Player Matchup

Sun Wukong
Sun Wukong
C the furry
Sun Wukong
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 1
Mercury
Mercury
WolfPack12802
Mercury
Level 30
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 1
He Bo
He Bo
blacktser001
He Bo
Level 144
God Stats
0W - 3L
1,394 SR
Queue Stats
76W - 114L
1,328 Elo+
Solo
Team Averages
Level 64
1,465 SR
1,443 Elo+

VS

Team Averages
Level 94
1,282 SR
1,336 Elo+
Ishtar
Ishtar
 
Ishtar
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
G_hanoi_G
Mercury
Level 67
God Stats
3W - 13L
1,224 SR
Queue Stats
295W - 473L
1,229 Elo+
Solo
Chang'e
Chang'e
Regretful_Bliss
Chang'e
Level 86
God Stats
5W - 9L
1,122 SR
Queue Stats
82W - 134L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
C the furry
Sun Wukong
10
2 / 6 / 1
8,388
599
5,383
14,905
11,312
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
11
0 / 6 / 5
8,510
608
3,254
11,900
4,837
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 8 / 2
9,472
677
6,192
12,081
4,508
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
17
6 / 0 / 10
10,688
763
11,876
11,046
5,419
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
G_hanoi_G
Mercury
15
7 / 2 / 7
10,384
742
10,625
11,374
5,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
6 / 3 / 7
10,160
726
10,570
12,058
4,676
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
4
Kills
19
20
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
6
0
10
11
L
Sun Wukong
C the furry
Sun Wukong
2
6
1
0.42
W
Mercury
G_hanoi_G
Mercury
7
2
7
5.25
W
6
3
7
3.17
L
Mercury
0
6
5
0.42
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,829
Damage
33,071
38,886
Taken
34,478
20,657
Mitigated
15,511
1,783
Healing
12,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
11,876
7,711
0
3,217
11,046
5,419
1,092
700
10,346
0
45,174
L
Sun Wukong
C the furry
Sun Wukong
5,383
1,797
70
1,235
14,905
11,312
0
4,616
10,289
0
17,576
W
Mercury
G_hanoi_G
Mercury
10,625
6,086
0
842
11,374
5,416
528
4,331
7,043
0
34,088
W
10,570
1,139
2,175
6,387
12,058
4,676
564
2,380
9,678
36,144
0
L
Mercury
3,254
1,378
0
51
11,900
4,837
0
3,758
8,142
0
13,124
L
6,192
481
113
314
12,081
4,508
0
2,205
9,876
26,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,370
Gold Earned
31,232
82
Minions Killed
169
1
Camps Cleared
11
591,780
Distance Traveled
774,940
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,688
763
61
4
3
244,172
0
L
Sun Wukong
8,388
599
17
1
1
191,580
1
W
Mercury
10,384
742
46
3
6
307,877
2
W
Chang'e
10,160
726
62
4
2
222,891
1
L
Mercury
8,510
608
17
1
0
253,602
0
L
He Bo
9,472
677
48
3
0
146,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role