5
0
406,698
1
L
Lancelot
12,296
473
114
4
0
437,011
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role