Player Matchup

Atlas
Atlas
Hercules_DB_
Atlas
Level 107
God Stats
54W - 57L
1,537 SR
Queue Stats
376W - 434L
1,491 Elo+
Solo
Heimdallr
Heimdallr
Lellovski3
Heimdallr
Level 96
God Stats
114W - 77L
1,641 SR
Queue Stats
440W - 448L
1,558 Elo+
Solo
Zeus
Zeus
LordeVader159
Zeus
Level 78
God Stats
9W - 22L
1,293 SR
Queue Stats
351W - 598L
1,217 Elo+
Solo
Team Averages
Level 94
1,490 SR
1,422 Elo+

VS

Team Averages
Level 114
1,409 SR
1,583 Elo+
Chang'e
Chang'e
Handrelic
Chang'e
Level 123
God Stats
2W - 4L
1,269 SR
Queue Stats
42W - 33L
1,576 Elo+
Solo
Ares
Ares
Omaewemou_58642
Ares
Level 112
God Stats
1W - 0L
1,348 SR
Queue Stats
8W - 4L
1,667 Elo+
Solo
Fenrir
Fenrir
dvpe_omar
Fenrir
Level 107
God Stats
7W - 5L
1,610 SR
Queue Stats
140W - 141L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 3
12,772
639
12,189
21,669
30,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
Lellovski3
Heimdallr
16
2 / 3 / 2
11,947
597
17,857
18,565
9,127
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
1 / 5 / 3
11,940
597
11,279
13,228
6,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Handrelic
Chang'e
18
3 / 1 / 7
12,962
648
16,995
14,411
8,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 1 / 7
14,331
717
15,845
22,756
32,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
dvpe_omar
Fenrir
19
4 / 2 / 6
13,195
660
13,769
21,262
16,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
4
Kills
11
11
Deaths
4
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Handrelic
Chang'e
3
1
7
6.5
L
1
3
3
0.83
L
Heimdallr
Lellovski3
Heimdallr
2
3
2
1
L
1
5
3
0.5
W
4
1
7
7.5
W
Fenrir
dvpe_omar
Fenrir
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,325
Damage
46,609
53,462
Taken
58,429
45,769
Mitigated
57,233
11,214
Healing
26,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Handrelic
Chang'e
16,995
826
9,907
7,164
14,411
8,433
1,149
6,092
8,319
61,641
0
L
12,189
5,307
0
4,100
21,669
30,087
252
12,451
8,912
37,468
0
L
Heimdallr
Lellovski3
Heimdallr
17,857
9,188
0
5,113
18,565
9,127
802
10,749
7,419
0
57,329
L
11,279
1,110
0
2,001
13,228
6,555
0
10,151
2,978
41,369
0
W
15,845
538
0
2,557
22,756
32,210
665
7,834
14,911
28,899
0
W
Fenrir
dvpe_omar
Fenrir
13,769
3,785
0
6,547
21,262
16,590
1,102
10,117
11,145
0
70,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,659
Gold Earned
40,488
208
Minions Killed
233
7
Camps Cleared
11
970,704
Distance Traveled
1,207,184
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,962
648
106
5
2
391,711
2
L
Atlas
12,772
639
37
2
0
312,911
5
L
Heimdallr
11,947
597
95
5
4
359,970
1
L
Zeus
11,940
597
76
4
3
297,823
2
W
Ares
14,331
717
18
1
1
407,447
5
W
Fenrir
13,195
660
109
5
8
408,026
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role