Player Matchup

Nemesis
Nemesis
Gold V
God Tier NRG
Nemesis
Gold V
Level 158
God Stats
3W - 11L
1,377 SR
Queue Stats
904W - 890L
1,350 MMR
Party 1
Khepri
Khepri
Silver V
MiToMiTo22
Khepri
Silver V
Level 139
God Stats
1W - 4L
1,452 SR
Queue Stats
245W - 258L
596 MMR
Solo
Ravana
Ravana
Gold V
NatureBoi 0
Ravana
Gold V
Level 160
God Stats
7W - 6L
1,645 SR
Queue Stats
162W - 163L
1,339 MMR
Solo
Kukulkan
Kukulkan
Silver II
SacredDoggo
Kukulkan
Silver II
Level 138
God Stats
2W - 1L
1,645 SR
Queue Stats
42W - 45L
1,335 MMR
Party 1
Charybdis
Charybdis
Silver II
powie12gaming
Charybdis
Silver II
Level 135
God Stats
7W - 10L
1,588 SR
Queue Stats
182W - 197L
921 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 146
1,542 SR
1,108 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 137
1,546 SR
1,308 MMR
Izanami
Izanami
Silver V
 
Izanami
Silver V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold V
DenBoi_Sama
Cthulhu
Gold V
Level 143
God Stats
18W - 14L
1,638 SR
Queue Stats
76W - 73L
1,349 MMR
Solo
Chronos
Chronos
Gold IV
Juice UNVSE
Chronos
Gold IV
Level 157
God Stats
42W - 36L
1,574 SR
Queue Stats
236W - 230L
1,376 MMR
Solo
Pele
Pele
Gold II
Yxng Phazo
Pele
Gold II
Level 102
God Stats
5W - 5L
1,518 SR
Queue Stats
336W - 327L
1,354 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
dexace
Gilgamesh
Silver II
Level 160
God Stats
24W - 19L
1,500 SR
Queue Stats
409W - 432L
963 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
God Tier NRG
Nemesis
9
2 / 5 / 0
6,159
474
6,279
10,590
4,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
MiToMiTo22
Khepri
8
0 / 3 / 0
5,538
426
2,058
9,125
6,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
12
0 / 1 / 0
6,586
507
5,622
5,407
4,256
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kukulkan
SacredDoggo
Kukulkan
10
0 / 6 / 1
5,584
430
6,069
7,277
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
powie12gaming
Charybdis
10
0 / 2 / 0
5,603
431
3,778
10,157
3,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
BastetAh Muzen CabBaba YagaLancelot

VS

Bans
CabrakanMedusaAtlasAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
4 / 0 / 4
7,445
573
8,375
6,941
2,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
DenBoi_Sama
Cthulhu
10
3 / 0 / 6
6,406
493
6,010
6,517
5,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chronos
Juice UNVSE
Chronos
14
7 / 1 / 1
8,123
625
8,947
10,531
4,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
3 / 1 / 4
6,709
516
4,624
8,881
3,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gilgamesh
dexace
Gilgamesh
12
0 / 0 / 2
6,991
538
2,189
12,015
9,324
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
2
Kills
17
17
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
0
4
6
W
Cthulhu
DenBoi_Sama
Cthulhu
3
0
6
6
L
Nemesis
God Tier NRG
Nemesis
2
5
0
0.4
W
Chronos
Juice UNVSE
Chronos
7
1
1
7.5
L
Khepri
MiToMiTo22
Khepri
0
3
0
0
L
Ravana
0
1
0
0
L
Kukulkan
SacredDoggo
Kukulkan
0
6
1
0.08
W
3
1
4
5
W
Gilgamesh
dexace
Gilgamesh
0
0
2
1
L
Charybdis
powie12gaming
Charybdis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,806
Damage
30,145
42,556
Taken
44,885
21,032
Mitigated
25,509
8,494
Healing
12,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,375
5,541
268
3,848
6,941
2,630
2,783
1,427
5,514
0
54,979
W
Cthulhu
DenBoi_Sama
Cthulhu
6,010
220
384
520
6,517
5,278
93
1,283
5,234
21,530
0
L
Nemesis
God Tier NRG
Nemesis
6,279
1,831
0
2,094
10,590
4,407
0
3,172
7,326
0
30,571
W
Chronos
Juice UNVSE
Chronos
8,947
4,984
0
2,582
10,531
4,939
533
2,872
7,659
59,554
7,053
L
Khepri
MiToMiTo22
Khepri
2,058
293
0
2,010
9,125
6,122
0
3,070
5,805
17,459
0
L
Ravana
5,622
2,056
0
1,825
5,407
4,256
0
1,714
3,567
0
47,785
L
Kukulkan
SacredDoggo
Kukulkan
6,069
861
0
0
7,277
2,808
0
2,697
4,538
32,869
0
W
4,624
1,499
0
1,500
8,881
3,338
0
2,043
6,838
0
47,186
W
Gilgamesh
dexace
Gilgamesh
2,189
408
0
3,645
12,015
9,324
308
502
11,513
0
38,732
L
Charybdis
powie12gaming
Charybdis
3,778
2,279
0
2,565
10,157
3,439
0
2,282
7,545
0
43,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,470
Gold Earned
35,674
287
Minions Killed
403
0
Camps Cleared
0
1,186,655
Distance Traveled
1,310,381
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,445
573
100
8
0
252,596
5
W
Cthulhu
6,406
493
37
3
0
265,871
4
L
Nemesis
6,159
474
40
3
0
262,166
2
W
Chronos
8,123
625
113
9
0
245,699
0
L
Khepri
5,538
426
28
2
0
228,478
4
L
Ravana
6,586
507
94
7
0
218,489
0
L
Kukulkan
5,584
430
49
4
0
253,658
6
W
Pele
6,709
516
71
5
0
305,270
2
W
Gilgamesh
6,991
538
82
6
0
240,945
4
L
Charybdis
5,603
431
76
6
0
223,864
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role